Definition in file landscape.h.
#include "nel/misc/types_nl.h"
#include "nel/misc/class_id.h"
#include "nel/misc/smart_ptr.h"
#include "nel/misc/triangle.h"
#include "3d/zone.h"
#include "3d/tile_bank.h"
#include "3d/patch_rdr_pass.h"
#include "3d/vertex_buffer.h"
#include "3d/primitive_block.h"
#include "3d/material.h"
#include "3d/tile_far_bank.h"
#include "3d/texture_near.h"
#include "3d/quad_grid.h"
#include "nel/misc/block_memory.h"
#include "3d/landscapevb_allocator.h"
#include "3d/landscape_face_vector_manager.h"
#include "3d/tess_face_priority_list.h"
#include "nel/3d/point_light_influence.h"
#include "3d/shadow_poly_receiver.h"
#include <map>
Go to the source code of this file.
Namespaces | |
namespace | NL3D |
Defines | |
#define | NL_MAX_SIZE_OF_TEXTURE_EDGE (1<<NL_MAX_SIZE_OF_TEXTURE_EDGE_SHIFT) |
#define | NL_MAX_SIZE_OF_TEXTURE_EDGE_SHIFT (NL_MAX_TILES_BY_PATCH_EDGE_SHIFT+NL_NUM_PIXELS_ON_FAR_TILE_EDGE_SHIFT) |
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Definition at line 53 of file landscape.h. |
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Definition at line 52 of file landscape.h. |