Definition in file mesh.h.
#include "nel/misc/types_nl.h"
#include "3d/shape.h"
#include "3d/driver.h"
#include "nel/misc/aabbox.h"
#include "nel/misc/uv.h"
#include "nel/misc/bit_set.h"
#include "3d/vertex_buffer.h"
#include "3d/vertex_buffer_hard.h"
#include "3d/material.h"
#include "3d/primitive_block.h"
#include "3d/animated_material.h"
#include "3d/mesh_base.h"
#include "3d/mesh_geom.h"
#include "3d/mesh_morpher.h"
#include "3d/mesh_vertex_program.h"
#include <set>
#include <vector>
Go to the source code of this file.
Namespaces | |
namespace | NL3D |
Defines | |
#define | NL3D_MESH_PRECISE_CLIP_THRESHOLD 5.0f |
#define | NL3D_MESH_SKINNING_MAX_MATRIX 4 |
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Definition at line 66 of file mesh.h. Referenced by NL3D::CMeshMRMSkinnedGeom::compileRunTime(), NL3D::CMeshMRMGeom::compileRunTime(), and NL3D::CMeshGeom::compileRunTime(). |
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