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+ <TITLE> [Nel] Something I don't understand about the license agreement.</TITLE>
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+ <H1>[Nel] Something I don't understand about the license agreement.</H1>
+ <B>Jared Mark</B>
+ <A HREF="mailto:jmark4%40home.com"
+ TITLE="[Nel] Something I don't understand about the license agreement.">jmark4@home.com</A><BR>
+ <I>Mon, 19 Feb 2001 18:41:44 -0600</I>
+ <P><UL>
+ <LI> Previous message: <A HREF="000220.html">[Nel] Compiling on Linux....</A></li>
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+<!--beginarticle-->
+<PRE>This is a multi-part message in MIME format.
+
+------=_NextPart_000_0011_01C09AA3.9B7D49C0
+Content-Type: text/plain;
+ charset=&quot;iso-8859-1&quot;
+Content-Transfer-Encoding: quoted-printable
+
+I just want to make sure I understand this right...
+
+I use this source code to build the base of my game...
+I do all sorts of work to make my own game built around this core =
+engine...
+I then try to get people to play the game...
+People get the game (for free, or at least, for the cost of shipping it, =
+but no profit can be made on that...)
+I charge for the monthly service to the game, and make boat loads of =
+money...
+
+But then, because of the way this license reads, someone else can =
+request the entire source code to my game, set up their own game that's =
+exactly like mine, and charge people to use it just like I am doing...=20
+
+So if all of the above is correct... what is the point of me making my =
+game using NeL in the first place? When someone can just steal my =
+entire game (not just the NeL source, but all of the &quot;derivitive works&quot; =
+that are packaged with it as a whole), and run the game service =
+themselves... basically, taking me out of the loop entirely.
+
+If I'm completely off here, I appologise. I'm extremely new to the =
+whole &quot;open source&quot; thing...=20
+
+My main concern is that I have a bunch of gameplay concepts that I want =
+to implement... having nothing to do with graphical quality, or any sort =
+of innovative programming... I have plot, and I have what I consider a =
+&quot;bigger and better plan&quot; than anything UO or EQ or AC have ever done... =
+and this license is basically saying that I have to give all of THAT =
+stuff up if I choose to use NeL as my core code?
+
+*scratches head*=20
+
+------=_NextPart_000_0011_01C09AA3.9B7D49C0
+Content-Type: text/html;
+ charset=&quot;iso-8859-1&quot;
+Content-Transfer-Encoding: quoted-printable
+
+&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0 Transitional//EN&quot;&gt;
+&lt;HTML&gt;&lt;HEAD&gt;
+&lt;META http-equiv=3DContent-Type content=3D&quot;text/html; =
+charset=3Diso-8859-1&quot;&gt;
+&lt;META content=3D&quot;MSHTML 5.50.4522.1801&quot; name=3DGENERATOR&gt;
+&lt;STYLE&gt;&lt;/STYLE&gt;
+&lt;/HEAD&gt;
+&lt;BODY bgColor=3D#ffffff&gt;
+&lt;DIV&gt;&lt;FONT size=3D2&gt;I just want to make sure I understand this=20
+right...&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT size=3D2&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT size=3D2&gt;I use this source code to build the base of my=20
+game...&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT size=3D2&gt;I do all sorts of work to make my own game built =
+around this=20
+core engine...&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT size=3D2&gt;I then try to get people to play the =
+game...&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT size=3D2&gt;People get the game (for free, or at least, for the =
+cost of=20
+shipping it, but no profit can be made on that...)&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT size=3D2&gt;I charge for the monthly service to the game, and =
+make boat=20
+loads of money...&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT size=3D2&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT size=3D2&gt;But then, because of the way this license reads, =
+someone else=20
+can request the entire source code to my game, set up their own game =
+that's=20
+exactly like mine, and charge people to use it just like I am doing...=20
+&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT size=3D2&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT size=3D2&gt;So if all of the above is correct... what is the =
+point of me=20
+making my game using NeL in the first place?&amp;nbsp; When someone can just =
+steal=20
+my entire game (not just the NeL source, but all of the &quot;derivitive =
+works&quot; that=20
+are packaged with it as a whole), and run the game service themselves... =
+
+basically, taking me out of the loop entirely.&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT size=3D2&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT size=3D2&gt;If I'm completely off here, I appologise.&amp;nbsp; I'm =
+extremely=20
+new to the whole &quot;open source&quot; thing... &lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT size=3D2&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT size=3D2&gt;My main concern is that I have a bunch of gameplay =
+concepts=20
+that I want to implement... having nothing to do with graphical quality, =
+or any=20
+sort of innovative programming... I have plot, and I have what I =
+consider a=20
+&quot;bigger and better plan&quot; than anything UO or EQ or AC have ever done... =
+and this=20
+license is basically saying that I have to give all of THAT stuff up if =
+I choose=20
+to use NeL as my core code?&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT size=3D2&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT size=3D2&gt;*scratches head*&amp;nbsp;&lt;/FONT&gt;&lt;/DIV&gt;&lt;/BODY&gt;&lt;/HTML&gt;
+
+------=_NextPart_000_0011_01C09AA3.9B7D49C0--
+
+
+</pre>
+
+
+
+
+
+
+
+
+
+
+
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