#include <hrc_trav.h>
Inheritance diagram for NL3D::CHrcTrav:

NB: see CScene for 3d conventions (orthonormal basis...)
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Definition at line 55 of file hrc_trav.h.
Public Types | |
| enum | TVisibility { Show = 0, Hide, Herit, VisibilityCount } |
| The visibility flag. In the root case, Herit means Show. More... | |
Public Member Functions | |
| CHrcTrav () | |
| Constructor. | |
ITrav/ITravScene Implementation. | |
| void | traverse () |
Data Fields | |
| std::vector< CTransformShape * > | _MovingObjects |
| sint64 | CurrentDate |
| CScene * | Scene |
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The visibility flag. In the root case, Herit means Show.
Definition at line 59 of file hrc_trav.h.
00060 {
00061 Show=0, // The model is shown in hte hierarchy
00062 Hide, // The model is hidden in hte hierarchy
00063 Herit, // The model herit the visibilty from his father
00064
00065 VisibilityCount
00066 };
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Constructor.
Definition at line 71 of file hrc_trav.h.
00072 {
00073 // NB: Now, models update is done before ALL traversals.
00074 // Hence, we must inc the value before scene rendering. This is equivalent to start with 1, and inc at end of traverse().
00075 CurrentDate= 1;
00076 }
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Definition at line 41 of file hrc_trav.cpp. References _MovingObjects, NL3D::CScene::getRoot(), H_AUTO, and NL3D::CTransform::traverseHrc(). Referenced by NL3D::CScene::render().
00042 {
00043 H_AUTO( NL3D_TravHRC );
00044
00045 _MovingObjects.clear();
00046
00047 // Traverse the graph.
00048 if(Scene->getRoot())
00049 Scene->getRoot()->traverseHrc();
00050
00051 // Inc the date.
00052 // NB: Now, models update is done before ALL traversals.
00053 // Hence, we must inc the value before scene rendering. This is equivalent to start with 1, and inc at end of traverse().
00054 CurrentDate++;
00055 }
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Definition at line 88 of file hrc_trav.h. Referenced by traverse(), NL3D::CClipTrav::traverse(), and NL3D::CTransform::updateWorld(). |
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Definition at line 92 of file hrc_trav.h. Referenced by NL3D::CMeshMultiLod::renderCoarseMesh(), NL3D::CWaterModel::traverseRender(), NL3D::CTransform::update(), and NL3D::CTransform::updateWorld(). |
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Definition at line 55 of file trav_scene.h. Referenced by NL3D::CScene::CScene(), NL3D::CMeshMRMSkinnedGeom::profileSceneRender(), NL3D::CMeshMRMGeom::profileSceneRender(), and NL3D::CMeshGeom::profileSceneRender(). |
1.3.6