Definition in file particle_system.cpp.
#include "std3d.h"
#include "3d/particle_system.h"
#include "3d/ps_located.h"
#include "3d/driver.h"
#include "3d/vertex_buffer.h"
#include "3d/material.h"
#include "3d/primitive_block.h"
#include "3d/nelu.h"
#include "3d/ps_util.h"
#include "3d/ps_particle.h"
#include "3d/ps_emitter.h"
#include "3d/ps_sound.h"
#include "3d/particle_system_shape.h"
#include "nel/misc/aabbox.h"
#include "nel/misc/file.h"
#include "nel/misc/stream.h"
#include "3d/particle_system_model.h"
Go to the source code of this file.
Namespaces | |
namespace | NL3D |
Defines | |
#define | CHECK_INTEGRITY |
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Definition at line 54 of file particle_system.cpp. Referenced by NL3D::CParticleSystem::merge(), NL3D::CParticleSystem::serial(), and NL3D::CParticleSystem::step(). |