#include <coarse_mesh_build.h>
Definition at line 91 of file coarse_mesh_build.h.
Data Fields | |
float | TextureUsed |
|
Ratio of texture used. Between 0~1. 0, the texture is empty, 1 the texture is totaly used. Definition at line 98 of file coarse_mesh_build.h. Referenced by NL3D::CCoarseMeshBuild::buildBitmap(). |