Data Fields | |
| uint8 | CLodForcedUsage |
| uint8 | ForcedUsage |
| Same as Usage, but must be animated/computed, even if Skeleton Lods say not (stickedObjects). | |
| uint8 | MustCompute |
| uint8 | Usage |
| The bone Usage (refCount). | |
| uint | ValidBoneSkinMatrix |
| Myself if MustCompute==true, or the first parent with MustCompute==true. | |
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Same as ForcedUsage, but must be animated/computed, even if the skeleton is in CLod state ie displayed with a CLodCharacterShape. This is important for skeletons which have skeletons sons sticked on them Definition at line 406 of file skeleton_model.h. |
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Same as Usage, but must be animated/computed, even if Skeleton Lods say not (stickedObjects).
Definition at line 401 of file skeleton_model.h. |
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The current state: which bones need to be computed. ie: (CLodForcedUsage) | ( ((Usage & currentLodUsage) | ForcedUsage) & skeleton not in CLod state ) Definition at line 410 of file skeleton_model.h. |
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The bone Usage (refCount).
Definition at line 399 of file skeleton_model.h. |
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Myself if MustCompute==true, or the first parent with MustCompute==true.
Definition at line 412 of file skeleton_model.h. |
1.3.6