NL3D::UParticleSystemSound Class Reference

#include <u_particle_system_sound.h>


Detailed Description

This init the sound for particle systems
Author:
Nicolas Vizerie

Nevrax France

Date:
2001

Definition at line 59 of file u_particle_system_sound.h.

Static Public Member Functions

void setPSSound (NLSOUND::UAudioMixer *audioMixer)
 init the particle system sound with the given AudioMixer


Member Function Documentation

void NL3D::UParticleSystemSound::setPSSound NLSOUND::UAudioMixer audioMixer  )  [inline, static]
 

init the particle system sound with the given AudioMixer

Definition at line 63 of file u_particle_system_sound.h.

References NL3D::assignSoundServerToPS(), and NL3D::CPSSoundServImpl::init().

00064         {
00065                 static CPSSoundServImpl soundServer;
00066                 soundServer.init(audioMixer);
00067                 if (audioMixer)
00068                 {               
00069                         assignSoundServerToPS(&soundServer);
00070                 }
00071                 else
00072                 {
00073                         assignSoundServerToPS(NULL);
00074                 }
00075         }       


The documentation for this class was generated from the following file:
Generated on Tue Mar 16 08:47:52 2004 for NeL by doxygen 1.3.6