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diff --git a/pipermail/nel/2001-December/000826.html b/pipermail/nel/2001-December/000826.html new file mode 100644 index 00000000..4a6b5f95 --- /dev/null +++ b/pipermail/nel/2001-December/000826.html @@ -0,0 +1,97 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] peer to peer ? + </TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:nicolas.boulay%40ifrance.com"> + <META NAME="robots" CONTENT="index,nofollow"> + + <LINK REL="Previous" HREF="000823.html"> + <LINK REL="Next" HREF="000834.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] peer to peer ? + </H1> + <B>nicolas.boulay@ifrance.com + </B> + <A HREF="mailto:nicolas.boulay%40ifrance.com" + TITLE="[Nel] peer to peer ?">nicolas.boulay@ifrance.com + </A><BR> + <I>Tue, 18 Dec 2001 12:15:59 GMT</I> + <P><UL> + <LI> Previous message: <A HREF="000823.html">[Nel] open source MMORPG and hacks/cheats question (probablyoff topic) +</A></li> + <LI> Next message: <A HREF="000834.html">[Nel] peer to peer ? +</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#826">[ date ]</a> + <a href="thread.html#826">[ thread ]</a> + <a href="subject.html#826">[ subject ]</a> + <a href="author.html#826">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>--__--__-- + +Message: 3 +From: "Vianney Lecroart" <<A HREF="mailto:lecroart@nevrax.com">lecroart@nevrax.com</A>> +To: <<A HREF="mailto:nel@nevrax.org">nel@nevrax.org</A>> +Subject: Re: [Nel] server architecture (front end, +load balancing, login service, ....) +Date: Mon, 17 Dec 2001 15:22:30 +0100 +charset="iso-8859-1" +Reply-To: <A HREF="mailto:nel@nevrax.org">nel@nevrax.org</A> + +><i> But how clients are balanced between the N front +</I>ends of a shard ? + +For now, the welcome service does a dumb balancement +(try to have the same +player number on each front end). + +>>>><i> Why don't you try to use LVS ? +</I>More generaly do you plan to make direct connection +between client (such peer to peer network, or +distributed computing) ? It could be nice for +reduicing trafic to the server. To havoid cheating, +each client cheeck data as the server does. Maybe it +could be possible to connect people which interract a +lot (in the same area, ...), there is still some +mouvement with server to handle critical ressouces. +So mouvement to the center server are almost reduice +to the minimum. + +Does i smoke too much ? + +nicO + + +______________________________________________________________________________ +ifrance.com, l'email gratuit le plus complet de l'Internet ! +vos emails depuis un navigateur, en POP3, sur Minitel, sur le WAP... +<A HREF="http://www.ifrance.com/_reloc/email.emailif">http://www.ifrance.com/_reloc/email.emailif</A> + + + +</pre> + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000823.html">[Nel] open source MMORPG and hacks/cheats question (probablyoff topic) +</A></li> + <LI> Next message: <A HREF="000834.html">[Nel] peer to peer ? +</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#826">[ date ]</a> + <a href="thread.html#826">[ thread ]</a> + <a href="subject.html#826">[ subject ]</a> + <a href="author.html#826">[ author ]</a> + </LI> + </UL> +</body></html> |