|
Definition at line 390 of file particle_system_model.h.
Referenced by NL3D::CParticleSystemModel::checkAgainstPyramid(), NL3D::CParticleSystemModel::checkDestroyCondition(), NL3D::CParticleSystemModel::doAnimate(), NL3D::CParticleSystemModel::forceInstanciate(), NL3D::CParticleSystemModel::getAABBox(), NL3D::CParticleSystemModel::getNumTriangles(), NL3D::CPSZoneRectangle::performMotion(), NL3D::CPSZoneCylinder::performMotion(), NL3D::CPSZoneDisc::performMotion(), NL3D::CPSZoneSphere::performMotion(), NL3D::CPSZonePlane::performMotion(), NL3D::CParticleSystemModel::refreshRscDeletion(), NL3D::CParticleSystemModel::registerPSModelObserver(), NL3D::CParticleSystemModel::releasePSPointer(), NL3D::CParticleSystemModel::releaseRsc(), NL3D::CParticleSystemModel::releaseRscAndInvalidate(), NL3D::CParticleSystemModel::removePSModelObserver(), NL3D::CPSLocated::step(), NL3D::CParticleSystem::step(), NL3D::CParticleSystemModel::traverseAnimDetail(), NL3D::CParticleSystemModel::traverseClip(), NL3D::CParticleSystemModel::traverseRender(), NL3D::CParticleSystemModel::updateLightingInfos(), and NL3D::CParticleSystemModel::updateOpacityInfos(). |