Definition in file lod_character_manager.cpp.
#include "std3d.h"
#include "nel/misc/common.h"
#include "3d/lod_character_manager.h"
#include "3d/lod_character_shape.h"
#include "3d/lod_character_shape_bank.h"
#include "3d/lod_character_instance.h"
#include "nel/misc/hierarchical_timer.h"
#include "nel/misc/fast_floor.h"
#include "3d/lod_character_texture.h"
#include "nel/misc/file.h"
#include "nel/misc/algo.h"
#include "nel/misc/fast_mem.h"
#include "nel/misc/system_info.h"
Go to the source code of this file.
Namespaces | |
namespace | NL3D |
Defines | |
#define | NL3D_CLOD_BIGTEXT_HEIGHT NL3D_CLOD_TEXT_NLOD_HEIGHT*NL3D_CLOD_TEXT_HEIGHT |
#define | NL3D_CLOD_BIGTEXT_WIDTH NL3D_CLOD_TEXT_NLOD_WIDTH*NL3D_CLOD_TEXT_WIDTH |
#define | NL3D_CLOD_COLOR_OFF 20 |
#define | NL3D_CLOD_DEFAULT_TEXCOLOR CRGBA(255,255,255,255) |
#define | NL3D_CLOD_TEXT_NLOD_HEIGHT 16 |
#define | NL3D_CLOD_TEXT_NLOD_WIDTH 16 |
#define | NL3D_CLOD_TEXT_NUM_IDS NL3D_CLOD_TEXT_NLOD_WIDTH*NL3D_CLOD_TEXT_NLOD_HEIGHT |
#define | NL3D_CLOD_UV_OFF 12 |
#define | NL3D_CLOD_VERTEX_FORMAT (CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag | CVertexBuffer::PrimaryColorFlag) |
#define | NL3D_CLOD_VERTEX_SIZE 24 |
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Definition at line 61 of file lod_character_manager.cpp. Referenced by NL3D::CLodCharacterManager::CLodCharacterManager(). |
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Definition at line 54 of file lod_character_manager.cpp. Referenced by NL3D::CLodCharacterManager::addRenderCharacterKey(), and NL3D::CLodCharacterManager::beginRender(). |
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Definition at line 64 of file lod_character_manager.cpp. Referenced by NL3D::CLodCharacterManager::endTextureCompute(), and NL3D::CLodCharacterManager::startTextureCompute(). |
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Definition at line 58 of file lod_character_manager.cpp. Referenced by NL3D::CLodCharacterManager::initInstance(). |
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Definition at line 57 of file lod_character_manager.cpp. Referenced by NL3D::CLodCharacterManager::endTextureCompute(), NL3D::CLodCharacterManager::getTextureInstance(), and NL3D::CLodCharacterManager::initInstance(). |
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Definition at line 59 of file lod_character_manager.cpp. Referenced by NL3D::CLodCharacterManager::CLodCharacterManager(), NL3D::CLodCharacterManager::getTextureInstance(), NL3D::CLodCharacterManager::initInstance(), and NL3D::CLodCharacterManager::releaseInstance(). |
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Definition at line 53 of file lod_character_manager.cpp. Referenced by NL3D::CLodCharacterManager::addRenderCharacterKey(), and NL3D::CLodCharacterManager::beginRender(). |
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Definition at line 51 of file lod_character_manager.cpp. Referenced by NL3D::CLodCharacterManager::beginRender(). |
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Definition at line 52 of file lod_character_manager.cpp. Referenced by NL3D::CLodCharacterManager::addRenderCharacterKey(), and NL3D::CLodCharacterManager::beginRender(). |