#include <patch.h>
Data Fields | |
sint | Edge [4] |
uint8 | MultipleBindId |
uint8 | MultipleBindNum |
CPatch * | Next [4] |
sint | NPatchs |
CZone * | Zone |
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Definition at line 322 of file patch.h. Referenced by NL3D::CPatch::bind(), NL3D::CZone::bindPatch(), NL3D::CPatchUVLocator::build(), NL3D::CZone::buildBindInfo(), NL3D::CPatch::computeNearBlockLightmap(), and NL3D::CPatch::computeNormalCornerSmooth(). |
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Definition at line 318 of file patch.h. Referenced by NL3D::CPatchUVLocator::build(), NL3D::CZone::buildBindInfo(), and NL3D::CZoneCornerSmoother::buildPatchBindInfo(). |
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Definition at line 316 of file patch.h. Referenced by NL3D::CPatchUVLocator::build(), NL3D::CZone::buildBindInfo(), NL3D::CZoneCornerSmoother::buildPatchBindInfo(), and NL3D::CPatch::getBindNeighbor(). |
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Definition at line 321 of file patch.h. Referenced by NL3D::CPatch::bind(), NL3D::CZone::bindPatch(), NL3D::CPatchUVLocator::build(), and NL3D::CZone::buildBindInfo(). |
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Definition at line 312 of file patch.h. Referenced by NL3D::CPatch::bind(), NL3D::CZone::bindPatch(), NL3D::CPatchUVLocator::build(), NL3D::CZone::buildBindInfo(), and NL3D::CPatch::getBindNeighbor(). |
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