patch.h File Reference


Detailed Description

Id
patch.h,v 1.36 2004/02/06 14:37:44 besson Exp

Todo:
yoyo:

Definition in file patch.h.

#include "nel/misc/types_nl.h"
#include "nel/misc/vector.h"
#include "nel/misc/vector_2f.h"
#include "nel/misc/rgba.h"
#include "3d/tessellation.h"
#include "nel/misc/aabbox.h"
#include "nel/misc/bsphere.h"
#include "nel/misc/triangle.h"
#include "nel/misc/geom_ext.h"
#include "nel/misc/object_vector.h"
#include "3d/tile_element.h"
#include "3d/tile_color.h"
#include "3d/tess_block.h"
#include "3d/tile_light_influence.h"
#include "nel/3d/point_light_influence.h"

Go to the source code of this file.

Namespaces

namespace  NL3D

Defines

#define NL3D_NOISE_MAX   1
#define NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK   (1<<NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK_SHIFT)
#define NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK_SHIFT   1
#define NL_BLOCK_LUMEL_COMPRESSED_SIZE   8
#define NL_LUMEL_BY_TILE   (1<<NL_LUMEL_BY_TILE_SHIFT)
#define NL_LUMEL_BY_TILE_SHIFT   2
#define NL_MAX_TILES_BY_PATCH_EDGE   (1<<NL_MAX_TILES_BY_PATCH_EDGE_SHIFT)
#define NL_MAX_TILES_BY_PATCH_EDGE_SHIFT   4
#define NL_PATCH_BLOCK_MAX_QUAD   4
#define NL_PATCH_BLOCK_MAX_VERTEX   (NL_PATCH_BLOCK_MAX_QUAD+1)
#define NL_PATCH_FAR0_ROTATED   0x1
#define NL_PATCH_FAR1_ROTATED   0x2
#define NL_PATCH_SMOOTH_FLAG_MASK   0x3c
#define NL_PATCH_SMOOTH_FLAG_SHIFT   0x2


Define Documentation

#define NL3D_NOISE_MAX   1
 

Definition at line 89 of file patch.h.

Referenced by NL3D::CPatch::buildBBoxFromBezierPatch(), NL3D::CZone::computeBBScaleBias(), and NL3D::CPatch::computeDisplaceRawInteger().

#define NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK   (1<<NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK_SHIFT)
 

Definition at line 98 of file patch.h.

Referenced by NL3D::CPatch::addRefTessBlocks(), and NL3D::CPatch::createVegetableBlock().

#define NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK_SHIFT   1
 

Definition at line 97 of file patch.h.

Referenced by NL3D::CPatch::addRefTessBlocks(), and NL3D::CPatch::createVegetableBlock().

#define NL_BLOCK_LUMEL_COMPRESSED_SIZE   8
 

Definition at line 61 of file patch.h.

Referenced by NL3D::CPatch::computeTileLightmapEdgePrecomputed(), NL3D::CPatch::computeTileLightmapPixelPrecomputed(), NL3D::CPatch::computeTileLightmapPrecomputed(), NL3D::CPatch::getTileLumelmapPixelPrecomputed(), NL3D::CPatch::getTileLumelmapPrecomputed(), NL3D::CPatch::packShadowMap(), and NL3D::CPatch::unpackShadowMap().

#define NL_LUMEL_BY_TILE   (1<<NL_LUMEL_BY_TILE_SHIFT)
 

Definition at line 60 of file patch.h.

Referenced by NL3D::CPatch::addTileLightmapEdgeWithTLI(), NL3D::CPatch::addTileLightmapWithTLI(), NL3D::bilinearColor(), NL3D::CZone::build(), NL3D::CZoneLighter::buildZoneInformation(), NL3D::CPatch::computeNearBlockLightmap(), NL3D::CPatch::computeTileLightmapAutomatic(), NL3D::CPatch::computeTileLightmapEdgeAutomatic(), NL3D::CPatch::computeTileLightmapPixelAroundCorner(), NL3D::CPatch::computeTileLightmapPixelAutomatic(), NL3D::CPatch::computeTileLightmapPrecomputed(), NL3D::CPatch::generateTileVegetable(), NL3D::CPatch::getLumel(), NL3D::CPatch::getTileLumelmapPrecomputed(), NL3D::CPatch::modulateTileLightmapEdgeWithTileColors(), NL3D::CPatch::modulateTileLightmapWithTileColors(), NL3D_expandLightmap(), NL3D::CPatch::packShadowMap(), NL3D::CPatch::resetCompressedLumels(), and NL3D::CPatch::unpackShadowMap().

#define NL_LUMEL_BY_TILE_SHIFT   2
 

Definition at line 59 of file patch.h.

Referenced by NL3D::CPatch::computeNearBlockLightmap(), NL3D::CPatch::computeTileLightmapPixelAroundCorner(), NL3D::CPatch::computeTileLightmapPrecomputed(), NL3D::CPatch::generateTileVegetable(), NL3D::CPatch::getLumel(), and NL3D::CPatch::getTileLumelmapPrecomputed().

#define NL_MAX_TILES_BY_PATCH_EDGE   (1<<NL_MAX_TILES_BY_PATCH_EDGE_SHIFT)
 

Definition at line 53 of file patch.h.

Referenced by NL3D::CZoneLighter::buildZoneInformation(), NL3D::CTextureFar::CTextureFar(), and NL3D_expandLightmap().

#define NL_MAX_TILES_BY_PATCH_EDGE_SHIFT   4
 

Definition at line 52 of file patch.h.

#define NL_PATCH_BLOCK_MAX_QUAD   4
 

Definition at line 64 of file patch.h.

Referenced by NL3D::CPatch::addPatchBlocksInBBoxRecurs(), NL3D::CLandscapeCollisionGrid::build(), NL3D::CPatchQuadBlock::buildTileTriangles(), and NL3D::CPatch::fillPatchQuadBlock().

#define NL_PATCH_BLOCK_MAX_VERTEX   (NL_PATCH_BLOCK_MAX_QUAD+1)
 

Definition at line 65 of file patch.h.

Referenced by NL3D::CLandscapeCollisionGrid::build(), NL3D::CPatchQuadBlock::buildTileTriangles(), NL3D::CVisualCollisionEntity::displayDebugGrid(), and NL3D::CPatch::fillPatchQuadBlock().

#define NL_PATCH_FAR0_ROTATED   0x1
 

Definition at line 54 of file patch.h.

Referenced by NL3D::CPatch::computeNewFar(), and NL3D::CPatch::fillFar0VertexVB().

#define NL_PATCH_FAR1_ROTATED   0x2
 

Definition at line 55 of file patch.h.

Referenced by NL3D::CPatch::computeNewFar(), and NL3D::CPatch::fillFar1VertexVB().

#define NL_PATCH_SMOOTH_FLAG_MASK   0x3c
 

Definition at line 57 of file patch.h.

Referenced by NL3D::CZone::build(), NL3D::CZone::retrieve(), and NL3D::CPatch::serial().

#define NL_PATCH_SMOOTH_FLAG_SHIFT   0x2
 

Definition at line 56 of file patch.h.

Referenced by NL3D::CZone::build(), NL3D::CPatch::getSmoothFlag(), NL3D::CZone::retrieve(), and NL3D::CPatch::setSmoothFlag().


Generated on Tue Mar 16 06:43:11 2004 for NeL by doxygen 1.3.6