#include <computed_string.h>
Inheritance diagram for NL3D::CRenderStringBuffer:

Definition at line 51 of file computed_string.h.
Public Member Functions | |
| CRenderStringBuffer () | |
| void | flush (IDriver &driver, CMaterial *fontMat) |
| render and make empty the render string buffer. see CComputedString::render2DClip() | |
| void | flushUnProjected (IDriver &driver, CMaterial *fontMat, bool zwrite) |
| virtual | ~CRenderStringBuffer () |
Data Fields | |
| uint | NumQuads |
| CVertexBuffer | Vertices |
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Definition at line 590 of file computed_string.cpp. References NumQuads, and NL3D::CVertexBuffer::setVertexFormat().
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Definition at line 599 of file computed_string.cpp.
00600 {
00601 }
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render and make empty the render string buffer. see CComputedString::render2DClip()
Definition at line 605 of file computed_string.cpp. References NL3D::IDriver::activeVertexBuffer(), NL3D::IDriver::getWindowSize(), NumQuads, NL3D::IDriver::renderQuads(), NL3D::IDriver::setFrustum(), NL3D::IDriver::setupModelMatrix(), NL3D::IDriver::setupViewMatrix(), NL3D::CMaterial::setZFunc(), NL3D::CMaterial::setZWrite(), and uint32. Referenced by NL3D::CTextContextUser::flushRenderBuffer().
00606 {
00607 if(NumQuads==0)
00608 return;
00609
00610 // get window size
00611 uint32 wndWidth, wndHeight;
00612 driver.getWindowSize(wndWidth, wndHeight);
00613
00614 // **** setup driver context
00615 driver.setFrustum(0, (float)wndWidth, 0, (float)wndHeight, -1, 1, false); // resX/resY
00616
00617 // view matrix and model matrix <-> identity
00618 driver.setupViewMatrix (CMatrix::Identity);
00619 driver.setupModelMatrix (CMatrix::Identity);
00620
00621 // setup material
00622 fontMat->setZFunc (CMaterial::always);
00623 fontMat->setZWrite (false);
00624
00625 // setup vertices clipped
00626 driver.activeVertexBuffer (Vertices);
00627
00628 // *** rendering
00629 driver.renderQuads (*fontMat, 0, NumQuads );
00630
00631 // *** reset
00632 NumQuads= 0;
00633 }
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render and make empty the render string buffer. see CComputedString::render2DProjected() The driver view and model matrices have to be setuped as material zbuffer flags by the user. This method only render string quads. Definition at line 637 of file computed_string.cpp. References NL3D::IDriver::activeVertexBuffer(), NumQuads, NL3D::IDriver::renderQuads(), NL3D::CMaterial::setZFunc(), and NL3D::CMaterial::setZWrite(). Referenced by NL3D::CTextContextUser::flushRenderBufferUnProjected().
00638 {
00639 if(NumQuads==0)
00640 return;
00641
00642 // setup material
00643 fontMat->setZFunc (CMaterial::lessequal);
00644 fontMat->setZWrite (zwrite);
00645
00646 // setup vertices clipped
00647 driver.activeVertexBuffer (Vertices);
00648
00649 // *** rendering
00650 driver.renderQuads (*fontMat, 0, NumQuads );
00651
00652 // *** reset
00653 NumQuads= 0;
00654 }
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Definition at line 55 of file computed_string.h. Referenced by CRenderStringBuffer(), flush(), NL3D::CTextContextUser::flushRenderBuffer(), NL3D::CTextContextUser::flushRenderBufferUnProjected(), flushUnProjected(), NL3D::CComputedString::render2DClip(), and NL3D::CComputedString::render2DUnProjected(). |
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Definition at line 54 of file computed_string.h. Referenced by NL3D::CComputedString::render2DClip(), and NL3D::CComputedString::render2DUnProjected(). |
1.3.6