Definition in file cloud_scape.cpp.
#include "std3d.h"
#include "cloud_scape.h"
#include "3d/driver.h"
#include "nel/3d/scissor.h"
#include "nel/3d/viewport.h"
Go to the source code of this file.
Namespaces | |
namespace | NL3D |
Defines | |
#define | MAX_CLOUDS 256 |
#define | MAX_DIST 400.0f |
#define | QUEUE_SIZE 512 |
#define | SQR(x) (x)*(x) |
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Definition at line 42 of file cloud_scape.cpp. Referenced by NL3D::CCloudScape::anim(), NL3D::CCloudScape::getMemSize(), NL3D::CCloudScape::init(), NL3D::CCloudScape::makeHalfCloud(), and NL3D::CCloudScape::render(). |
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Definition at line 41 of file cloud_scape.cpp. Referenced by NL3D::CCloudScape::init(), and NL3D::CCloudScape::makeHalfCloud(). |
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Definition at line 44 of file cloud_scape.cpp. Referenced by NL3D::CCloudScape::init(), and NL3D::CCloudScape::makeHalfCloud(). |
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Definition at line 39 of file cloud_scape.cpp. Referenced by NL3D::CCloudScape::init(), NL3D::CCloudScape::makeHalfCloud(), and NL3D::CCloudScape::render(). |