NL3D::CPaletteSkin Struct Reference

#include <vertex_buffer.h>


Detailed Description

Describe index for palette skinning. Id must be in range [0, IDriver::MaxModelMatrix [

Definition at line 87 of file vertex_buffer.h.

Public Member Functions

void serial (NLMISC::IStream &f)

Data Fields

uint8 MatrixId [4]


Member Function Documentation

void NL3D::CPaletteSkin::serial NLMISC::IStream f  ) 
 

Definition at line 1060 of file vertex_buffer.cpp.

References NLMISC::IStream::serial().

01061 {
01062         f.serial(MatrixId[0], MatrixId[1], MatrixId[2], MatrixId[3]);
01063 }


Field Documentation

uint8 NL3D::CPaletteSkin::MatrixId[4]
 

Definition at line 89 of file vertex_buffer.h.

Referenced by NL3D::CMeshGeom::applySkin(), NL3D::CMeshGeom::buildSkin(), NL3D::CMeshGeom::CCornerTmp::CCornerTmp(), NL3D::CMeshGeom::computeSoftwarePointSkinning(), NL3D::CMeshGeom::computeSoftwareVectorSkinning(), and NL3D::CMeshGeom::CCornerTmp::operator<().


The documentation for this struct was generated from the following files:
Generated on Tue Mar 16 06:57:24 2004 for NeL by doxygen 1.3.6