File | Rev. | Age | Author | Last log entry |
Previous Directory
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CVS/
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driver/
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Makefile
(in the Attic) [Hide] | 1.2 | 15 months | lecroart | # it was an error, no need to have a makefile here
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aabbox.cpp
(in the Attic) [Hide] | 1.5 | 16 months | berenguier | 3D Game Interface. moved to MISC
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bitmap.cpp
(in the Attic) [Hide] | 1.25 | 16 months | berenguier | 3D Game Interface. moved to MISC
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bsphere.cpp
(in the Attic) [Hide] | 1.7 | 16 months | berenguier | 3D Game Interface. moved to MISC
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channel.cpp
(in the Attic) [Hide] | 1.3 | 17 months | corvazier | New animation design
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landscape.cpp
| 1.118 | 5 days | corvazier | ADDED: methods to acces surface data in visual entity
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patch.cpp
| 1.88 | 5 days | corvazier | ADDED: methods to acces surface data in visual entity
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Makefile.am
| 1.83 | 2 weeks | lecroart | no message
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scene.cpp
| 1.83 | 2 weeks | vizerie | #ADDED: method to update waiting instances
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mesh.cpp
| 1.66 | 2 weeks | berenguier | FIXED: optimize skins, by removing them from MOT handling. They are handled dire... |
driver.cpp
| 1.65 | 4 weeks | lecroart | ADDED: display where the dll is loaded
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dummy
(in the Attic) [Hide] | 1.2 | 20 months | berenguier | no message
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fast_mem.cpp
(in the Attic) [Hide] | 1.3 | 2 months | berenguier | FIXED: move CFastMem from 3D to misc
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fast_mem.h
(in the Attic) [Hide] | 1.3 | 2 months | berenguier | FIXED: move CFastMem from 3D to misc
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zone.cpp
| 1.63 | 2 months | berenguier | BUGFIX: empty zone bug
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tessellation.cpp
| 1.61 | 3 months | berenguier | ADDED: Landscape Dynamic Lighting (Near only)
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ps_particle.cpp
| 1.60 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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particle_system.cpp
| 1.50 | 5 weeks | vizerie | #BUGFIX: getIndexOf : not all path return value
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mesh_mrm.cpp
| 1.48 | 2 weeks | berenguier | FIXED: optimize skinning by grouping skin result in a single VBHard
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ps_located.cpp
| 1.48 | 2 months | lecroart | CHANGED: use the new mem serial and changed cpu info tp system info
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transform.cpp
| 1.48 | 10 days | berenguier | BUGFIX: asserted at dtor when stickObject() a UTransform
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landscape.h
| 1.41 | 5 days | corvazier | ADDED: methods to acces surface data in visual entity
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ps_emitter.cpp
| 1.41 | 8 weeks | vizerie | #BUGFIX: imprecision in delay for emissions..
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tile_bank.cpp
| 1.41 | 5 days | corvazier | ADDED: methods to acces surface data in visual entity
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scene_group.cpp
| 1.40 | 2 days | corvazier | FIXED: lightmap in multi lod
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particle_system_model.cpp
| 1.37 | 3 weeks | vizerie | #BUGFIX: unbinding from skeleton
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ps_util.cpp
| 1.37 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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driver.h
| 1.35 | 5 weeks | berenguier | REMOVED: IDriver no longer support Skinning feature, in software or hardware.
wi... |
dru.cpp
| 1.35 | 4 weeks | lecroart | ADDED: display where the dll is loaded
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font_manager.cpp
| 1.34 | 3 weeks | besson | ADDED: stringLine into computed_string
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layered_ordering_table.cpp
(in the Attic) [Hide] | 1.2 | 5 months | lecroart | FIXED: linux compile
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material.cpp
| 1.34 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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mesh_mrm.h
| 1.34 | 2 weeks | berenguier | FIXED: optimize skinning by grouping skin result in a single VBHard
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particle_system_shape.cpp
| 1.34 | 4 weeks | berenguier | #FIXED: compile error
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vertex_buffer.cpp
| 1.34 | 3 months | besson | ADDED: better assertion
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render_trav.cpp
| 1.33 | 2 weeks | berenguier | FIXED: optimize skinning by grouping skin result in a single VBHard
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transform_shape.cpp
| 1.31 | 2 weeks | berenguier | FIXED: optimize skins, by removing them from MOT handling. They are handled dire... |
mesh.h
| 1.30 | 2 weeks | berenguier | FIXED: optimize skins, by removing them from MOT handling. They are handled dire... |
patch.h
| 1.30 | 5 days | corvazier | ADDED: methods to acces surface data in visual entity
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scene.h
| 1.30 | 2 weeks | vizerie | #ADDED: method to update waiting instances
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nelu.cpp
| 1.29 | 3 days | corvazier | FIXED: cleanup offscreen rendering opengl code
FIXED: black ligo shots
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ps_force.cpp
| 1.29 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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register_3d.cpp
| 1.29 | 3 weeks | vizerie | #ADDED: registration of CSegRemanence
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scene_user.h
| 1.29 | 2 weeks | vizerie | #ADDED: method to update waiting instances
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skeleton_model.cpp
| 1.28 | 13 days | berenguier | #FIXED: HTimer
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landscape_model.cpp
| 1.27 | 4 weeks | berenguier | FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE... |
vegetable_manager.cpp
| 1.27 | 4 weeks | corvazier | FIXED: no crash when .veget are missing
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clip_trav.cpp
| 1.26 | 4 weeks | berenguier | FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE... |
mesh_multi_lod.cpp
| 1.26 | 3 weeks | berenguier | FIXED: modify IMeshGeom::render() interface, to possibly render in one call
tran... |
mrm_builder.cpp
| 1.26 | 3 months | lecroart | CHANGED: push_back() without parameter is not ANSI
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transform.h
| 1.26 | 2 weeks | berenguier | FIXED: optimize skinning by grouping skin result in a single VBHard
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instance_group_user.cpp
| 1.25 | 4 weeks | berenguier | #FIXED: compile error
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landscape_user.cpp
| 1.25 | 6 weeks | berenguier | ADDED: 3D Profiling with HTimer
FIXED: Move some virtual implementation from .h ... |
particle_system.h
| 1.25 | 7 weeks | vizerie | #ADDED: methods to get the number of external IDs
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particle_system_model.h
| 1.25 | 4 weeks | berenguier | FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE... |
water_model.cpp
| 1.24 | 4 weeks | berenguier | FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE... |
mesh_base.cpp
| 1.22 | 3 days | corvazier | FIXED: distance max serialised
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ps_particle.h
| 1.22 | 5 months | vizerie | #CHANGE: the content of this file has been split in several others
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ps_zone.cpp
| 1.22 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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scene_user.cpp
| 1.22 | 2 weeks | vizerie | #ADDED: method to update waiting instances
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channel_mixer.cpp
| 1.21 | 2 weeks | berenguier | #FIXED: some matrix/animation optimisation
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computed_string.cpp
| 1.21 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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skeleton_model.h
| 1.21 | 2 weeks | berenguier | ADDED: isBoneComputed
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zone_lighter.cpp
| 1.21 | 2 months | besson | BUGFIXED: 2 minor bugs appears when patchCount == 0
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ps_located.h
| 1.20 | 3 months | vizerie | #ADDED: method to unbind an object
