instance_material_user.h File Reference


Detailed Description

Id
instance_material_user.h,v 1.14 2003/11/17 14:25:31 besson Exp

Definition in file instance_material_user.h.

#include "nel/misc/types_nl.h"
#include "nel/3d/u_instance_material.h"
#include "3d/material.h"
#include "3d/texture_file.h"
#include "3d/texture_multi_file.h"

Go to the source code of this file.

Namespaces

namespace  NL3D

Defines

#define NL3D_MEM_MATERIAL_INSTANCE   NL_ALLOC_CONTEXT( 3dMatI )


Define Documentation

#define NL3D_MEM_MATERIAL_INSTANCE   NL_ALLOC_CONTEXT( 3dMatI )
 

Definition at line 35 of file instance_material_user.h.

Referenced by NL3D::CInstanceMaterialUser::CInstanceMaterialUser(), NL3D::CInstanceMaterialUser::emptyTexture(), NL3D::CInstanceMaterialUser::enableUserTexMat(), NL3D::CInstanceMaterialUser::getAmbient(), NL3D::CInstanceMaterialUser::getBlend(), NL3D::CInstanceMaterialUser::getColor(), NL3D::CInstanceMaterialUser::getConstantColor(), NL3D::CInstanceMaterialUser::getDiffuse(), NL3D::CInstanceMaterialUser::getDstBlend(), NL3D::CInstanceMaterialUser::getEmissive(), NL3D::CInstanceMaterialUser::getLastTextureStage(), NL3D::CInstanceMaterialUser::getMaterial(), NL3D::CInstanceMaterialUser::getOpacity(), NL3D::CInstanceMaterialUser::getShininess(), NL3D::CInstanceMaterialUser::getSpecular(), NL3D::CInstanceMaterialUser::getSrcBlend(), NL3D::CInstanceMaterialUser::getTextureFileName(), NL3D::CInstanceMaterialUser::getUserColor(), NL3D::CInstanceMaterialUser::getUserTexMat(), NL3D::CInstanceMaterialUser::isLighted(), NL3D::CInstanceMaterialUser::isTextureFile(), NL3D::CInstanceMaterialUser::isUserColor(), NL3D::CInstanceMaterialUser::isUserTexMatEnabled(), NL3D::CInstanceMaterialUser::setAlphaTestThreshold(), NL3D::CInstanceMaterialUser::setAmbient(), NL3D::CInstanceMaterialUser::setBlend(), NL3D::CInstanceMaterialUser::setBlendFunc(), NL3D::CInstanceMaterialUser::setColor(), NL3D::CInstanceMaterialUser::setConstantColor(), NL3D::CInstanceMaterialUser::setDiffuse(), NL3D::CInstanceMaterialUser::setDstBlend(), NL3D::CInstanceMaterialUser::setEmissive(), NL3D::CInstanceMaterialUser::setOpacity(), NL3D::CInstanceMaterialUser::setShininess(), NL3D::CInstanceMaterialUser::setSpecular(), NL3D::CInstanceMaterialUser::setSrcBlend(), NL3D::CInstanceMaterialUser::setTextureFileName(), NL3D::CInstanceMaterialUser::setUserColor(), NL3D::CInstanceMaterialUser::setUserTexMat(), NL3D::CInstanceMaterialUser::setZWrite(), and NL3D::CInstanceMaterialUser::~CInstanceMaterialUser().


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