Definition in file patch_lightmap.cpp.
#include "std3d.h"
#include "3d/patch.h"
#include "3d/tessellation.h"
#include "3d/bezier_patch.h"
#include "3d/zone.h"
#include "3d/landscape.h"
#include "nel/misc/vector.h"
#include "nel/misc/common.h"
#include "3d/patchuv_locator.h"
#include "3d/vegetable_manager.h"
#include "nel/misc/fast_floor.h"
#include "3d/light_influence_interpolator.h"
#include "3d/patchdlm_context.h"
Go to the source code of this file.
Namespaces | |
| namespace | NL3D |
Defines | |
| #define | a00 tex[0] |
| #define | a01 tex[5] |
| #define | a02 tex[10] |
| #define | a03 tex[15] |
| #define | a04 tex[20] |
| #define | a10 tex[1] |
| #define | a11 tex[6] |
| #define | a12 tex[11] |
| #define | a13 tex[16] |
| #define | a14 tex[21] |
| #define | a20 tex[2] |
| #define | a21 tex[7] |
| #define | a22 tex[12] |
| #define | a23 tex[17] |
| #define | a24 tex[22] |
| #define | a30 tex[3] |
| #define | a31 tex[8] |
| #define | a32 tex[13] |
| #define | a33 tex[18] |
| #define | a34 tex[23] |
| #define | a40 tex[4] |
| #define | a41 tex[9] |
| #define | a42 tex[14] |
| #define | a43 tex[19] |
| #define | a44 tex[24] |
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Definition at line 1419 of file patch_lightmap.cpp. Referenced by NL3D::CLodCharacterManager::addRenderCharacterKey(), and NL3D::NL3D_bilinearTileLightMap(). |
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Definition at line 1425 of file patch_lightmap.cpp. Referenced by NL3D::CLodCharacterManager::addRenderCharacterKey(), and NL3D::NL3D_bilinearTileLightMap(). |
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Definition at line 1431 of file patch_lightmap.cpp. Referenced by NL3D::CLodCharacterManager::addRenderCharacterKey(), and NL3D::NL3D_bilinearTileLightMap(). |
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Definition at line 1437 of file patch_lightmap.cpp. Referenced by NL3D::NL3D_bilinearTileLightMap(). |
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Definition at line 1443 of file patch_lightmap.cpp. Referenced by NL3D::NL3D_bilinearTileLightMap(). |
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Definition at line 1420 of file patch_lightmap.cpp. Referenced by NL3D::CLodCharacterManager::addRenderCharacterKey(), and NL3D::NL3D_bilinearTileLightMap(). |
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Definition at line 1421 of file patch_lightmap.cpp. Referenced by NL3D::CLodCharacterManager::addRenderCharacterKey(), and NL3D::NL3D_bilinearTileLightMap(). |
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Definition at line 1422 of file patch_lightmap.cpp. Referenced by NL3D::NL3D_bilinearTileLightMap(). |
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Definition at line 1423 of file patch_lightmap.cpp. Referenced by NL3D::NL3D_bilinearTileLightMap(). |
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1.3.6