#include <ps_particle_basic.h>
Inheritance diagram for NL3D::CPSHintParticleRotateTheSame:
Definition at line 721 of file ps_particle_basic.h.
Public Member Functions | |
virtual uint32 | checkHintRotateTheSame (float &minAngularVelocity, float &maxAngularVelocity) const=0 |
virtual void | disableHintRotateTheSame (void)=0 |
virtual void | hintRotateTheSame (uint32 nbConfiguration, float minAngularVelocity=NLMISC::Pi, float maxAngularVelocity=NLMISC::Pi)=0 |
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check wether a call to hintRotateTheSame was performed
Implemented in NL3D::CPSFace, and NL3D::CPSConstraintMesh. |
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disable the hint 'hintRotateTheSame' The previous set scheme for roation is used
Implemented in NL3D::CPSFace, and NL3D::CPSConstraintMesh. |
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Tells that all particles are turning in the same manner, and only have a rotationnal bias This is faster then other method. Any previous set scheme for 3d rotation is kept.
Implemented in NL3D::CPSFace, and NL3D::CPSConstraintMesh. |