lod_character_texture.h File Reference


Detailed Description

Lod Texture Descriptor

Id
lod_character_texture.h,v 1.1 2002/11/08 18:41:58 berenguier Exp

Definition in file lod_character_texture.h.

#include "nel/misc/types_nl.h"
#include "nel/misc/stream.h"

Go to the source code of this file.

Namespaces

namespace  NL3D

Defines

#define NL3D_CLOD_TEXT_HEIGHT   32
#define NL3D_CLOD_TEXT_SIZE   NL3D_CLOD_TEXT_WIDTH*NL3D_CLOD_TEXT_HEIGHT
#define NL3D_CLOD_TEXT_WIDTH   32


Define Documentation

#define NL3D_CLOD_TEXT_HEIGHT   32
 

Definition at line 40 of file lod_character_texture.h.

Referenced by NL3D::CLodCharacterManager::addTextureCompute(), NL3D::CLodCharacterTexture::CLodCharacterTexture(), NL3D::CLodCharacterShapeBuild::compile(), NL3D::CLodCharacterManager::endTextureCompute(), NL3D::CLodCharacterManager::getTextureInstance(), NL3D::CLodCharacterShapeBuild::serial(), and NL3D::CLodCharacterManager::startTextureCompute().

#define NL3D_CLOD_TEXT_SIZE   NL3D_CLOD_TEXT_WIDTH*NL3D_CLOD_TEXT_HEIGHT
 

Definition at line 41 of file lod_character_texture.h.

Referenced by NL3D::CLodCharacterManager::addTextureCompute().

#define NL3D_CLOD_TEXT_WIDTH   32
 

Definition at line 39 of file lod_character_texture.h.

Referenced by NL3D::CLodCharacterManager::addTextureCompute(), NL3D::CLodCharacterTexture::CLodCharacterTexture(), NL3D::CLodCharacterShapeBuild::compile(), NL3D::CLodCharacterManager::endTextureCompute(), NL3D::CLodCharacterManager::getTextureInstance(), NL3D::CLodCharacterShapeBuild::serial(), and NL3D::CLodCharacterManager::startTextureCompute().


Generated on Tue Mar 16 06:42:53 2004 for NeL by doxygen 1.3.6