#include <coarse_mesh_build.h>
Definition at line 91 of file coarse_mesh_build.h.
Data Fields | |
| float | TextureUsed |
|
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Ratio of texture used. Between 0~1. 0, the texture is empty, 1 the texture is totaly used. Definition at line 98 of file coarse_mesh_build.h. Referenced by NL3D::CCoarseMeshBuild::buildBitmap(). |
1.3.6