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ps_mesh.cpp
| 1.20 | 3 months | besson | ADDED: stop async loading
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water_shape.cpp
| 1.20 | 3 days | corvazier | FIXED: distance max serialised
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instance_group_user.h
| 1.19 | 4 weeks | vizerie | #ADDED: callback to know when an ig start to be added
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mot.cpp
| 1.19 | 3 months | vizerie | #ADDED: accessor to traversals
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texture.cpp
| 1.19 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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driver_user.cpp
| 1.18 | 6 weeks | berenguier | ADDED: 3D Profiling with HTimer
FIXED: Move some virtual implementation from .h ... |
mesh_multi_lod.h
| 1.18 | 3 weeks | berenguier | FIXED: modify IMeshGeom::render() interface, to possibly render in one call
tran... |
ps_emitter.h
| 1.18 | 3 months | vizerie | #ADDED: releaseRef method
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scene_group.h
| 1.18 | 4 weeks | vizerie | #ADDED: callback to know when an ig start to be added
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track.cpp
| 1.18 | 6 weeks | berenguier | ADDED: Profile of animate method
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vegetable_manager.h
| 1.18 | 2 months | berenguier | FIXED: Use render() System Time for updateLgihting of vegetable and landscape, i... |
texture_far.cpp
| 1.17 | 3 months | corvazier | FIXED: additive blend in far texture
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texture_file.cpp
| 1.17 | 12 days | lecroart | BUGIFX: use the good filename for usercolor
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transform_shape.h
| 1.17 | 2 weeks | berenguier | FIXED: optimize skins, by removing them from MOT handling. They are handled dire... |
animation.cpp
| 1.16 | 5 days | corvazier | FIXED: empty animation after optimisation
ADDED: node properties scripts
ADDED: ... |
async_file_manager.cpp
| 1.16 | 2 weeks | vizerie | #CHANGE: removed warning message for objects that are not shapes
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font_generator.cpp
| 1.16 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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material.h
| 1.16 | 6 weeks | berenguier | ADDED: improve Lod Blending, with EXT_blend_color
#FIXED: factorize implementati... |
mini_col.cpp
| 1.16 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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patch_vegetable.cpp
| 1.16 | 3 months | berenguier | ADDED: Dynamic Lighting for Vegetable
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ps_sound.cpp
| 1.16 | 3 months | vizerie | #ADDED: added a test to load object that has no owner
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texture_font.cpp
| 1.16 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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vegetable.cpp
| 1.16 | 4 weeks | corvazier | FIXED: no crash when .veget are missing
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visual_collision_entity.cpp
| 1.16 | 5 days | corvazier | ADDED: methods to acces surface data in visual entity
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zone.h
| 1.16 | 4 months | berenguier | BUGFIX: change the unbind()/bind() system. Always unbind from neighbor patch eve... |
animation_set.cpp
| 1.15 | 3 months | vizerie | #ADDED: a helper method to build an animation set from several .anim in a direct... |
landscape_user.h
| 1.15 | 3 months | berenguier | #ADDED: updateLightingAll()
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mesh_base_instance.h
| 1.15 | 4 weeks | berenguier | FIXED: improve animDetail trav by just traversing models which need it.
FIXED: A... |
particle_system_shape.h
| 1.15 | 5 months | vizerie | #ADDED: sharing flag
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ps_force.h
| 1.15 | 5 months | vizerie | #CHANGE: adapted a method prototype
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coarse_mesh_manager.cpp
| 1.14 | 4 weeks | berenguier | FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE... |
flare_model.cpp
| 1.14 | 4 weeks | berenguier | FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE... |
mesh_instance.cpp
| 1.14 | 2 weeks | berenguier | FIXED: optimize skins, by removing them from MOT handling. They are handled dire... |
primitive_block.cpp
| 1.14 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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shape_bank.cpp
| 1.14 | 2 months | besson | ADDED: Upload texture small piece by small piece each frame or whatever
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tessellation.h
| 1.14 | 3 months | berenguier | ADDED: Landscape Dynamic Lighting (Near only)
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transformable.cpp
| 1.14 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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vegetable.h
| 1.14 | 3 months | berenguier | ADDED: Dynamic Lighting for Vegetable
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camera.cpp
| 1.13 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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clip_trav.h
| 1.13 | 4 weeks | berenguier | FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE... |
event_mouse_listener.cpp
| 1.13 | 4 months | berenguier | FIXED: optimize trnaslate precision
ADDED: trnaslate in world XY plane
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mesh_geom.h
| 1.13 | 2 weeks | berenguier | FIXED: optimize skins, by removing them from MOT handling. They are handled dire... |
ps_attrib.h
| 1.13 | 5 weeks | vizerie | #ADDED: a missing throw in exception handling (not used yet, but we never know .... |
ps_attrib_maker_template.h
| 1.13 | 8 months | corvazier | FIXED: add TGlobalAnimationTime.
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ps_float.cpp
| 1.13 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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render_trav.h
| 1.13 | 2 weeks | berenguier | FIXED: optimize skinning by grouping skin result in a single VBHard
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transform_user.h
| 1.13 | 4 weeks | berenguier | #FIXED: compile error
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animated_material.cpp
| 1.12 | 3 weeks | vizerie | #ADDED: diffuse animation for unlighted materials
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bezier_patch.cpp
| 1.12 | 4 weeks | berenguier | #ADDED: evalTangent*()
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coarse_mesh_manager.h
| 1.12 | 4 weeks | berenguier | FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla... |
driver_user2.cpp
| 1.12 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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instance_lighter.cpp
| 1.12 | 6 weeks | berenguier | BUGFIX: misuse of a end() iterator
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mesh_base.h
| 1.12 | 4 weeks | vizerie | #CHANGE: select texture set 0 by default
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mesh_base_instance.cpp
| 1.12 | 4 weeks | berenguier | FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE... |
mesh_multi_lod_instance.h
| 1.12 | 6 weeks | berenguier | BUGFIX: when the cluster is DistMax clipped, must advert his sons, so Meshs Lods... |
particle_system_instance_user.cpp
| 1.12 | 7 weeks | vizerie | #BUGFIX: removeByID was doing no-op
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particle_system_instance_user.h
| 1.12 | 3 weeks | vizerie | #ADDED: start/stop methods
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patch_render.cpp
| 1.12 | 3 months | berenguier | #FIXED: make landscape Dynamic lightmap work in Far Texture
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patchdlm_context.cpp
| 1.12 | 2 months | lecroart | CHANGED: use the new mem serial and changed cpu info tp system info
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skeleton_shape.cpp
| 1.12 | 2 weeks | berenguier | FIXED: optimize skins, by removing them from MOT handling. They are handled dire... |
skeleton_user.h
| 1.12 | 2 weeks | berenguier | ADDED: isBoneComputed
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driver_user.h
| 1.11 | 6 weeks | berenguier | ADDED: 3D Profiling with HTimer
FIXED: Move some virtual implementation from .h ... |
instance_user.cpp
| 1.11 | 3 months | berenguier | FIXED: bad interface
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mesh_multi_lod_instance.cpp
| 1.11 | 6 weeks | berenguier | BUGFIX: when the cluster is DistMax clipped, must advert his sons, so Meshs Lods... |
ps_attrib_maker_helper.h
| 1.11 | 5 months | vizerie | #ADDED: the src iterator can now have fixed point steps
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ps_zone.h
| 1.11 | 5 months | vizerie | #CHANGE: - adapted collisions zones to work with emission compensation.
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shape.h
| 1.11 | 5 weeks | berenguier | ADDED: rendering per block of same mesh.
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skeleton_user.cpp
| 1.11 | 2 weeks | berenguier | ADDED: isBoneComputed
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texture_grouped.cpp
| 1.11 | 2 months | vizerie | #CHANGE: no more assert when incompatible textures are found : display a warning... |
track_keyframer.h
| 1.11 | 2 months | berenguier | ADDED: CLodCharacter for far character loding
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zone_lighter.h
| 1.11 | 4 months | corvazier | REMOVED: version increment in ReleaseDebug
ADDED: faster zone_lighter
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anim_detail_trav.cpp
| 1.10 | 4 weeks | berenguier | FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE... |
animation_playlist.cpp
| 1.10 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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animation_set_user.h
| 1.10 | 2 months | corvazier | FIXED: add animation doesn't throw exception anymore
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bone.cpp
| 1.10 | 2 weeks | berenguier | #FIXED: some matrix/animation optimisation
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cluster.cpp
| 1.10 | 4 weeks | berenguier | FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla... |
flare_shape.cpp
| 1.10 | 3 days | corvazier | FIXED: distance max serialised
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hrc_trav.cpp
| 1.10 | 2 weeks | berenguier | FIXED: optimize skins, by removing them from MOT handling. They are handled dire... |
instance_user.h
| 1.10 | 3 weeks | vizerie | #ADDED: start/stop methods
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landscapeig_manager.cpp
| 1.10 | 4 weeks | corvazier | FIXED: daon't add empty ig
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load_balancing_trav.cpp
| 1.10 | 4 weeks | berenguier | FIXED: improve animDetail trav by just traversing models which need it.
FIXED: A... |
mesh_instance.h
| 1.10 | 2 weeks | berenguier | FIXED: optimize skins, by removing them from MOT handling. They are handled dire... |
patch_rdr_pass.cpp
| 1.10 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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ps_attrib_maker.h
| 1.10 | 5 months | vizerie | #ADDED: the src iterator can now have fixed point steps
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ps_mesh.h
| 1.10 | 5 months | lecroart | #FIXED: doxygen warning
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ps_plane_basis_maker.cpp
| 1.10 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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tess_block.cpp
| 1.10 | 3 months | berenguier | ADDED: Landscape automatic lighting update
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tile_element.cpp
| 1.10 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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visual_collision_entity.h
| 1.10 | 5 days | corvazier | ADDED: methods to acces surface data in visual entity
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animatable.cpp
| 1.9 | 4 months | berenguier | ADDED: don't animate/compute bones which are not used by skins / sticked objects... |
flare_shape.h
| 1.9 | 8 months | corvazier | FIXED: add TGlobalAnimationTime.
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frustum.cpp
| 1.9 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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landscape_def.h
| 1.9 | 3 months | berenguier | #FIXED: allow dynamic lightmap to be drawn at tile level.
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landscapevb_allocator.cpp
| 1.9 | 3 months | berenguier | #FIXED: make landscape Dynamic lightmap work in Far Texture
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light_trav.cpp
| 1.9 | 4 weeks | berenguier | FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE... |
mesh_mrm_instance.cpp
| 1.9 | 2 weeks | berenguier | FIXED: optimize skinning by grouping skin result in a single VBHard
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mesh_mrm_instance.h
| 1.9 | 2 weeks | berenguier | FIXED: optimize skinning by grouping skin result in a single VBHard
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mrm_builder.h
| 1.9 | 4 months | vizerie | #CHANGE: support for UVWs
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particle_system_process.h
| 1.9 | 3 months | vizerie | #ADDED: method to detach a process from a particle system
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ps_float.h
| 1.9 | 5 months | lecroart | #FIXED: doxygen warning
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ps_particle2.cpp
| 1.9 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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ps_util.h
| 1.9 | 4 months | vizerie | #CHANGE: buildScmidthBasis prototype
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texture_dlm.cpp
| 1.9 | 2 months | lecroart | CHANGED: use the new mem serial and changed cpu info tp system info
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transform_user.cpp
| 1.9 | 2 months | berenguier | ADDED: mean color for transform
ADDED: make LodCharacter take care of mean color... |
vegetable_instance_group.h
| 1.9 | 3 months | berenguier | ADDED: Dynamic Lighting for Vegetable
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visual_collision_entity_user.h
| 1.9 | 5 days | corvazier | ADDED: methods to acces surface data in visual entity
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water_height_map.cpp
| 1.9 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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water_shape.h
| 1.9 | 5 months | vizerie | #CHANGED: improved bumpmapping quality by adding a normalization factor
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driver_material_inline.h
| 1.8 | 5 months | vizerie | #ADDED: color caching
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instance_material_user.h
| 1.8 | 4 weeks | vizerie | #ADDED: method to change per stage constant color
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lighting_manager.cpp
| 1.8 | 4 weeks | berenguier | FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla... |
mesh_mrm_skin.cpp
| 1.8 | 2 weeks | berenguier | FIXED: optimize skinning by grouping skin result in a single VBHard
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ps_color.cpp
| 1.8 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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ps_particle_basic.h
| 1.8 | 4 months | vizerie | #ADDED: a function to setup a modulated stage
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ps_plane_basis_maker.h
| 1.8 | 5 months | lecroart | #FIXED: doxygen warning
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ps_sound.h
| 1.8 | 5 months | vizerie | #CHANGE: - adapted a method parameters
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quad_grid_clip_manager.cpp
| 1.8 | 2 weeks | berenguier | FIXED: optimize skins, by removing them from MOT handling. They are handled dire... |
skeleton_shape.h
| 1.8 | 4 months | berenguier | ADDED: Skeleton Lod interpolation
#FIXED: Lod: build() force sons to at least fo... |
texture.h
| 1.8 | 4 weeks | vizerie | #CHANGE: multi-file textures no use duplication when a selection is done
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texture_cube.cpp
| 1.8 | 4 weeks | vizerie | #CHANGE: multi-file textures no use duplication when a selection is done
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texture_mem.cpp
| 1.8 | 4 months | vizerie | #ADDED: degradation
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tile_bank.h
| 1.8 | 5 days | corvazier | ADDED: methods to acces surface data in visual entity
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vegetable_blend_layer_model.cpp
| 1.8 | 4 weeks | berenguier | FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE... |
vegetable_shape.cpp
| 1.8 | 3 months | berenguier | #FIXED: variable name change
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vertex_buffer.h
| 1.8 | 4 months | vizerie | #ADDED: useful enums
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zone_manager.cpp
| 1.8 | 3 months | besson | ADDED: zone manager now use the async file manager
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zone_tgt_smoother.cpp
| 1.8 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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animation.h
| 1.7 | 5 days | corvazier | FIXED: empty animation after optimisation
ADDED: node properties scripts
ADDED: ... |
channel_mixer.h
| 1.7 | 2 weeks | berenguier | #FIXED: some matrix/animation optimisation
|
hrc_trav.h
| 1.7 | 2 weeks | berenguier | FIXED: optimize skins, by removing them from MOT handling. They are handled dire... |
key.cpp
| 1.7 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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mot.h
| 1.7 | 3 months | vizerie | #ADDED: accessor to traversals
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mrm_mesh.cpp
| 1.7 | 4 months | vizerie | #CHANGE: ctor for CWedge
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mrm_mesh.h
| 1.7 | 4 months | vizerie | #CHANGE: ctor for CWedge
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patchdlm_context.h
| 1.7 | 3 months | berenguier | ADDED: Dynamic Lighting for Vegetable
|
play_list_user.h
| 1.7 | 6 weeks | berenguier | ADDED: 3D Profiling with HTimer
FIXED: Move some virtual implementation from .h ... |
ps_attrib_maker_bin_op.h
| 1.7 | 5 months | vizerie | #ADDED: the src iterator can now have fixed point steps
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ps_int.cpp
| 1.7 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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shape.cpp
| 1.7 | 3 months | berenguier | FIXED: add User distMax
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tess_block.h
| 1.7 | 8 months | berenguier | FIXED: Add DistanceType for creation of vegetable
FIXED: some vegetable optimisa... |
texture_bump.cpp
| 1.7 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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texture_file.h
| 1.7 | 4 weeks | vizerie | #CHANGE: multi-file textures no use duplication when a selection is done
|
texture_font.h
| 1.7 | 7 months | lecroart | ADDED: NL_DONT_USE_EXTERNAL_CODE macro to remove external lib (freetype, xml...)... |
tile_far_bank.cpp
| 1.7 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
vegetable_instance_group.cpp
| 1.7 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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vegetable_shape.h
| 1.7 | 3 months | berenguier | #FIXED: variable name change
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vegetablevb_allocator.cpp
| 1.7 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
water_height_map.h
| 1.7 | 4 months | vizerie | #ADDED: missing GPL header
|
water_model.h
| 1.7 | 8 months | vizerie | #ADDED: a class to generate waves at a given point
|
water_pool_manager.cpp
| 1.7 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
zone_search.cpp
| 1.7 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
anim_detail_trav.h
| 1.6 | 4 weeks | berenguier | FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE... |
animated_value.cpp
| 1.6 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
async_file_manager.h
| 1.6 | 2 months | besson | ADDED: Async loading must go to sleep regularly because we can't set up the time... |
cluster.h
| 1.6 | 4 weeks | berenguier | FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla... |
dru.h
| 1.6 | 5 days | besson | ADDED: new lib names
|
landscape_collision_grid.cpp
| 1.6 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
landscape_model.h
| 1.6 | 4 weeks | berenguier | FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla... |
light.cpp
| 1.6 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
load_balancing_trav.h
| 1.6 | 4 weeks | berenguier | FIXED: improve animDetail trav by just traversing models which need it.
FIXED: A... |
meshvp_wind_tree.cpp
| 1.6 | 4 weeks | berenguier | FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE... |
patch_lightmap.cpp
| 1.6 | 3 months | berenguier | #FIXED: modulate Static PointLight with landscape Material, during Patch lightma... |
play_list_manager.cpp
| 1.6 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
play_list_user.cpp
| 1.6 | 6 weeks | berenguier | ADDED: 3D Profiling with HTimer
FIXED: Move some virtual implementation from .h ... |
portal.cpp
| 1.6 | 7 weeks | vizerie | #ADDED: getPoly method
|
ps_color.h
| 1.6 | 5 months | vizerie | #BUGFIX: a wrong comment
|
skeleton_weight.cpp
| 1.6 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
text_context_user.cpp
| 1.6 | 3 weeks | besson | ADDED: stringLine into computed_string
|
text_context_user.h
| 1.6 | 6 weeks | berenguier | ADDED: 3D Profiling with HTimer
FIXED: Move some virtual implementation from .h ... |
texture_mem.h
| 1.6 | 4 months | vizerie | #ADDED: degradation
|
vegetable_def.h
| 1.6 | 7 months | berenguier | ADDED: BendFrequencyFactor mgt
|
viewport.cpp
| 1.6 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
visual_collision_entity_user.cpp
| 1.6 | 5 days | corvazier | ADDED: methods to acces surface data in visual entity
|
visual_collision_manager.cpp
| 1.6 | 4 weeks | corvazier | FIXED: LUT sun contribution function changed
|
animation_set_user.cpp
| 1.5 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
bone.h
| 1.5 | 4 months | berenguier | ADDED: Skeleton Lod interpolation
#FIXED: Lod: build() force sons to at least fo... |
init_3d.cpp
| 1.5 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
landscape_def.cpp
| 1.5 | 4 months | berenguier | ADDED: improve ZBuffer precision by changing view-model matrixes wisely
|
landscape_profile.cpp
| 1.5 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
landscape_vegetable_block.cpp
| 1.5 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
material_user.h
| 1.5 | 10 days | vizerie | #ADDED: culling for materials
|
mesh_morpher.cpp
| 1.5 | 2 weeks | berenguier | FIXED: optimize skinning by grouping skin result in a single VBHard
|
noise_value.cpp
| 1.5 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
ordering_table.h
| 1.5 | 3 weeks | berenguier | #FIXED: corret assert in Debug cfg
|
patchuv_locator.cpp
| 1.5 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
play_list_manager_user.cpp
| 1.5 | 4 weeks | berenguier | #FIXED: faster with use of safe_cast
|
ps_attrib_maker_bin_op.cpp
| 1.5 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
ps_edit.h
| 1.5 | 11 months | vizerie | #MINOR: differs by white space only
|
ps_int.h
| 1.5 | 5 months | vizerie | #CHANGE: class registration has been moved here
|
ps_ribbon.cpp
| 1.5 | 4 months | vizerie | #BUGFIX: nested class that bugged GCC
|
ps_ribbon_base.cpp
| 1.5 | 3 weeks | vizerie | #BUGFIX: wrong normal at start of ribbon
|
ps_ribbon_look_at.cpp
| 1.5 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
ps_tail_dot.cpp
| 1.5 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
seg_remanence.cpp
| 1.5 | 3 weeks | vizerie | #BUGFIX: unbinding from skeleton
|
shape_bank.h
| 1.5 | 2 months | besson | ADDED: Upload texture small piece by small piece each frame or whatever
|
text_context.cpp
| 1.5 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
text_context.h
| 1.5 | 7 months | lecroart | ADDED: NL_DONT_USE_EXTERNAL_CODE macro to remove external lib (freetype, xml...)... |
texture_bump.h
| 1.5 | 5 months | vizerie | #ADDED: option to normalize the texture. This is usefule to increase precision
|
texture_cube.h
| 1.5 | 4 weeks | vizerie | #CHANGE: multi-file textures no use duplication when a selection is done
|
texture_dlm.h
| 1.5 | 3 months | berenguier | ADDED: Dynamic Lighting for Vegetable
|
texture_grouped.h
| 1.5 | 2 months | vizerie | #CHANGE: no more assert when incompatible textures are found : display a warning... |
texture_multi_file.cpp
| 1.5 | 4 weeks | vizerie | #CHANGE: multi-file textures no use duplication when a selection is done
|
track_keyframer.cpp
| 1.5 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
vegetable_sort_block.cpp
| 1.5 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
vegetable_sort_block.h
| 1.5 | 5 months | berenguier | ADDED: support for Vegetable sorting against water
|
water_pool_manager.h
| 1.5 | 8 months | vizerie | #CHANGE: Default settings
|
animation_optimizer.cpp
| 1.4 | 5 days | corvazier | FIXED: empty animation after optimisation
ADDED: node properties scripts
ADDED: ... |
animation_playlist.h
| 1.4 | 8 months | corvazier | FIXED: add TGlobalAnimationTime.
|
animation_set.h
| 1.4 | 3 months | vizerie | #ADDED: a helper method to build an animation set from several .anim in a direct... |
animation_time.cpp
| 1.4 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
computed_string.h
| 1.4 | 3 weeks | besson | ADDED: stringLine into computed_string
|
cube_map_builder.h
| 1.4 | 4 months | vizerie | #BUGFIX: correct ordering of faces
|
deform_2d.cpp
| 1.4 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
fast_floor.h
| 1.4 | 3 months | berenguier | #ADDED: 24 bits precision fat floor operations
|
flare_model.h
| 1.4 | 9 months | vizerie | #MINOR: white spaces only
|
font_generator.h
| 1.4 | 5 months | lecroart | *** empty log message ***
|
font_manager.h
| 1.4 | 7 months | lecroart | ADDED: NL_DONT_USE_EXTERNAL_CODE macro to remove external lib (freetype, xml...)... |
height_map.cpp
| 1.4 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
instance_lighter.h
| 1.4 | 5 months | berenguier | ADDED: Spotlight mgt.
ADDED: AmbientLight mgt.
ADDED: export: flag to export Sun... |
landscape_vegetable_block.h
| 1.4 | 7 months | berenguier | ADDED: CRadixSort class (still not used, but tested)
ADDED: new CVegetable rende... |
landscapevb_info.cpp
| 1.4 | 3 months | berenguier | #FIXED: make landscape Dynamic lightmap work in Far Texture
|
layered_ordering_table.h
| 1.4 | 4 weeks | berenguier | FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE... |
light_trav.h
| 1.4 | 4 weeks | berenguier | FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE... |
lod_character_manager.cpp
| 1.4 | 6 weeks | berenguier | ADDED: 3D Profiling with HTimer
FIXED: Move some virtual implementation from .h ... |
mesh_geom.cpp
| 1.4 | 5 weeks | berenguier | ADDED: rendering per block of same mesh.
|
mesh_morpher.h
| 1.4 | 2 weeks | berenguier | FIXED: optimize skinning by grouping skin result in a single VBHard
|
mrm_internal.h
| 1.4 | 9 months | besson | ADDED: Blend Shape Factor manipulation
|
mrm_parameters.cpp
| 1.4 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
nelu.h
| 1.4 | 3 days | corvazier | FIXED: cleanup offscreen rendering opengl code
FIXED: black ligo shots
|
patch_noise.cpp
| 1.4 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
patchuv_locator.h
| 1.4 | 11 months | corvazier | ADDED: new landscape: texture far and lighter modified.
ADDED: make dependencies... |
play_list_manager.h
| 1.4 | 8 months | corvazier | FIXED: add TGlobalAnimationTime.
|
play_list_manager_user.h
| 1.4 | 6 weeks | berenguier | ADDED: Profile of animate method
|
point_light.cpp
| 1.4 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
ps_attrib_maker_bin_op_inline.h
| 1.4 | 5 months | lecroart | #FIXED: doxygen warning
|
ps_face.cpp
| 1.4 | 3 months | vizerie | #BUGFIX: forgot to setup the object matrix
|
ps_fan_light.cpp
| 1.4 | 3 months | lecroart | FIX: mask value before downcast to avoid runtime error
|
ps_particle2.h
| 1.4 | 5 months | vizerie | #CHANGE: the content of this file has been moved in ps_ribbon_base.h / .cpp. Thi... |
ps_particle_basic.cpp
| 1.4 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
ps_plane_basis.h
| 1.4 | 4 months | vizerie | #CHANGE: the ways the buildSchmidtBasis function is called has been changed
|
ps_ribbon_look_at.h
| 1.4 | 4 months | vizerie | #MINOR: changed a comment
|
ps_tail_dot.h
| 1.4 | 4 months | vizerie | #MINOR: updated comments
|
quad_effect.cpp
| 1.4 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
quad_grid.h
| 1.4 | 5 months | lecroart | #FIXED: doxygen warning
|
shader.cpp
| 1.4 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
surface_light_grid.cpp
| 1.4 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
texture_far.h
| 1.4 | 3 months | berenguier | ADDED: Landscape automatic lighting update
|
texture_near.cpp
| 1.4 | 3 months | berenguier | ADDED: Landscape automatic lighting update
|
texture_user.h
| 1.4 | 6 months | berenguier | BUGFIX: forgot setAllowDegradation(false) in second ctor
|
tile_color.h
| 1.4 | 3 months | berenguier | FIXED: remove unused information in CTileColor
|
track.h
| 1.4 | 2 months | berenguier | ADDED: CLodCharacter for far character loding
|
transformable_user.cpp
| 1.4 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
vertex_buffer_hard.cpp
| 1.4 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
water_user.cpp
| 1.4 | 4 weeks | vizerie | #ADDED: method to toggle between night and day
|
bezier_patch.h
| 1.3 | 4 weeks | berenguier | #ADDED: evalTangent*()
|
bone_user.cpp
| 1.3 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
camera_user.cpp
| 1.3 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
camera_user.h
| 1.3 | 4 weeks | berenguier | #FIXED: compile error
|
coarse_mesh_build.cpp
| 1.3 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
cube_map_builder.cpp
| 1.3 | 4 months | vizerie | #BUGFIX: correct ordering of faces
|
event_mouse_listener.h
| 1.3 | 4 months | berenguier | FIXED: optimize trnaslate precision
ADDED: trnaslate in world XY plane
|
fast_floor.cpp
| 1.3 | 3 months | berenguier | #ADDED: 24 bits precision fat floor operations
|
ig_surface_light.cpp
| 1.3 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
instance_material_user.cpp
| 1.3 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
landscape_profile.h
| 1.3 | 9 months | berenguier | FIXED: optim: upgrade size of TextureNear
FIXED: clip now VB allocation per Tess... |
landscapevb_allocator.h
| 1.3 | 3 months | berenguier | ADDED: Landscape Dynamic Lighting (Near only)
|
landscapevb_info.h
| 1.3 | 3 months | berenguier | #FIXED: make landscape Dynamic lightmap work in Far Texture
|
light_contribution.cpp
| 1.3 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
light_contribution.h
| 1.3 | 5 months | berenguier | ADDED: Spotlight mgt.
ADDED: AmbientLight mgt.
ADDED: export: flag to export Sun... |
light_influence_interpolator.cpp
| 1.3 | 3 months | lecroart | CHANGED: push_back() without parameter is not ANSI
|
lighting_manager.h
| 1.3 | 4 weeks | berenguier | FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla... |
lod_character_builder.h
| 1.3 | 2 months | berenguier | FIXED: missing type def
|
lod_character_shape.cpp
| 1.3 | 2 months | berenguier | ADDED: mean color for transform
ADDED: make LodCharacter take care of mean color... |
lod_character_shape.h
| 1.3 | 2 months | berenguier | ADDED: mean color for transform
ADDED: make LodCharacter take care of mean color... |
material_user.cpp
| 1.3 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
mesh_mrm_skin_template.cpp
| 1.3 | 2 months | lecroart | CHANGED: use the new mem serial and changed cpu info tp system info
|
meshvp_per_pixel_light.cpp
| 1.3 | 4 weeks | berenguier | FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE... |
meshvp_wind_tree.h
| 1.3 | 5 weeks | berenguier | FIXED: optimize clipping so Big objects/tree get more accurate clipping.
FIXED: ... |
motion_blur.cpp
| 1.3 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
mrm_internal.cpp
| 1.3 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
mrm_parameters.h
| 1.3 | 12 months | berenguier | ADDED: LoadBalancing traversal and methods to use it.
|
noise_value.h
| 1.3 | 8 months | berenguier | FIXED: enableVegetableManager(true) create the vegetables
FIXED: change NoiseVal... |
particle_system_manager.cpp
| 1.3 | 3 months | vizerie | #ADDED: support for time step ratio
|
particle_system_sound_user.cpp
| 1.3 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
patch_rdr_pass.h
| 1.3 | 10 months | berenguier | FIXED: inline some f()
|
point_light.h
| 1.3 | 5 months | berenguier | ADDED: Spotlight mgt.
ADDED: AmbientLight mgt.
ADDED: export: flag to export Sun... |
point_light_model.cpp
| 1.3 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
point_light_model.h
| 1.3 | 4 weeks | berenguier | FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla... |
point_light_named_array.cpp
| 1.3 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
point_light_user.cpp
| 1.3 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
portal.h
| 1.3 | 7 weeks | vizerie | #ADDED: getPoly method
|
primitive_block.h
| 1.3 | 12 months | corvazier | ADDED: Coarse mesh manager
FIXED: CMesh::build methods have been modified.
|
ps_dot.cpp
| 1.3 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
ps_fan_light.h
| 1.3 | 4 months | vizerie | #CHANGE: vertex buffer are now made static rather than per instance
|
ps_ribbon.h
| 1.3 | 4 months | vizerie | #CHANGE: new version for ribbons
|
ps_shockwave.cpp
| 1.3 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
ptr_set.cpp
| 1.3 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
quad_grid_clip_cluster.cpp
| 1.3 | 6 weeks | berenguier | BUGFIX: when the cluster is DistMax clipped, must advert his sons, so Meshs Lods... |
quad_grid_clip_cluster.h
| 1.3 | 4 weeks | berenguier | FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla... |
seg_remanence_shape.cpp
| 1.3 | 3 weeks | vizerie | #ADDED: rollup ratio
|
seg_remanence_shape.h
| 1.3 | 3 weeks | vizerie | #ADDED: rollup ratio
|
shape_bank_user.cpp
| 1.3 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
skip_model.cpp
| 1.3 | 2 weeks | berenguier | FIXED: optimize skins, by removing them from MOT handling. They are handled dire... |
static_quad_grid.h
| 1.3 | 4 months | vizerie | #CHANGE: better bugfix
|
stripifier.cpp
| 1.3 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
tess_list.cpp
| 1.3 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
texture_multi_file.h
| 1.3 | 4 weeks | vizerie | #CHANGE: multi-file textures no use duplication when a selection is done
|
texture_near.h
| 1.3 | 3 months | berenguier | ADDED: Landscape automatic lighting update
|
texture_user.cpp
| 1.3 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
tile_color.cpp
| 1.3 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
tile_element.h
| 1.3 | 5 months | vizerie | #ADDED: flags to tells if a tile if over or below a water surface
|
tile_light_influence.cpp
| 1.3 | 4 months | berenguier | ADDED: compute TLI influence on landscape lightmaps
|
tile_lumel.cpp
| 1.3 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
tile_vegetable_desc.cpp
| 1.3 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
track_sampled_quat.cpp
| 1.3 | 7 weeks | berenguier | ADDED: CTrackSampledVector
FIXED: factorize CTrackSampledQuat and CTrackSampledV... |
track_sampled_quat.h
| 1.3 | 7 weeks | berenguier | ADDED: CTrackSampledVector
FIXED: factorize CTrackSampledQuat and CTrackSampledV... |
vegetable_blend_layer_model.h
| 1.3 | 4 weeks | berenguier | FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE... |
vegetable_clip_block.cpp
| 1.3 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
vertex_buffer_hard.h
| 1.3 | 10 months | corvazier | ADDED: vertex buffer extension for vertex program
ADDED: driver interface and op... |
vertex_program.cpp
| 1.3 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
visual_collision_manager.h
| 1.3 | 4 weeks | corvazier | FIXED: LUT sun contribution function changed
|
visual_collision_manager_user.cpp
| 1.3 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
zone_manager.h
| 1.3 | 3 months | besson | ADDED: zone manager now use the async file manager
|
zone_smoother.cpp
| 1.3 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
animatable.h
| 1.2 | 4 months | berenguier | ADDED: don't animate/compute bones which are not used by skins / sticked objects... |
animated_lightmap.cpp
| 1.2 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
animated_lightmap.h
| 1.2 | 5 months | lecroart | #FIXED: doxygen warning
|
animated_material.h
| 1.2 | 7 months | vizerie | #ADDED: support for animated texture matrix
|
animated_morph.cpp
| 1.2 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
animated_morph.h
| 1.2 | 5 months | lecroart | #FIXED: doxygen warning
|
animated_value.h
| 1.2 | 13 months | berenguier | FIXED: bad doc on CRGBA::blendFromui(). coef E [0,256]. change relative user co... |
animation_optimizer.h
| 1.2 | 7 weeks | berenguier | ADDED: CTrackSampledVector
FIXED: factorize CTrackSampledQuat and CTrackSampledV... |
bone_user.h
| 1.2 | 11 months | berenguier | ADDED: UBone::getLastWorldMatrixComputed()
FIXED: bug in CPrimitiveWorldImage: m... |
cube_grid.cpp
| 1.2 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
cube_grid.h
| 1.2 | 5 months | berenguier | FIXED: =0
|
heat_haze.cpp
| 1.2 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
ig_surface_light.h
| 1.2 | 5 months | berenguier | ADDED: Spotlight mgt.
ADDED: AmbientLight mgt.
ADDED: export: flag to export Sun... |
ig_surface_light_build.cpp
| 1.2 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
ig_surface_light_build.h
| 1.2 | 5 months | berenguier | ADDED: Spotlight mgt.
ADDED: AmbientLight mgt.
ADDED: export: flag to export Sun... |
init_3d.h
| 1.2 | 10 months | corvazier | ADDED: exception on float error.
|
landscape_face_vector_manager.cpp
| 1.2 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
light.h
| 1.2 | 9 months | besson | *** empty log message ***
|
light_user.cpp
| 1.2 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
line.cpp
(in the Attic) [Hide] | 1.2 | 16 months | berenguier | 3D Game Interface. moved to MISC
|
lod_character_builder.cpp
| 1.2 | 2 months | berenguier | FIXED: first workable version of LodCharacterManager, integrated in engine
|
lod_character_manager.h
| 1.2 | 2 months | berenguier | FIXED: first workable version of LodCharacterManager, integrated in engine
|
logic_info.cpp
| 1.2 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
mesh_vertex_program.cpp
| 1.2 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
mesh_vertex_program.h
| 1.2 | 4 months | vizerie | #ADDED: tangent space support
|
nv_tri_strip_objects.cpp
(in the Attic) [Hide] | 1.2 | 8 months | corvazier | #renamed
|
nv_tri_strip_objects.h
(in the Attic) [Hide] | 1.2 | 8 months | corvazier | #renamed
|
nv_vertex_cache.cpp
(in the Attic) [Hide] | 1.2 | 8 months | corvazier | #remove and renamed nvidia files
|
nv_vertex_cache.h
(in the Attic) [Hide] | 1.2 | 8 months | corvazier | #remove and renamed nvidia files
|
particle_system_process.cpp
| 1.2 | 4 months | besson | ADDED: std3d.h for compiler acceleration
|
patch_texture.cpp
(in the Attic) [Hide] | 1.2 | 19 months | berenguier | no message
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plane_basis_maker.h
(in the Attic) [Hide] | 1.2 | 10 months | vizerie | #CHANGE : this file had to be named 'ps_plane_basis_maker'
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point_light_named.cpp
| 1.2 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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point_light_named_array.h
| 1.2 | 3 months | vizerie | #ADDED: an accessor
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point_light_user.h
| 1.2 | 5 months | berenguier | ADDED: Spotlight mgt.
ADDED: AmbientLight mgt.
ADDED: export: flag to export Sun... |
polygon.cpp
(in the Attic) [Hide] | 1.4 | 16 months | berenguier | 3D Game Interface. moved to MISC
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primitive_profile.cpp
| 1.2 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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ps_attrib_maker_iterators.h
| 1.2 | 4 months | vizerie | #MINOR: white spaces...
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ps_direction.h
| 1.2 | 12 months | vizerie | #MINOR: changed CVector to NLMISC::CVector
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ps_dot.h
| 1.2 | 5 months | vizerie | #CHANGE: a wrong comment
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ps_face.h
| 1.2 | 5 months | vizerie | #CHANGE: adapted a method prototype
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ps_face_look_at.cpp
| 1.2 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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ps_face_look_at.h
| 1.2 | 5 months | vizerie | #CHANGE: a wrong comment
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ps_iterator.h
| 1.2 | 4 months | vizerie | #MINOR: white spaces...
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ps_macro.h
| 1.2 | 4 months | vizerie | #BUGFIX: a mising header didn't define the NL_DEBUG symbol
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ps_misc.h
| 1.2 | 5 months | lecroart | FIX: linux compile (thanks to Loic Dachary)
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ps_quad.cpp
| 1.2 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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ps_quad.h
| 1.2 | 5 months | vizerie | #CHANGE: a wrong comment
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ps_register_attribs.cpp
| 1.2 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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ps_register_color_attribs.h
| 1.2 | 5 months | vizerie | #ADDED: missing enclosing #ifdef / #define / #endif
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ps_register_emitters.cpp
| 1.2 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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ps_register_float_attribs.h
| 1.2 | 5 months | vizerie | #ADDED: missing enclosing #ifdef / #define / #endif
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ps_register_forces.cpp
| 1.2 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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ps_register_int_attribs.h
| 1.2 | 5 months | vizerie | #ADDED: missing enclosing #ifdef / #define / #endif
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ps_register_particles.cpp
| 1.2 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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ps_register_plane_basis_attribs.h
| 1.2 | 5 months | vizerie | #ADDED: missing enclosing #ifdef / #define / #endif
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ps_register_zones.cpp
| 1.2 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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ps_ribbon_base.h
| 1.2 | 5 months | vizerie | #CHANGE: the default ribbon storage, made some method protected instead of priva... |
ps_shockwave.h
| 1.2 | 4 months | vizerie | #CHANGE: vertex buffer are now made static rather than per instance
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ps_sound_impl.cpp
(in the Attic) [Hide] | 1.2 | 10 months | vizerie | #CHANGE: moved the sound to the user interface
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ps_sound_impl.h
(in the Attic) [Hide] | 1.6 | 10 months | vizerie | #CHANGE: moved the sound to the user interface
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ps_sound_interface.cpp
(in the Attic) [Hide] | 1.2 | 10 months | vizerie | #CHANGE: moved the sound to the user interface
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ps_sound_interface.h
(in the Attic) [Hide] | 1.4 | 10 months | vizerie | #CHANGE: moved the sound to the user interface
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quad_effect.h
| 1.2 | 9 months | vizerie | #ADDED:a makeRasters method
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quad_tree.h
(in the Attic) [Hide] | 1.3 | 12 months | corvazier | FIXED: quad_tree has moved
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radix_sort.cpp
| 1.2 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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register_3d.h
| 1.2 | 10 months | corvazier | ADDED: exception on float error.
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root_model.cpp
| 1.2 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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root_model.h
| 1.2 | 4 weeks | berenguier | FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla... |
scissor.cpp
| 1.2 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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seg_remanence.h
| 1.2 | 3 weeks | vizerie | #ADDED: unrolling of ribbon when the movement is stopped
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skip_model.h
| 1.2 | 2 weeks | berenguier | FIXED: optimize skins, by removing them from MOT handling. They are handled dire... |
static_quad_grid.cpp
| 1.2 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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surface_light_grid.h
| 1.2 | 5 months | berenguier | ADDED: Spotlight mgt.
ADDED: AmbientLight mgt.
ADDED: export: flag to export Sun... |
tess_face_priority_list.cpp
| 1.2 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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tess_list.h
| 1.2 | 10 months | berenguier | ADDED: For better //isation, build a list of Patch / TileMaterial in each render... |
texture_blank.cpp
| 1.2 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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texture_blank.h
| 1.2 | 5 months | vizerie | #CHANGE: modified an obsolete comment
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texture_blend.cpp
| 1.2 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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texture_blend.h
| 1.2 | 5 months | vizerie | #MINOR: wrong comment
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tile_noise_map.cpp
| 1.2 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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tile_vegetable_desc.h
| 1.2 | 8 months | berenguier | ADDED: windBendMin
FIXED: add DistType in CVegetable
ADDED: CVegetable::MaxDensi... |
track_bezier.h
| 1.2 | 8 months | corvazier | FIXED: add TGlobalAnimationTime.
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track_tcb.h
| 1.2 | 8 months | corvazier | FIXED: add TGlobalAnimationTime.
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transformable.h
| 1.2 | 11 months | berenguier | FIXED: needCompute() inlined
FIXED: rendertrav: OTs cleared at traverse() and no... |
trav_scene.cpp
| 1.2 | 3 months | lecroart | FIX: #ifdef lossage
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trav_scene.h
| 1.2 | 3 months | vizerie | #ADDED: a notification method
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vegetable_clip_block.h
| 1.2 | 7 months | berenguier | ADDED: CRadixSort class (still not used, but tested)
ADDED: new CVegetable rende... |
vegetable_def.cpp
| 1.2 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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vegetable_light_ex.cpp
| 1.2 | 4 months | berenguier | FIXED: make Vegetable pointLights lighting works with updateLighting()
FIXED: if... |
vegetable_light_ex.h
| 1.2 | 4 months | berenguier | FIXED: make Vegetable pointLights lighting works with updateLighting()
FIXED: if... |
vegetable_quadrant.cpp
| 1.2 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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vegetablevb_allocator.h
| 1.2 | 8 months | berenguier | ADDED: windBendMin
FIXED: add DistType in CVegetable
ADDED: CVegetable::MaxDensi... |
vertex_program.h
| 1.2 | 9 months | corvazier | FIXED: bug in management of vertex programs
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visual_collision_manager_user.h
| 1.2 | 4 weeks | corvazier | FIXED: LUT sun contribution function changed
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water_user.h
| 1.2 | 5 months | vizerie | #ADDED: a missing ctor
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zone_corner_smoother.cpp
| 1.2 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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base_anim_detail_obs.cpp
| 1.1 | 4 weeks | berenguier | FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE... |
base_anim_detail_obs.h
| 1.1 | 4 weeks | berenguier | FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE... |
base_clip_obs.cpp
| 1.1 | 4 weeks | berenguier | FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE... |
base_clip_obs.h
| 1.1 | 4 weeks | berenguier | FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE... |
base_light_obs.cpp
| 1.1 | 4 weeks | berenguier | FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE... |
base_light_obs.h
| 1.1 | 4 weeks | berenguier | FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE... |
base_render_obs.cpp
| 1.1 | 4 weeks | berenguier | FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE... |
base_render_obs.h
| 1.1 | 4 weeks | berenguier | FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE... |
bsp_tree.h
| 1.1 | 13 months | corvazier | FIXED: 3d headers have moved
The user interface headers are now in nel/include/n... |
camera.h
| 1.1 | 13 months | corvazier | FIXED: 3d headers have moved
The user interface headers are now in nel/include/n... |
channel.h
| 1.1 | 13 months | corvazier | FIXED: 3d headers have moved
The user interface headers are now in nel/include/n... |
coarse_mesh_build.h
| 1.1 | 12 months | corvazier | ADDED: utility to build coarse meshes.
