Definition in file lod_character_texture.h.
#include "nel/misc/types_nl.h"
#include "nel/misc/stream.h"
Go to the source code of this file.
Namespaces | |
namespace | NL3D |
Defines | |
#define | NL3D_CLOD_TEXT_HEIGHT 32 |
#define | NL3D_CLOD_TEXT_SIZE NL3D_CLOD_TEXT_WIDTH*NL3D_CLOD_TEXT_HEIGHT |
#define | NL3D_CLOD_TEXT_WIDTH 32 |
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Definition at line 41 of file lod_character_texture.h. Referenced by NL3D::CLodCharacterManager::addTextureCompute(). |
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