mesh_mrm_skinned_instance.h File Reference
Detailed Description
Optimised instance for skinned object with MRM, 1 UV coordinates, 1 to 4 skinning weight and 256 matrices. Tangeant space, vertex program, mesh block rendering and vertex buffer hard are not available.
- Id
- mesh_mrm_skinned_instance.h,v 1.1 2003/12/08 13:54:59 corvazier Exp
Definition in file mesh_mrm_skinned_instance.h.
#include "nel/misc/types_nl.h"
#include "3d/mesh_base_instance.h"
#include "3d/material.h"
#include "3d/animated_material.h"
Go to the source code of this file.
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Namespaces |
namespace | NL3D |
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