NL3D::CPSTexturedParticleNoAnim Struct Reference

#include <ps_particle_basic.h>

Inheritance diagram for NL3D::CPSTexturedParticleNoAnim:

NL3D::CPSFanLight NL3D::CPSRibbon NL3D::CPSRibbonLookAt

Detailed Description

this class is an interface for particles that have unanimated textures

Definition at line 396 of file ps_particle_basic.h.

Public Member Functions

virtual const ITexturegetTexture (void) const=0
virtual ITexturegetTexture (void)=0
 get the texture used for this particle

virtual void setTexture (CSmartPtr< ITexture > tex)=0
 set the texture for this particle


Member Function Documentation

virtual const ITexture* NL3D::CPSTexturedParticleNoAnim::getTexture void   )  const [pure virtual]
 

Implemented in NL3D::CPSFanLight, NL3D::CPSRibbon, and NL3D::CPSRibbonLookAt.

virtual ITexture* NL3D::CPSTexturedParticleNoAnim::getTexture void   )  [pure virtual]
 

get the texture used for this particle

Implemented in NL3D::CPSFanLight, NL3D::CPSRibbon, and NL3D::CPSRibbonLookAt.

virtual void NL3D::CPSTexturedParticleNoAnim::setTexture CSmartPtr< ITexture tex  )  [pure virtual]
 

set the texture for this particle

Implemented in NL3D::CPSFanLight, NL3D::CPSRibbon, and NL3D::CPSRibbonLookAt.


The documentation for this struct was generated from the following file:
Generated on Tue Mar 16 07:28:29 2004 for NeL by doxygen 1.3.6