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+ <H1>[Nel] pointers on documentation?</H1>
+ <B>David Mentre</B>
+ <A HREF="mailto:David.Mentre%40irisa.fr"
+ TITLE="[Nel] pointers on documentation?">David.Mentre@irisa.fr</A><BR>
+ <I>29 Nov 2000 12:55:21 +0100</I>
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+<PRE>Hi all,
+
+I've looked very briefly at source code. As I'm newbie to 3D and games
+areas, I've been unable to understand concepts as &quot;Traversers&quot;, or what
+is exactly a Model, a Scene, etc.
+
+Has somebody a good pointer on some basic documentation (URL, book,
+paper) that details those concepts found in 3D and distributed games?
+
+For the nel guys, is there any &quot;Global Architecture Overview&quot; paper
+planned? I know about the white paper, but I would be more interested in
+how you see the architecture in place. For example, it would be nice to
+read a paper describing a typical interaction: &quot;you setup object like
+this, with this server and this client; when game starts, at each time
+step, the client send this info to the server; to model a scene, you
+need at least this and that...&quot;. It needs not to be very precise, but
+fill the gap between the white papers and the source code.
+
+Of course, I would understand that such a paper would not be on top
+priority list. ;)
+
+Maybe when some usable server/client will be released on Linux platform,
+we could write an architecture description paper.
+
+
+d.
+--
+ <A HREF="mailto:David.Mentre@irisa.fr">David.Mentre@irisa.fr</A> -- <A HREF="http://www.irisa.fr/prive/dmentre/">http://www.irisa.fr/prive/dmentre/</A>
+ Opinions expressed here are only mine.
+
+</pre>
+
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