NLSOUND::UListener Class Reference

#include <u_listener.h>

Inheritance diagram for NLSOUND::UListener:

NLSOUND::CListenerUser

Detailed Description

Game interface for listener control.

For arguments as 3D vectors, use the NeL vector coordinate system:

* (top) * z * | y (front) * | / * -----x (right) *
Author:
Olivier Cado

Nevrax France

Date:
2001

Definition at line 55 of file u_listener.h.

Public Member Functions

virtual ~UListener ()
 Destructor.

Listener properties
virtual float getGain () const=0
 Get the gain.

virtual void getOrientation (NLMISC::CVector &front, NLMISC::CVector &up) const=0
 Get the orientation vectors.

virtual const NLMISC::CVectorgetPos () const=0
virtual void getVelocity (NLMISC::CVector &vel) const=0
 Get the velocity vector.

virtual void setGain (float gain)=0
virtual void setOrientation (const NLMISC::CVector &front, const NLMISC::CVector &up)=0
 Set the orientation vectors (3D mode only, ignored in stereo mode) (default: (0,1,0), (0,0,1)).

virtual void setPos (const NLMISC::CVector &pos)=0
 Set the position vector (default: (0,0,0)) (3D mode only).

virtual void setVelocity (const NLMISC::CVector &vel)=0
 Set the velocity vector (3D mode only, ignored in stereo mode) (default: (0,0,0)).


Protected Member Functions

 UListener ()
 Constructor.


Constructor & Destructor Documentation

virtual NLSOUND::UListener::~UListener  )  [inline, virtual]
 

Destructor.

Definition at line 87 of file u_listener.h.

00087 {}

NLSOUND::UListener::UListener  )  [inline, protected]
 

Constructor.

Definition at line 92 of file u_listener.h.

00092 {}


Member Function Documentation

virtual float NLSOUND::UListener::getGain  )  const [pure virtual]
 

Get the gain.

Implemented in NLSOUND::CListenerUser.

virtual void NLSOUND::UListener::getOrientation NLMISC::CVector front,
NLMISC::CVector up
const [pure virtual]
 

Get the orientation vectors.

Implemented in NLSOUND::CListenerUser.

virtual const NLMISC::CVector& NLSOUND::UListener::getPos  )  const [pure virtual]
 

Get the position vector. See setPos() for details.

Implemented in NLSOUND::CListenerUser.

virtual void NLSOUND::UListener::getVelocity NLMISC::CVector vel  )  const [pure virtual]
 

Get the velocity vector.

Implemented in NLSOUND::CListenerUser.

virtual void NLSOUND::UListener::setGain float  gain  )  [pure virtual]
 

Set the gain (volume value inside [0 , 1]). (default: 1) 0.0 -> silence 0.5 -> -6dB 1.0 -> no attenuation values > 1 (amplification) not supported by most drivers

Implemented in NLSOUND::CListenerUser.

virtual void NLSOUND::UListener::setOrientation const NLMISC::CVector front,
const NLMISC::CVector up
[pure virtual]
 

Set the orientation vectors (3D mode only, ignored in stereo mode) (default: (0,1,0), (0,0,1)).

Implemented in NLSOUND::CListenerUser.

virtual void NLSOUND::UListener::setPos const NLMISC::CVector pos  )  [pure virtual]
 

Set the position vector (default: (0,0,0)) (3D mode only).

Implemented in NLSOUND::CListenerUser.

virtual void NLSOUND::UListener::setVelocity const NLMISC::CVector vel  )  [pure virtual]
 

Set the velocity vector (3D mode only, ignored in stereo mode) (default: (0,0,0)).

Implemented in NLSOUND::CListenerUser.


The documentation for this class was generated from the following file:
Generated on Tue Mar 16 14:53:36 2004 for NeL by doxygen 1.3.6