Definition in file mesh_mrm_skin.cpp.
#include "std3d.h"
#include "nel/misc/bsphere.h"
#include "nel/misc/fast_mem.h"
#include "nel/misc/system_info.h"
#include "nel/misc/hierarchical_timer.h"
#include "3d/mesh_mrm.h"
#include "3d/mrm_builder.h"
#include "3d/mrm_parameters.h"
#include "3d/mesh_mrm_instance.h"
#include "3d/scene.h"
#include "3d/skeleton_model.h"
#include "3d/stripifier.h"
#include "3d/matrix_3x4.h"
#include "3d/raw_skin.h"
#include "mesh_mrm_skin_template.cpp"
Go to the source code of this file.
Namespaces | |
namespace | NL3D |
Defines | |
#define | NL3D_SSE_ALIGNEMENT 16 |
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Definition at line 60 of file mesh_mrm_skin.cpp. Referenced by NL3D::CMatrix3x4SSEArray::reserve(). |