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deform_2d.h
| 1.1 | 11 months | vizerie | #ADDED: frmaework for 2d deformations
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heat_haze.h
| 1.1 | 11 months | vizerie | #ADDED: heat effect
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key.h
| 1.1 | 13 months | corvazier | FIXED: 3d headers have moved
The user interface headers are now in nel/include/n... |
landscape_collision_grid.h
| 1.1 | 13 months | corvazier | FIXED: 3d headers have moved
The user interface headers are now in nel/include/n... |
landscape_face_vector_manager.h
| 1.1 | 10 months | berenguier | ADDED: For better //isation, build a list of Patch / TileMaterial in each render... |
light_influence_interpolator.h
| 1.1 | 5 months | berenguier | ADDED: Dynamic/Static lighting system
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light_user.h
| 1.1 | 12 months | lecroart | ADDED: light user interface
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lod_character_shape_bank.cpp
| 1.1 | 2 months | berenguier | ADDED: CLodCharacter for far character loding
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lod_character_shape_bank.h
| 1.1 | 2 months | berenguier | ADDED: CLodCharacter for far character loding
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matrix_3x4.cpp
| 1.1 | 5 weeks | berenguier | REMOVED: IDriver no longer support Skinning feature, in software or hardware.
wi... |
matrix_3x4.h
| 1.1 | 5 weeks | berenguier | REMOVED: IDriver no longer support Skinning feature, in software or hardware.
wi... |
mesh_blender.cpp
| 1.1 | 6 weeks | berenguier | ADDED: improve Lod Blending, with EXT_blend_color
#FIXED: factorize implementati... |
mesh_blender.h
| 1.1 | 6 weeks | berenguier | ADDED: improve Lod Blending, with EXT_blend_color
#FIXED: factorize implementati... |
mesh_block_manager.cpp
| 1.1 | 5 weeks | berenguier | ADDED: rendering per block of same mesh.
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mesh_block_manager.h
| 1.1 | 5 weeks | berenguier | ADDED: rendering per block of same mesh.
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mesh_skin_manager.cpp
| 1.1 | 2 weeks | berenguier | FIXED: optimize skinning by grouping skin result in a single VBHard
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mesh_skin_manager.h
| 1.1 | 2 weeks | berenguier | FIXED: optimize skinning by grouping skin result in a single VBHard
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meshvp_per_pixel_light.h
| 1.1 | 4 months | vizerie | #ADDED: tangent space support & per pixel lighting
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mini_col.h
| 1.1 | 13 months | corvazier | FIXED: 3d headers have moved
The user interface headers are now in nel/include/n... |
motion_blur.h
| 1.1 | 11 months | vizerie | #ADDED: motion_blur.cpp
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mrm_level_detail.cpp
| 1.1 | 2 weeks | berenguier | FIXED: optimize skins, by removing them from MOT handling. They are handled dire... |
mrm_level_detail.h
| 1.1 | 2 weeks | berenguier | FIXED: optimize skins, by removing them from MOT handling. They are handled dire... |
nv_tri_strip_objects.cpp.old
| 1.1 | 8 months | corvazier | #renamed
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nv_tri_strip_objects.h.old
| 1.1 | 8 months | corvazier | #renamed
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nv_vertex_cache.cpp.old
| 1.1 | 8 months | corvazier | #remove and renamed nvidia files
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nv_vertex_cache.h.old
| 1.1 | 8 months | corvazier | #remove and renamed nvidia files
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particle_system_manager.h
| 1.1 | 5 months | vizerie | #ADDED: a manager that can force animation of systems that are not parsed during... |
point_light_named.h
| 1.1 | 5 months | berenguier | ADDED: Dynamic/Static lighting system
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ps_lod.h
| 1.1 | 12 months | vizerie | #ADDED: an enum for LODs in particle systems
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ptr_set.h
| 1.1 | 13 months | corvazier | FIXED: 3d headers have moved
The user interface headers are now in nel/include/n... |
quad_grid_clip_manager.h
| 1.1 | 11 months | berenguier | ADDED: add a CQuadGridClipManager for faster clipping of static objects not with... |
radix_sort.h
| 1.1 | 7 months | berenguier | ADDED: CRadixSort class (still not used, but tested)
ADDED: new CVegetable rende... |
shader.h
| 1.1 | 13 months | corvazier | FIXED: 3d headers have moved
The user interface headers are now in nel/include/n... |
shape_bank_user.h
| 1.1 | 13 months | corvazier | FIXED: 3d headers have moved
The user interface headers are now in nel/include/n... |
skeleton_weight.h
| 1.1 | 13 months | corvazier | FIXED: 3d headers have moved
The user interface headers are now in nel/include/n... |
std3d.cpp
| 1.1 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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std3d.h
| 1.1 | 4 months | besson | ADDED: std3d.h for compiler acceleration
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stripifier.h
| 1.1 | 9 months | berenguier | ADDED: optimisation: reorder triangles for better vertex-cache use.
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tangent_space_build.cpp
| 1.1 | 4 months | vizerie | #ADDED: this can add tangent space vector to a mesh
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tangent_space_build.h
| 1.1 | 4 months | vizerie | #ADDED: this can add tangent space vector to a mesh
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tess_face_priority_list.h
| 1.1 | 9 months | berenguier | ADDED: tess face priority list
FIXED: remove refine period
BUGFIX: MaxNearLimit ... |
tile_far_bank.h
| 1.1 | 13 months | corvazier | FIXED: 3d headers have moved
The user interface headers are now in nel/include/n... |
tile_light_influence.h
| 1.1 | 5 months | berenguier | ADDED: Dynamic/Static lighting system
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tile_lumel.h
| 1.1 | 13 months | corvazier | FIXED: 3d headers have moved
The user interface headers are now in nel/include/n... |
tile_noise_map.h
| 1.1 | 12 months | berenguier | ADDED: Noise Geometry Management.
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track_sampled_common.cpp
| 1.1 | 7 weeks | berenguier | ADDED: CTrackSampledVector
FIXED: factorize CTrackSampledQuat and CTrackSampledV... |
track_sampled_common.h
| 1.1 | 7 weeks | berenguier | ADDED: CTrackSampledVector
FIXED: factorize CTrackSampledQuat and CTrackSampledV... |
track_sampled_vector.cpp
| 1.1 | 7 weeks | berenguier | ADDED: CTrackSampledVector
FIXED: factorize CTrackSampledQuat and CTrackSampledV... |
track_sampled_vector.h
| 1.1 | 7 weeks | berenguier | ADDED: CTrackSampledVector
FIXED: factorize CTrackSampledQuat and CTrackSampledV... |
transformable_user.h
| 1.1 | 13 months | corvazier | FIXED: 3d headers have moved
The user interface headers are now in nel/include/n... |
triangle.cpp
(in the Attic) [Hide] | 1.4 | 16 months | berenguier | 3D Game Interface. moved to MISC
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triangle_ext.cpp
(in the Attic) [Hide] | 1.2 | 16 months | berenguier | 3D Game Interface. moved to MISC
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uv.cpp
(in the Attic) [Hide] | 1.2 | 16 months | berenguier | 3D Game Interface. moved to MISC
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vegetable_quadrant.h
| 1.1 | 7 months | berenguier | ADDED: CRadixSort class (still not used, but tested)
ADDED: new CVegetable rende... |
vegetable_uv8.cpp
| 1.1 | 3 months | berenguier | ADDED: Dynamic Lighting for Vegetable
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vegetable_uv8.h
| 1.1 | 3 months | berenguier | ADDED: Dynamic Lighting for Vegetable
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zone_corner_smoother.h
| 1.1 | 11 months | berenguier | ADDED: new landscape with noise
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zone_search.h
| 1.1 | 13 months | corvazier | FIXED: 3d headers have moved
The user interface headers are now in nel/include/n... |
zone_smoother.h
| 1.1 | 13 months | corvazier | FIXED: 3d headers have moved
The user interface headers are now in nel/include/n... |
zone_tgt_smoother.h
| 1.1 | 13 months | corvazier | FIXED: 3d headers have moved
The user interface headers are now in nel/include/n... |