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diff --git a/pipermail/nel/2001-February/000216.html b/pipermail/nel/2001-February/000216.html new file mode 100644 index 00000000..600cfbfc --- /dev/null +++ b/pipermail/nel/2001-February/000216.html @@ -0,0 +1,117 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Dynamic load balancing?</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:ngreco%40softhome.net"> + <LINK REL="Previous" HREF="000213.html"> + <LINK REL="Next" HREF="000231.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Dynamic load balancing?</H1> + <B>Nahuel Greco</B> + <A HREF="mailto:ngreco%40softhome.net" + TITLE="[Nel] Dynamic load balancing?">ngreco@softhome.net</A><BR> + <I>Mon, 19 Feb 2001 15:46:01 -0300</I> + <P><UL> + <LI> Previous message: <A HREF="000213.html">[Nel] Dynamic load balancing?</A></li> + <LI> Next message: <A HREF="000231.html">[Nel] Dynamic load balancing?</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#216">[ date ]</a> + <a href="thread.html#216">[ thread ]</a> + <a href="subject.html#216">[ subject ]</a> + <a href="author.html#216">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>On Mon, 19 Feb 2001 17:33:33 +0100 +Vincent Archer <<A HREF="mailto:archer@nevrax.com">archer@nevrax.com</A>> wrote: + +><i> According to Glaze: +</I>><i> > Hello, +</I>><i> > +</I>><i> > I have one "small" question and I hope this is the right place to ask it. I +</I>><i> > was just wonder how (or if) you will solve the question of how to balance +</I>><i> > the workload on the game servers, will you use some kind of dynamic load +</I>><i> > balancing or have you opted for another approach. +</I>><i> +</I>><i> Hmm, I realise I've explained what is dynamic load balancing, but I +</I>><i> haven't answered this question. +</I>><i> +</I>><i> Let's hope we have a good discussion on this :) +</I>><i> +</I>><i> If you look at some of the basics in the... ok in the future design +</I>><i> documents, you see we're working with a kind of ORB approach, with +</I>><i> a naming service, which lets you discuss with specific services. +</I>><i> +</I> +You will use standard CORBA?, wich orb? + + +><i> We're aiming for a functional approach, not the classic EQ/UO/AC +</I>><i> geographical approach. In that classic model, each processus is a +</I>><i> complete copy of the code. It contains everything, from spell effects +</I>><i> to pathfinding to combat code. Each process serves a specific "area", +</I>><i> which is defined by an X/Y/Z box (or, for EQ, a zone ID number, since +</I>><i> each area is strictly separate). +</I>><i> +</I>><i> We're not going to use this approach. Chiefly because static allocation +</I>><i> fails when you put too many objects in the same area (be it because a +</I>><i> guild has decided to hold a meeting of all its 350 members there, or +</I>><i> because we want to have an event with an army of 100 mobs spawning). +</I>><i> And, as I explained somewhere else, dynamic allocation means: +</I>><i> 1) A complete lack of control on what process is doing what, and +</I>><i> 2) A need for a very fast way of finding who is near you and under +</I>><i> which process control +</I>><i> +</I>><i> What we're aiming for is a functional approach. That is, each service +</I>><i> provides specific functions. For example, all items in the game are +</I>><i> handled by a single service. Combat runs on a separate service. +</I>><i> And so on. +</I>><i> +</I> +What are the "functional" parts that you will be planning? + + +How do you plan to send the map to the user, i mean, if you divide the game +in areas, you can say the client to download the map for an area before +enter, but if you dont use the area-divided approach, then, you must send +the sorrounding terraing at each step that the client do? + + +There is no risks of overloading the internal network / get out of sync? + + +><i> I'll let you imagine how this works, and then will further explain as +</I>><i> you try to shoot holes into that design. :) +</I>><i> +</I>><i> +</I> + +---------------------------------------------------------- +Nahuel Greco Web Development - Open Source +<A HREF="http://www.codelarvs.com.ar">http://www.codelarvs.com.ar</A> Game Programming - Research +Freelance coding / sysadmin Networking. The answer is 42. +---------------------------------------------------------- + +</pre> + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000213.html">[Nel] Dynamic load balancing?</A></li> + <LI> Next message: <A HREF="000231.html">[Nel] Dynamic load balancing?</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#216">[ date ]</a> + <a href="thread.html#216">[ thread ]</a> + <a href="subject.html#216">[ subject ]</a> + <a href="author.html#216">[ author ]</a> + </LI> + </UL> +</body></html> |