#include <u_bone.h>
Inheritance diagram for NL3D::UBone:

Nevrax France
Definition at line 44 of file u_bone.h.
Public Types | |
| enum | TTransformMode { DirectMatrix = 0, RotEuler, RotQuat, TransformModeCount } |
Public Member Functions | |
Special feature | |
| virtual const CMatrix & | getLastWorldMatrixComputed () const=0 |
Protected Member Functions | |
Object | |
| UBone () | |
| Constructor. By default, RotQuat mode. | |
| virtual | ~UBone () |
| Constructor. By default, RotQuat mode. | |
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Definition at line 66 of file u_transformable.h.
00067 {
00068 DirectMatrix=0, // DirectMatrixMode .
00069 RotEuler, // Matrix is computed from sperated composantes, with euler rotation.
00070 RotQuat, // Matrix is computed from sperated composantes, with quat rotation (default).
00071
00072 TransformModeCount
00073 };
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Constructor. By default, RotQuat mode.
Definition at line 51 of file u_bone.h.
00051 {}
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Constructor. By default, RotQuat mode.
Definition at line 52 of file u_bone.h.
00052 {}
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get the last world matrix computed in last render(). NB: this WM is computed in last render() only if the object was not clipped. So use it wisely. NB: this WM may also not be computed in last render() for "Lod skeleton" reason. ie if the skeleton is too far, the engine may not compute a bone (for speed). To avoid problem, you should ask the artist what bones have such a scheme, or you could stickObject() a dummy (eg a UTransform) onto this bone, because in this case, this bone will always be computed. Implemented in NL3D::CBoneUser. |
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Get the matrix, compute her if necessary (work in all modes).
Implemented in NL3D::CTransformableUser. Referenced by NL3D::CDriverUser::setMatrixMode3D(). |
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Work only in Rot* mode (nlassert).
Implemented in NL3D::CTransformableUser. |
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Work only in Rot* mode (nlassert).
Implemented in NL3D::CTransformableUser. |
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Definition at line 55 of file transformable_user.cpp. References NL3D_MEM_TRANSFORMABLE.
00056 {
00057 NL3D_MEM_TRANSFORMABLE
00058 return ITransformable::getPivotValueName();
00059 }
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Work only in Rot* mode(nlassert).
Implemented in NL3D::CTransformableUser. |
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Work only in Rot* mode(nlassert).
Implemented in NL3D::CTransformableUser. |
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Definition at line 35 of file transformable_user.cpp. References NL3D_MEM_TRANSFORMABLE.
00036 {
00037 NL3D_MEM_TRANSFORMABLE
00038 return ITransformable::getPosValueName ();
00039 }
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Work only in RotEuler mode(nlassert).
Implemented in NL3D::CTransformableUser. |
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Work only in RotEuler mode(nlassert).
Implemented in NL3D::CTransformableUser. |
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Definition at line 40 of file transformable_user.cpp. References NL3D_MEM_TRANSFORMABLE.
00041 {
00042 NL3D_MEM_TRANSFORMABLE
00043 return ITransformable::getRotEulerValueName();
00044 }
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get the current rotorder (information vlaid only when RotEuler mode).
Implemented in NL3D::CTransformableUser. |
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Work only in RotQuat mode (nlassert).
Implemented in NL3D::CTransformableUser. |
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Work only in RotQuat mode (nlassert).
Implemented in NL3D::CTransformableUser. |
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Definition at line 45 of file transformable_user.cpp. References NL3D_MEM_TRANSFORMABLE.
00046 {
00047 NL3D_MEM_TRANSFORMABLE
00048 return ITransformable::getRotQuatValueName();
00049 }
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Work only in Rot* mode (nlassert).
Implemented in NL3D::CTransformableUser. |
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Work only in Rot* mode (nlassert).
Implemented in NL3D::CTransformableUser. |
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Definition at line 50 of file transformable_user.cpp. References NL3D_MEM_TRANSFORMABLE.
00051 {
00052 NL3D_MEM_TRANSFORMABLE
00053 return ITransformable::getScaleValueName();
00054 }
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get the current transform mode.
Implemented in NL3D::CTransformableUser. |
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Setup Matrix by the lookAt method. Work only in DirectMatrix mode and RotQuat mode (not euler...).
Implemented in NL3D::CTransformableUser. |
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Work only in DirecTMatrix mode (nlassert).
Implemented in NL3D::CTransformableUser. |
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Work only in Rot* mode (nlassert).
Definition at line 108 of file u_transformable.h. References NL3D::UTransformable::setPivot().
00108 {setPivot(CVector(px, py, pz));}
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Work only in Rot* mode (nlassert).
Implemented in NL3D::CTransformableUser. Referenced by NL3D::UTransformable::setPivot(). |
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Work only in Rot* mode(nlassert).
Definition at line 86 of file u_transformable.h. References NL3D::UTransformable::setPos().
00086 {setPos(CVector(px, py, pz));}
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Work only in Rot* mode(nlassert).
Implemented in NL3D::CTransformableUser. Referenced by NL3D::UTransformable::setPos(). |
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Work only in RotEuler mode(nlassert).
Definition at line 90 of file u_transformable.h. References NL3D::UTransformable::setRotEuler().
00090 {setRotEuler(CVector(rx, ry, rz));}
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Work only in RotEuler mode(nlassert).
Implemented in NL3D::CTransformableUser. Referenced by NL3D::UTransformable::setRotEuler(). |
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Work only in RotQuat mode (nlassert). Build a quaternion from a forward direction (a J vector). the roll is determined with help of the vector up vup... vectors do not need to be noramlized. Implemented in NL3D::CTransformableUser. |
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Work only in RotQuat mode (nlassert). Build a quaternion from a forward direction (a J vector). there is no roll... jdir do not need to be noramlized. Implemented in NL3D::CTransformableUser. |
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Work only in RotQuat mode (nlassert).
Implemented in NL3D::CTransformableUser. |
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Work only in Rot* mode (nlassert).
Definition at line 104 of file u_transformable.h. References NL3D::UTransformable::setScale().
00104 {setScale(CVector(sx, sy, sz));}
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Work only in Rot* mode (nlassert).
Implemented in NL3D::CTransformableUser. Referenced by NL3D::UTransformable::setScale(). |
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Change the transform mode. Components or matrix are not reseted.
Implemented in NL3D::CTransformableUser. |
1.3.6