#include "stdsound.h"
#include "nel/misc/string_mapper.h"
#include "nel/misc/hierarchical_timer.h"
#include "nel/georges/u_form.h"
#include "nel/georges/u_form_elm.h"
#include "nel/georges/load_form.h"
#include "3d/std3d.h"
#include "3d/scene.h"
#include "3d/scene_user.h"
#include "3d/cluster.h"
#include "3d/portal.h"
#include "sound/driver/listener.h"
#include "audio_mixer_user.h"
#include "driver/sound_driver.h"
#include "clustered_sound.h"
Go to the source code of this file.
Namespaces | |
namespace | NLSOUND |
Defines | |
#define | EAXLISTENER_MAXENVIRONMENTSIZE 100; |
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Definition at line 120 of file clustered_sound.cpp. Referenced by NLSOUND::CClusteredSound::update(). |