#include <u_ps_sound_impl.h>
Inheritance diagram for NL3D::CPSSoundInstanceImpl:

Definition at line 53 of file u_ps_sound_impl.h.
Public Member Functions | |
| CPSSoundInstanceImpl () | |
| construct this object from a nel sound source | |
| virtual float | getPitch () const |
| get pitch | |
| void | init (NLSOUND::USource *source, CPSSoundServImpl *soundServImp, bool spawned) |
| init this sound instance parameters | |
| virtual bool | isPlaying (void) const |
| tells wether the sound is playing | |
| virtual void | play (void) |
| start to play the sound | |
| virtual void | release (void) |
| release the sound source | |
| virtual void | setLooping (bool looping) |
| virtual void | setSoundParams (float gain, const NLMISC::CVector &pos, const NLMISC::CVector &velocity, float pitch) |
| change this sound source paramerters | |
| virtual void | stop (void) |
| stop the sound | |
Protected Attributes | |
| CPSSoundServImpl * | _SoundServImpl |
| NLSOUND::USource * | _Source |
| bool | _Spawned |
Friends | |
| void | SpawnedSourceEndedCallback (NLSOUND::USource *source, void *userParam) |
| this callback is called when a spawned source has ended, so that we know that the pointer to it is invalid... | |
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construct this object from a nel sound source The system will call this method to set the parameters of the sound Definition at line 59 of file u_ps_sound_impl.h. References _SoundServImpl, _Spawned, and NL3D_MEM_PS_SOUND.
00060 : _Source(NULL), _SoundServImpl(NULL), _Spawned(false) 00061 { 00062 NL3D_MEM_PS_SOUND 00063 } |
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get pitch
Implements NL3D::UPSSoundInstance. Definition at line 118 of file u_ps_sound_impl.h. References NLSOUND::USource::getPitch(), and NL3D_MEM_PS_SOUND.
00119 {
00120 NL3D_MEM_PS_SOUND
00121 if (!_Source) return 0.f;
00122 return _Source->getPitch();
00123 }
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init this sound instance parameters
Definition at line 66 of file u_ps_sound_impl.h. References _SoundServImpl, _Spawned, NL3D_MEM_PS_SOUND, and nlassert. Referenced by NL3D::CPSSoundServImpl::createSound().
00067 {
00068 NL3D_MEM_PS_SOUND
00069 nlassert(source);
00070 _Source = source;
00071 _Spawned = spawned;
00072 _SoundServImpl = soundServImp;
00073 }
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tells wether the sound is playing
Implements NL3D::UPSSoundInstance. Definition at line 102 of file u_ps_sound_impl.h. References NLSOUND::USource::isPlaying(), and NL3D_MEM_PS_SOUND.
00103 {
00104 NL3D_MEM_PS_SOUND
00105 if (!_Source) return false;
00106 return _Source->isPlaying();
00107 }
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start to play the sound
Implements NL3D::UPSSoundInstance. Definition at line 94 of file u_ps_sound_impl.h. References NL3D_MEM_PS_SOUND, and NLSOUND::USource::play().
00095 {
00096 NL3D_MEM_PS_SOUND
00097 if (!_Source) return;
00098 _Source->play();
00099 }
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release the sound source
Implements NL3D::UPSSoundInstance. Definition at line 217 of file u_ps_sound_impl.h. References _SoundServImpl, _Spawned, NL3D::CPSSoundServImpl::getAudioMixer(), and NLSOUND::USource::unregisterSpawnCallBack().
00218 {
00219 if (!_Spawned) // remove this source from the audio mixer if it hasn't been spawned
00220 {
00221 if (_SoundServImpl->getAudioMixer())
00222 {
00223 // _SoundServImpl->getAudioMixer()->removeSource(_Source);
00224 delete _Source;
00225 }
00226 }
00227 else
00228 {
00229 if (_Source) // tells this spawned source not to notify us when it ends
00230 {
00231 _Source->unregisterSpawnCallBack();
00232 }
00233 }
00234 delete this;
00235 }
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Implements NL3D::UPSSoundInstance. Definition at line 126 of file u_ps_sound_impl.h. References NL3D_MEM_PS_SOUND, and NLSOUND::USource::setLooping().
00127 {
00128 NL3D_MEM_PS_SOUND
00129 if (_Source) _Source->setLooping(looping);
00130 }
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change this sound source paramerters
Implements NL3D::UPSSoundInstance. Definition at line 76 of file u_ps_sound_impl.h. References NL3D_MEM_PS_SOUND, NLSOUND::USource::setPitch(), NLSOUND::USource::setPos(), NLSOUND::USource::setRelativeGain(), and NLSOUND::USource::setVelocity().
00081 {
00082 NL3D_MEM_PS_SOUND
00083 if (!_Source) return;
00084 if (gain < 0) gain = 0;
00085 if (gain > 1) gain = 1;
00086 if (pitch < 0.0001f) pitch = 0.0001f;
00087 _Source->setPos(pos);
00088 _Source->setVelocity(velocity);
00089 _Source->setRelativeGain(gain);
00090 _Source->setPitch(pitch);
00091 }
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stop the sound
Implements NL3D::UPSSoundInstance. Definition at line 110 of file u_ps_sound_impl.h. References NL3D_MEM_PS_SOUND, and NLSOUND::USource::stop().
00111 {
00112 NL3D_MEM_PS_SOUND
00113 if (!_Source) return;
00114 _Source->stop();
00115 }
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this callback is called when a spawned source has ended, so that we know that the pointer to it is invalid...
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Definition at line 140 of file u_ps_sound_impl.h. Referenced by CPSSoundInstanceImpl(), init(), and release(). |
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Definition at line 138 of file u_ps_sound_impl.h. |
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Definition at line 139 of file u_ps_sound_impl.h. Referenced by CPSSoundInstanceImpl(), init(), and release(). |
1.3.6