lod_character_manager.cpp File Reference


Detailed Description

Id
lod_character_manager.cpp,v 1.14 2003/11/26 13:44:00 berenguier Exp

Definition in file lod_character_manager.cpp.

#include "std3d.h"
#include "nel/misc/common.h"
#include "3d/lod_character_manager.h"
#include "3d/lod_character_shape.h"
#include "3d/lod_character_shape_bank.h"
#include "3d/lod_character_instance.h"
#include "nel/misc/hierarchical_timer.h"
#include "nel/misc/fast_floor.h"
#include "3d/lod_character_texture.h"
#include "nel/misc/file.h"
#include "nel/misc/algo.h"
#include "nel/misc/fast_mem.h"
#include "nel/misc/system_info.h"

Go to the source code of this file.

Namespaces

namespace  NL3D

Defines

#define NL3D_CLOD_BIGTEXT_HEIGHT   NL3D_CLOD_TEXT_NLOD_HEIGHT*NL3D_CLOD_TEXT_HEIGHT
#define NL3D_CLOD_BIGTEXT_WIDTH   NL3D_CLOD_TEXT_NLOD_WIDTH*NL3D_CLOD_TEXT_WIDTH
#define NL3D_CLOD_COLOR_OFF   20
#define NL3D_CLOD_DEFAULT_TEXCOLOR   CRGBA(255,255,255,255)
#define NL3D_CLOD_TEXT_NLOD_HEIGHT   16
#define NL3D_CLOD_TEXT_NLOD_WIDTH   16
#define NL3D_CLOD_TEXT_NUM_IDS   NL3D_CLOD_TEXT_NLOD_WIDTH*NL3D_CLOD_TEXT_NLOD_HEIGHT
#define NL3D_CLOD_UV_OFF   12
#define NL3D_CLOD_VERTEX_FORMAT   (CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag | CVertexBuffer::PrimaryColorFlag)
#define NL3D_CLOD_VERTEX_SIZE   24


Define Documentation

#define NL3D_CLOD_BIGTEXT_HEIGHT   NL3D_CLOD_TEXT_NLOD_HEIGHT*NL3D_CLOD_TEXT_HEIGHT
 

Definition at line 61 of file lod_character_manager.cpp.

Referenced by NL3D::CLodCharacterManager::CLodCharacterManager().

#define NL3D_CLOD_BIGTEXT_WIDTH   NL3D_CLOD_TEXT_NLOD_WIDTH*NL3D_CLOD_TEXT_WIDTH
 

Definition at line 60 of file lod_character_manager.cpp.

Referenced by NL3D::CLodCharacterManager::addTextureCompute(), NL3D::CLodCharacterManager::CLodCharacterManager(), NL3D::CLodCharacterManager::endTextureCompute(), NL3D::CLodCharacterManager::getTextureInstance(), and NL3D::CLodCharacterManager::startTextureCompute().

#define NL3D_CLOD_COLOR_OFF   20
 

Definition at line 54 of file lod_character_manager.cpp.

Referenced by NL3D::CLodCharacterManager::addRenderCharacterKey(), and NL3D::CLodCharacterManager::beginRender().

#define NL3D_CLOD_DEFAULT_TEXCOLOR   CRGBA(255,255,255,255)
 

Definition at line 64 of file lod_character_manager.cpp.

Referenced by NL3D::CLodCharacterManager::endTextureCompute(), and NL3D::CLodCharacterManager::startTextureCompute().

#define NL3D_CLOD_TEXT_NLOD_HEIGHT   16
 

Definition at line 58 of file lod_character_manager.cpp.

Referenced by NL3D::CLodCharacterManager::initInstance().

#define NL3D_CLOD_TEXT_NLOD_WIDTH   16
 

Definition at line 57 of file lod_character_manager.cpp.

Referenced by NL3D::CLodCharacterManager::endTextureCompute(), NL3D::CLodCharacterManager::getTextureInstance(), and NL3D::CLodCharacterManager::initInstance().

#define NL3D_CLOD_TEXT_NUM_IDS   NL3D_CLOD_TEXT_NLOD_WIDTH*NL3D_CLOD_TEXT_NLOD_HEIGHT
 

Definition at line 59 of file lod_character_manager.cpp.

Referenced by NL3D::CLodCharacterManager::CLodCharacterManager(), NL3D::CLodCharacterManager::getTextureInstance(), NL3D::CLodCharacterManager::initInstance(), and NL3D::CLodCharacterManager::releaseInstance().

#define NL3D_CLOD_UV_OFF   12
 

Definition at line 53 of file lod_character_manager.cpp.

Referenced by NL3D::CLodCharacterManager::addRenderCharacterKey(), and NL3D::CLodCharacterManager::beginRender().

#define NL3D_CLOD_VERTEX_FORMAT   (CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag | CVertexBuffer::PrimaryColorFlag)
 

Definition at line 51 of file lod_character_manager.cpp.

Referenced by NL3D::CLodCharacterManager::beginRender().

#define NL3D_CLOD_VERTEX_SIZE   24
 

Definition at line 52 of file lod_character_manager.cpp.

Referenced by NL3D::CLodCharacterManager::addRenderCharacterKey(), and NL3D::CLodCharacterManager::beginRender().


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