|
Definition at line 36 of file particle_system_instance_user.h.
Referenced by NL3D::CParticleSystemInstanceUser::activateEmitters(), NL3D::CParticleSystemInstanceUser::bypassGlobalUserParamValue(), NL3D::CParticleSystemInstanceUser::canStartStop(), NL3D::CParticleSystemInstanceUser::changeMRMDistanceSetup(), NL3D::CParticleSystemInstanceUser::CParticleSystemInstanceUser(), NL3D::CParticleSystemInstanceUser::emit(), NL3D::CParticleSystemInstanceUser::enableAsyncTextureMode(), NL3D::CParticleSystemInstanceUser::forceInstanciate(), NL3D::CParticleSystemInstanceUser::forceSetUserMatrix(), NL3D::CParticleSystemInstanceUser::getAsyncTextureMode(), NL3D::UParticleSystemInstance::getGlobalUserParamValue(), NL3D::UParticleSystemInstance::getGlobalVectorValue(), NL3D::CParticleSystemInstanceUser::getID(), NL3D::CParticleSystemInstanceUser::getIDs(), NL3D::CParticleSystemInstanceUser::getMaterial(), NL3D::CParticleSystemInstanceUser::getNumID(), NL3D::CParticleSystemInstanceUser::getNumMaterials(), NL3D::CParticleSystemInstanceUser::getShapeAABBox(), NL3D::CParticleSystemInstanceUser::getShapeDistMax(), NL3D::CParticleSystemInstanceUser::getSystemBBox(), NL3D::CParticleSystemInstanceUser::getUserColor(), NL3D::CParticleSystemInstanceUser::getUserParam(), NL3D::CParticleSystemInstanceUser::hasActiveEmitters(), NL3D::CParticleSystemInstanceUser::hasEmmiters(), NL3D::CParticleSystemInstanceUser::hasParticles(), NL3D::IDToLittleEndian(), NL3D::CParticleSystemInstanceUser::invalidPS(), NL3D::CParticleSystemInstanceUser::isAsyncTextureReady(), NL3D::CParticleSystemInstanceUser::isGlobalUserParamValueBypassed(), NL3D::CParticleSystemInstanceUser::isPSObserver(), NL3D::CParticleSystemInstanceUser::isShared(), NL3D::CParticleSystemInstanceUser::isStarted(), NL3D::CParticleSystemInstanceUser::isSystemPresent(), NL3D::CParticleSystemInstanceUser::isValid(), NL3D::CParticleSystemInstanceUser::registerPSObserver(), NL3D::CParticleSystemInstanceUser::removeByID(), NL3D::CParticleSystemInstanceUser::removePSObserver(), NL3D::CParticleSystemInstanceUser::selectTextureSet(), NL3D::CParticleSystemInstanceUser::setActive(), NL3D::CParticleSystemInstanceUser::setAsyncTextureDistance(), NL3D::UParticleSystemInstance::setGlobalUserParamValue(), NL3D::UParticleSystemInstance::setGlobalVectorValue(), NL3D::CParticleSystemInstanceUser::setShapeDistMax(), NL3D::CParticleSystemInstanceUser::setUserColor(), NL3D::CParticleSystemInstanceUser::setUserMatrix(), NL3D::CParticleSystemInstanceUser::setUserParam(), NL3D::CParticleSystemInstanceUser::setZBias(), NL3D::CParticleSystemInstanceUser::start(), NL3D::CParticleSystemInstanceUser::startAsyncTextureLoading(), NL3D::CParticleSystemInstanceUser::stop(), and NL3D::CParticleSystemInstanceUser::~CParticleSystemInstanceUser(). |