NL3D::CParticleSystemManager::TAlwaysAnimatedModelHandle Struct Reference


Public Member Functions

 TAlwaysAnimatedModelHandle ()

Data Fields

TAlwaysAnimatedModelList::iterator Iter
bool Valid

Constructor & Destructor Documentation

NL3D::CParticleSystemManager::TAlwaysAnimatedModelHandle::TAlwaysAnimatedModelHandle  )  [inline]
 

Definition at line 124 of file particle_system_manager.h.

00124 : Valid(false) {}


Field Documentation

TAlwaysAnimatedModelList::iterator NL3D::CParticleSystemManager::TAlwaysAnimatedModelHandle::Iter
 

Definition at line 122 of file particle_system_manager.h.

Referenced by NL3D::CParticleSystemManager::addPermanentlyAnimatedSystem(), and NL3D::CParticleSystemManager::removePermanentlyAnimatedSystem().

bool NL3D::CParticleSystemManager::TAlwaysAnimatedModelHandle::Valid
 

Definition at line 123 of file particle_system_manager.h.

Referenced by NL3D::CParticleSystemManager::addPermanentlyAnimatedSystem(), NL3D::CParticleSystemModel::invalidateAutoAnimatedHandle(), NL3D::CParticleSystemModel::releasePSPointer(), NL3D::CParticleSystemManager::removePermanentlyAnimatedSystem(), and NL3D::CParticleSystemModel::traverseClip().


The documentation for this struct was generated from the following file:
Generated on Tue Mar 16 06:58:49 2004 for NeL by doxygen 1.3.6