particle_system_model.h File Reference


Detailed Description

Id
particle_system_model.h,v 1.40 2004/03/09 13:45:55 vizerie Exp

Definition in file particle_system_model.h.

#include "nel/misc/types_nl.h"
#include "nel/misc/plane.h"
#include "nel/misc/contiguous_block_allocator.h"
#include "3d/transform_shape.h"
#include "3d/particle_system.h"
#include "3d/particle_system_manager.h"
#include "3d/clip_trav.h"
#include "3d/anim_detail_trav.h"
#include "3d/load_balancing_trav.h"
#include "3d/scene.h"
#include "nel/misc/hierarchical_timer.h"
#include <vector>

Go to the source code of this file.

Namespaces

namespace  NL3D

Defines

#define MINI_TIMER(name)


Define Documentation

#define MINI_TIMER name   ) 
 

Definition at line 390 of file particle_system_model.h.

Referenced by NL3D::CParticleSystemModel::checkAgainstPyramid(), NL3D::CParticleSystemModel::checkDestroyCondition(), NL3D::CParticleSystemModel::doAnimate(), NL3D::CParticleSystemModel::forceInstanciate(), NL3D::CParticleSystemModel::getAABBox(), NL3D::CParticleSystemModel::getNumTriangles(), NL3D::CPSZoneRectangle::performMotion(), NL3D::CPSZoneCylinder::performMotion(), NL3D::CPSZoneDisc::performMotion(), NL3D::CPSZoneSphere::performMotion(), NL3D::CPSZonePlane::performMotion(), NL3D::CParticleSystemModel::refreshRscDeletion(), NL3D::CParticleSystemModel::registerPSModelObserver(), NL3D::CParticleSystemModel::releasePSPointer(), NL3D::CParticleSystemModel::releaseRsc(), NL3D::CParticleSystemModel::releaseRscAndInvalidate(), NL3D::CParticleSystemModel::removePSModelObserver(), NL3D::CPSLocated::step(), NL3D::CParticleSystem::step(), NL3D::CParticleSystemModel::traverseAnimDetail(), NL3D::CParticleSystemModel::traverseClip(), NL3D::CParticleSystemModel::traverseRender(), NL3D::CParticleSystemModel::updateLightingInfos(), and NL3D::CParticleSystemModel::updateOpacityInfos().


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