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+ <TITLE> [Nel] What kind of game are you making?</TITLE>
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+ <H1>[Nel] What kind of game are you making?</H1>
+ <B>Vincent Archer</B>
+ <A HREF="mailto:archer%40nevrax.com"
+ TITLE="[Nel] What kind of game are you making?">archer@nevrax.com</A><BR>
+ <I>Thu, 9 Nov 2000 11:16:39 +0100</I>
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+<PRE>According to <A HREF="mailto:david.belius@chello.se">david.belius@chello.se</A>:
+&gt;<i> I found your project on freshmeat and it looks very cool.
+</I>
+Thanks for the attention. And the questions - I'm lazy, and couldn't
+find anything to put in the FAQ yet, so your questions will serve as the
+initial set :)
+
+&gt;<i> You say that you are commercially funded and that the game data does not
+</I>&gt;<i> have to be free even though the code is free.
+</I>&gt;<i> I assume this means you are making a game out of this.
+</I>
+A good assumption. Yes, we are making a game using that platform, or
+we are making that platform for our game, depending on how you look at
+it.
+
+&gt;<i> What kind of game are you making?
+</I>
+We are working on, what else, a MMORPG &quot;whose details are yet to be
+announced (blah blah)&quot;. Due to the marketing plans putting a gun on my
+head, I'm not at a liberty to discuss the game content and so on :(
+
+We're trying to be as general as possible, but the emphasis is definitively
+on multiplayer RPG.
+
+&gt;<i> How long have you been working on NeL?
+</I>
+It depends on how you look at it. We've been in pre-planning stages since
+march 2000; looking at architecture options, development contraints,
+potentials pre-existing bits, interesting algorithms, and so on. The
+real, definitive coding has started in earnest early september, which
+is why NeL is not at the stage where you can see anything right sexy
+on your screen now; we're busy filling in the fundations of the library.
+
+With 9 full-time people on the programming staff, however, you can expect
+things to move rather fast. We do have deadlines, which include having a
+visible game skeleton within the next months, and the game proper going
+beta in late 2001, early 2002.
+
+What else can I say. We do expect to provide some form of game data quickly,
+because we don't expect everyone to suddendly turn into a professional
+3D modeler and artist to fill in, so don't despair yet at lack of game data
+(the data will reside in a separate module than the 'code' CVS module
+ available right now).
+
+Can't say what's the &quot;demo data&quot; will be, except it won't be our true
+game data, will be chilly, and you can expect to meet some non-flying birds
+all over the place :)
+
+--
+Vincent Archer Email: <A HREF="mailto:archer@nevrax.com">archer@nevrax.com</A>
+
+Nevrax France. Off on the yellow brick road we go!
+
+</pre>
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