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+ <TITLE> [Nel] Congratulations + concerns</TITLE>
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+ <H1>[Nel] Congratulations + concerns</H1>
+ <B>x5101920@fedro.ugr.es</B>
+ <A HREF="mailto:x5101920%40fedro.ugr.es"
+ TITLE="[Nel] Congratulations + concerns">x5101920@fedro.ugr.es</A><BR>
+ <I>Sun, 01 Jul 2001 00:51:13 +0200 (MET DST)</I>
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+<PRE>Mensaje citado por: Michael Warnock &lt;<A HREF="mailto:michael@in-orbit.net">michael@in-orbit.net</A>&gt;:
+
+&gt;<i> By way of introduction, I am working on a couple of games making use of
+</I>&gt;<i> nel- commercial games. In addition to selling our content and service,
+</I>&gt;<i> we consider our game rules our ip and there are a couple reasons why
+</I>&gt;<i> they can be implemented without violating the gpl (which i consider
+</I>&gt;<i> scripture). First of all our rules will be in a brand new specification
+</I>&gt;<i> language in
+</I>&gt;<i> their own files or database tables and wont be compiled or linked at
+</I>&gt;<i> all. But should we run into speed problems for not hardcoding
+</I>&gt;<i> everything, we're still not required to release anything- you can quite
+</I>&gt;<i> legally use gpl'ed code in your own, unreleased programs- and why should
+</I>&gt;<i> we release the server side code?
+</I>
+I would love that you reply to this answer to me and to Nel guys that are so
+hard working on such a good project.
+
+IMO In the same moment that you make public your server you are making it public
+and you should release it. But I am not a lawyer.
+
+Regards,
+ Miguel Angel Blanch Lardin
+
+nuclear cia fbi spy password code encrypt president bomb iran irak korea cuba
+Ala yihad mosad kgb free freedom human rights yugoslavia kosovo ebola dna
+
+ -- Echelon must die --
+
+</pre>
+
+
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