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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>water_model.h</h1><a href="water__model_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_WATER_MODEL_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_WATER_MODEL_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="transform__shape_8h.html">3d/transform_shape.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="u__water_8h.html">nel/3d/u_water.h</a>"</font> +00032 +<a name="l00033"></a><a class="code" href="namespaceMISC.html">00033</a> <font class="keyword">namespace </font>MISC +00034 { +00035 <font class="keyword">class </font>CVector; +00036 } +00037 +00038 <font class="keyword">namespace </font>NL3D { +00039 +00040 +00041 <font class="keyword">class </font>CWaterPoolManager; +00042 <font class="keyword">class </font>CWaterShape; +00043 <font class="keyword">class </font>IDriver; +00044 <font class="keyword">class </font>CScene; +00045 +<a name="l00052"></a><a class="code" href="classNL3D_1_1CWaterModel.html">00052</a> <font class="keyword">class </font>CWaterModel : <font class="keyword">public</font> CTransformShape, <font class="keyword">public</font> UWaterInstance +00053 { +00054 <font class="keyword">public</font>: +00056 <a class="code" href="classNL3D_1_1CWaterModel.html#a0">CWaterModel</a>(); +00057 +00058 <font class="comment">// register this model and his observers</font> +00059 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterModel.html#d0">registerBasic</a>(); +<a name="l00060"></a><a class="code" href="classNL3D_1_1CWaterModel.html#d1">00060</a> <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IModel.html#b0">IModel</a> *<a class="code" href="classNL3D_1_1CWaterModel.html#d1">creator</a>() { <font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CWaterModel.html#a0">CWaterModel</a>; } +00061 +00062 <font class="comment">// get default tracks</font> +00063 <font class="keyword">virtual</font> ITrack* <a class="code" href="classNL3D_1_1CWaterModel.html#a1">getDefaultTrack</a> (<a class="code" href="types__nl_8h.html#a13">uint</a> valueId); +00064 +00066 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="classNL3D_1_1CWaterModel.html#a2">getWaterHeightMapID</a>() <font class="keyword">const</font>; +00067 +00069 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterModel.html#a3">getHeightFactor</a>() <font class="keyword">const</font>; +00070 +00072 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterModel.html#a4">getHeight</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &pos); +00073 +00075 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterModel.html#a5">getAttenuatedHeight</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &pos, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &viewer); +00076 <font class="keyword">protected</font>: +<a name="l00077"></a><a class="code" href="classNL3D_1_1CWaterModel.html#l0">00077</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CWaterModel.html#l0">CWaterRenderObs</a>; +<a name="l00078"></a><a class="code" href="classNL3D_1_1CWaterModel.html#l1">00078</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CWaterModel.html#l1">CWaterShape</a>; +<a name="l00079"></a><a class="code" href="classNL3D_1_1CWaterModel.html#n0">00079</a> CScene *<a class="code" href="classNL3D_1_1CWaterModel.html#n0">_Scene</a>; +00080 +00081 }; +00082 +00083 <font class="comment">//=====================================================================================================================</font> +00084 +00085 +<a name="l00086"></a><a class="code" href="classNL3D_1_1CWaterRenderObs.html">00086</a> <font class="keyword">class </font>CWaterRenderObs : <font class="keyword">public</font> CTransformShapeRenderObs +00087 { +00088 <font class="keyword">public</font>: +00089 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterRenderObs.html#a0">traverse</a>(<a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *caller); +<a name="l00090"></a><a class="code" href="classNL3D_1_1CWaterRenderObs.html#d0">00090</a> <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *<a class="code" href="classNL3D_1_1CWaterRenderObs.html#d0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> CWaterRenderObs;} +00091 <font class="keyword">private</font>: +00092 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterRenderObs.html#c0">setupMaterialNVertexShader</a>(IDriver *drv, CWaterShape *shape, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &obsPos, <font class="keywordtype">bool</font> above, <font class="keywordtype">float</font> maxDist, <font class="keywordtype">float</font> zHeight); +00094 <font class="comment">//void setAttenuationFactor(IDriver *drv, bool reversed, const NLMISC::CVector &obsPos, const NLMISC::CVector &cameraJ, float farDist);</font> +00095 <font class="comment">// disable attenuation with distance</font> +00096 <font class="comment">//void disableAttenuation(IDriver *drv);</font> +00097 }; +00098 +00099 +00100 <font class="comment">//=====================================================================================================================</font> +00101 +<a name="l00103"></a><a class="code" href="classNL3D_1_1CWaveMakerModel.html">00103</a> <font class="keyword">class </font>CWaveMakerModel : <font class="keyword">public</font> CTransformShape +00104 { +00105 <font class="keyword">public</font>: +00106 +00107 <a class="code" href="classNL3D_1_1CWaveMakerModel.html#a0">CWaveMakerModel</a>(); +00108 +00109 <font class="comment">// register this model and his observers</font> +00110 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaveMakerModel.html#d0">registerBasic</a>(); +00111 +<a name="l00112"></a><a class="code" href="classNL3D_1_1CWaveMakerModel.html#d1">00112</a> <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IModel.html#b0">IModel</a> *<a class="code" href="classNL3D_1_1CWaveMakerModel.html#d1">creator</a>() { <font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CWaveMakerModel.html#a0">CWaveMakerModel</a>; } +00113 +00114 <font class="comment">// get default tracks</font> +00115 <font class="keyword">virtual</font> ITrack* <a class="code" href="classNL3D_1_1CWaveMakerModel.html#a1">getDefaultTrack</a> (<a class="code" href="types__nl_8h.html#a13">uint</a> valueId); +00116 +00117 <font class="keyword">protected</font>: +00118 +<a name="l00119"></a><a class="code" href="classNL3D_1_1CWaveMakerModel.html#l0">00119</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CWaveMakerModel.html#l0">CWaveMakerDetailObs</a>; +<a name="l00120"></a><a class="code" href="classNL3D_1_1CWaveMakerModel.html#l1">00120</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CWaveMakerModel.html#l1">CWaveMakerShape</a>; +<a name="l00121"></a><a class="code" href="classNL3D_1_1CWaveMakerModel.html#n0">00121</a> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CWaveMakerModel.html#n0">_Time</a>; +<a name="l00122"></a><a class="code" href="classNL3D_1_1CWaveMakerModel.html#n1">00122</a> CScene *<a class="code" href="classNL3D_1_1CWaveMakerModel.html#n1">_Scene</a>; +00123 }; +00124 +00125 <font class="comment">//=====================================================================================================================</font> +<a name="l00126"></a><a class="code" href="classNL3D_1_1CWaveMakerDetailObs.html">00126</a> <font class="keyword">class </font>CWaveMakerDetailObs : <font class="keyword">public</font> CTransformAnimDetailObs +00127 { +00128 <font class="keyword">public</font>: +00129 +00134 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaveMakerDetailObs.html#a0">traverse</a>(<a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *caller); +00135 <font class="keyword">public</font>: +<a name="l00136"></a><a class="code" href="classNL3D_1_1CWaveMakerDetailObs.html#d0">00136</a> <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *<a class="code" href="classNL3D_1_1CWaveMakerDetailObs.html#d0">creator</a>() { <font class="keywordflow">return</font> <font class="keyword">new</font> CWaveMakerDetailObs; } +00137 }; +00138 +00139 +00140 +00141 } <font class="comment">// NL3D</font> +00142 +00143 +00144 <font class="preprocessor">#endif // NL_WATER_MODEL_H</font> +00145 <font class="preprocessor"></font> +00146 <font class="comment">/* End of water_model.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |