Definition in file landscapevb_allocator.cpp.
#include "std3d.h"
#include "3d/landscapevb_allocator.h"
#include "3d/driver.h"
#include "nel/misc/fast_mem.h"
Go to the source code of this file.
Namespaces | |
namespace | NL3D |
Defines | |
#define | NL3D_LANDSCAPE_VERTEX_ALLOCATE_SECURITY 1024 |
#define | NL3D_LANDSCAPE_VERTEX_ALLOCATE_START 4048 |
#define | NL3D_VERTEX_FREE_MEMORY_RESERVE 1024 |
#define | NL3D_VERTEX_MAX_VERTEX_VBHARD 40000 |
|
Definition at line 43 of file landscapevb_allocator.cpp. Referenced by NL3D::CLandscapeVBAllocator::allocateVertex(). |
|
Definition at line 47 of file landscapevb_allocator.cpp. Referenced by NL3D::CLandscapeVBAllocator::allocateVertex(). |
|
Definition at line 50 of file landscapevb_allocator.cpp. Referenced by NL3D::CLandscapeVBAllocator::CLandscapeVBAllocator(). |
|
Definition at line 52 of file landscapevb_allocator.cpp. Referenced by NL3D::CLandscapeVBAllocator::allocateVertexBuffer(), and NL3D::CLandscapeVBAllocator::synchronizeATIVBHard(). |