#include <vegetable_light_ex.h>
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Definition at line 48 of file vegetable_light_ex.h.
Public Types | |
| enum | { MaxNumLight = 2 } |
| Must not change (hardcoded). More... | |
Public Member Functions | |
| void | computeCurrentColors () |
| Fill Color array according to PointLight[] and PointLightFactor[]. | |
| CVegetableLightEx () | |
Data Fields | |
| NLMISC::CRGBA | Color [MaxNumLight] |
| Current Color of the light. | |
| CVector | Direction [MaxNumLight] |
| Direction of the light. the direction to the instance should be precomputed. | |
| uint | NumLights |
| Number Of light currently really enabled. | |
| CPointLightNamed * | PointLight [MaxNumLight] |
| PointLights. Used at CVegetableManager::updateLighting() to get current colors of pointLights. | |
| uint | PointLightFactor [MaxNumLight] |
| Factor to be multiplied by color of the light. Actually it is the attenuation factor. | |
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Must not change (hardcoded).
Definition at line 53 of file vegetable_light_ex.h.
00053 {MaxNumLight= 2};
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Definition at line 68 of file vegetable_light_ex.h. References NumLights.
00069 {
00070 NumLights= 0;
00071 }
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Fill Color array according to PointLight[] and PointLightFactor[].
Definition at line 37 of file vegetable_light_ex.cpp. References NL3D::CPointLightNamed::getUnAnimatedDiffuse(), NLMISC::CRGBA::modulateFromui(), NumLights, PointLightFactor, and uint. Referenced by NL3D::CPatch::generateTileVegetable(), and NL3D::CVegetableManager::updateLightingIGPart().
00038 {
00039 for(uint i=0;i<NumLights;i++)
00040 {
00041 // get the light.
00042 CPointLightNamed *pl= PointLight[i];
00043 // get the attenuation
00044 uint att= PointLightFactor[i];
00045 // modulate the color with it. Use the Unanimated one!!
00046 Color[i].modulateFromui(pl->getUnAnimatedDiffuse(), att);
00047 }
00048 }
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Current Color of the light.
Definition at line 65 of file vegetable_light_ex.h. Referenced by NL3D::CVegetableManager::addInstance(), and NL3D::CVegetableManager::updateInstanceLighting(). |
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Direction of the light. the direction to the instance should be precomputed.
Definition at line 60 of file vegetable_light_ex.h. Referenced by NL3D::computeVegetVertexLighting(), NL3D::computeVegetVertexLightingForceBestSided(), and NL3D::CPatch::generateTileVegetable(). |
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Number Of light currently really enabled.
Definition at line 56 of file vegetable_light_ex.h. Referenced by NL3D::CVegetableManager::addInstance(), computeCurrentColors(), NL3D::computeVegetVertexLighting(), NL3D::computeVegetVertexLightingForceBestSided(), CVegetableLightEx(), NL3D::CPatch::generateTileVegetable(), and NL3D::CVegetableManager::updateInstanceLighting(). |
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PointLights. Used at CVegetableManager::updateLighting() to get current colors of pointLights.
Definition at line 58 of file vegetable_light_ex.h. Referenced by NL3D::CPatch::generateTileVegetable(). |
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Factor to be multiplied by color of the light. Actually it is the attenuation factor.
Definition at line 62 of file vegetable_light_ex.h. Referenced by computeCurrentColors(), and NL3D::CPatch::generateTileVegetable(). |
1.3.6