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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>water_user.cpp</h1><a href="water__user_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 +00028 <font class="preprocessor">#include "<a class="code" href="u__water_8h.html">nel/3d/u_water.h</a>"</font> +00029 <font class="preprocessor">#include "<a class="code" href="water__pool__manager_8h.html">3d/water_pool_manager.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="water__height__map_8h.html">3d/water_height_map.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="water__model_8h.html">3d/water_model.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="water__user_8h.html">3d/water_user.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="driver__user_8h.html">3d/driver_user.h</a>"</font> +00034 +00035 +00036 <font class="keyword">namespace </font>NL3D +00037 { +00038 +00039 <font class="comment">//===========================================================================</font> +<a name="l00040"></a><a class="code" href="classNL3D_1_1UWaterHeightMapManager.html#d0">00040</a> UWaterHeightMap &UWaterHeightMapManager::getWaterHeightMapFromID(uint32 ID) +00041 { +00042 <a class="code" href="water__user_8h.html#a0">NL3D_MEM_WATER</a> +00043 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="namespaceNL3D.html#a480">GetWaterPoolManager</a>().hasPool(ID)); <font class="comment">// unknown pool ID!</font> +00044 <font class="keywordflow">return</font> <a class="code" href="namespaceNL3D.html#a480">GetWaterPoolManager</a>().getPoolByID(ID); +00045 } +00046 +00047 +00048 <font class="comment">//===========================================================================</font> +<a name="l00049"></a><a class="code" href="classNL3D_1_1UWaterHeightMapManager.html#d1">00049</a> <font class="keywordtype">void</font> UWaterHeightMapManager::setBlendFactor(UDriver *drv, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>) +00050 { +00051 <a class="code" href="water__user_8h.html#a0">NL3D_MEM_WATER</a> +00052 <a class="code" href="namespaceNLMISC.html#a215">NLMISC::clamp</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>, 0.f, 1.f); +00053 <a class="code" href="namespaceNL3D.html#a480">GetWaterPoolManager</a>().setBlendFactor(NLMISC::safe_cast<CDriverUser *>(drv)->getDriver(), <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>); +00054 } +00055 +00056 <font class="comment">//===========================================================================</font> +<a name="l00057"></a><a class="code" href="classNL3D_1_1CWaterInstanceUser.html#a1">00057</a> uint32 CWaterInstanceUser::getWaterHeightMapID()<font class="keyword"> const</font> +00058 <font class="keyword"></font>{ +00059 <a class="code" href="water__user_8h.html#a0">NL3D_MEM_WATER</a> +00060 CWaterModel *wm = NLMISC::safe_cast<CWaterModel *>(_Instance); +00061 <font class="keywordflow">return</font> wm->getWaterHeightMapID(); +00062 } +00063 +00064 +00065 <font class="comment">//===========================================================================</font> +<a name="l00066"></a><a class="code" href="classNL3D_1_1CWaterInstanceUser.html#a2">00066</a> <font class="keywordtype">float</font> CWaterInstanceUser::getHeightFactor()<font class="keyword"> const</font> +00067 <font class="keyword"></font>{ +00068 <a class="code" href="water__user_8h.html#a0">NL3D_MEM_WATER</a> +00069 CWaterModel *wm = NLMISC::safe_cast<CWaterModel *>(_Instance); +00070 <font class="keywordflow">return</font> wm->getHeightFactor(); +00071 } +00072 +00073 <font class="comment">//===========================================================================</font> +<a name="l00074"></a><a class="code" href="classNL3D_1_1CWaterInstanceUser.html#a3">00074</a> <font class="keywordtype">float</font> CWaterInstanceUser::getHeight(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &pos) +00075 { +00076 <a class="code" href="water__user_8h.html#a0">NL3D_MEM_WATER</a> +00077 CWaterModel *wm = NLMISC::safe_cast<CWaterModel *>(_Instance); +00078 <font class="keywordflow">return</font> wm->getHeight(pos); +00079 } +00080 +00081 <font class="comment">//===========================================================================</font> +<a name="l00082"></a><a class="code" href="classNL3D_1_1CWaterInstanceUser.html#a4">00082</a> <font class="keywordtype">float</font> CWaterInstanceUser::getAttenuatedHeight(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &pos, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &viewer) +00083 { +00084 <a class="code" href="water__user_8h.html#a0">NL3D_MEM_WATER</a> +00085 CWaterModel *wm = NLMISC::safe_cast<CWaterModel *>(_Instance); +00086 <font class="keywordflow">return</font> wm->getAttenuatedHeight(pos, viewer); +00087 } +00088 +00089 } <font class="comment">// NL3D</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |