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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>vertex_buffer.h</h1><a href="vertex__buffer_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_VERTEX_BUFFER_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_VERTEX_BUFFER_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="rgba_8h.html">nel/misc/rgba.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="vector_8h.html">nel/misc/vector.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="vectord_8h.html">nel/misc/vectord.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font>
+00035 <font class="preprocessor">#include "<a class="code" href="uv_8h.html">nel/misc/uv.h</a>"</font>
+00036 <font class="preprocessor">#include &lt;vector&gt;</font>
+00037 <font class="preprocessor">#include &lt;list&gt;</font>
+00038
+00039 <font class="keyword">namespace </font>NLMISC
+00040 {
+00041 <font class="keyword">class </font>CUV;
+00042 }
+00043
+00044
+00045 <font class="keyword">namespace </font>NL3D
+00046 {
+00047
+00048 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a>;
+00049 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a>;
+00050 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>;
+00051 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>;
+00052 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CVectorD.html">NLMISC::CVectorD</a>;
+00053 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a>;
+00054
+00055
+00056 <font class="keyword">class </font>IDriver;
+00057
+00058 <font class="comment">// --------------------------------------------------</font>
+00059
+00060
+00061 <font class="comment">// List typedef.</font>
+00062 <font class="keyword">class </font>IVBDrvInfos;
+00063 <font class="keyword">typedef</font> <a class="code" href="classstd_1_1list.html">std::list&lt;IVBDrvInfos*&gt;</a> <a class="code" href="namespaceNL3D.html#a294">TVBDrvInfoPtrList</a>;
+00064 <font class="keyword">typedef</font> TVBDrvInfoPtrList::iterator <a class="code" href="namespaceNL3D.html#a295">ItVBDrvInfoPtrList</a>;
+00065
+00066
+00067 <font class="comment">// *** IMPORTANT ********************</font>
+00068 <font class="comment">// *** IF YOU MODIFY THE STRUCTURE OF THIS CLASS, PLEASE INCREMENT IDriver::InterfaceVersion TO INVALIDATE OLD DRIVER DLL</font>
+00069 <font class="comment">// **********************************</font>
+<a name="l00070"></a><a class="code" href="classNL3D_1_1IVBDrvInfos.html">00070</a> <font class="keyword">class </font>IVBDrvInfos : <font class="keyword">public</font> CRefCount
+00071 {
+00072 <font class="keyword">private</font>:
+<a name="l00073"></a><a class="code" href="classNL3D_1_1IVBDrvInfos.html#o0">00073</a> IDriver *<a class="code" href="classNL3D_1_1IVBDrvInfos.html#o0">_Driver</a>;
+<a name="l00074"></a><a class="code" href="classNL3D_1_1IVBDrvInfos.html#o1">00074</a> <a class="code" href="namespaceNL3D.html#a295">ItVBDrvInfoPtrList</a> <a class="code" href="classNL3D_1_1IVBDrvInfos.html#o1">_DriverIterator</a>;
+00075
+00076 <font class="keyword">public</font>:
+<a name="l00077"></a><a class="code" href="classNL3D_1_1IVBDrvInfos.html#a0">00077</a> <a class="code" href="classNL3D_1_1IVBDrvInfos.html#a0">IVBDrvInfos</a>(IDriver *drv, <a class="code" href="namespaceNL3D.html#a295">ItVBDrvInfoPtrList</a> it) {<a class="code" href="classNL3D_1_1IVBDrvInfos.html#o0">_Driver</a>= drv; <a class="code" href="classNL3D_1_1IVBDrvInfos.html#o1">_DriverIterator</a>= it;}
+00078 <font class="comment">// The virtual dtor is important.</font>
+00079 <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1IVBDrvInfos.html#a1">~IVBDrvInfos</a>();
+00080 };
+00081
+00082
+00083 <font class="comment">// ***************************************************************************</font>
+<a name="l00087"></a><a class="code" href="structNL3D_1_1CPaletteSkin.html">00087</a> <font class="comment"></font><font class="keyword">struct </font>CPaletteSkin
+00088 {
+<a name="l00089"></a><a class="code" href="structNL3D_1_1CPaletteSkin.html#m0">00089</a> uint8 <a class="code" href="structNL3D_1_1CPaletteSkin.html#m0">MatrixId</a>[4];
+00090
+00091 <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CPaletteSkin.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
+00092 };
+00093
+00094 <font class="comment">// ***************************************************************************</font>
+00095
+00100 <font class="comment">/* *** IMPORTANT ********************</font>
+00101 <font class="comment"> * *** IF YOU MODIFY THE STRUCTURE OF THIS CLASS, PLEASE INCREMENT IDriver::InterfaceVersion TO INVALIDATE OLD DRIVER DLL</font>
+00102 <font class="comment"> * **********************************</font>
+00103 <font class="comment"> */</font>
+00104 <font class="comment">// All these flags are similar to DX8</font>
+<a name="l00105"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html">00105</a> <font class="keyword">class </font>CVertexBuffer : <font class="keyword">public</font> CRefCount
+00106 {
+00107 <font class="keyword">public</font>:
+00108
+<a name="l00112"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">00112</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a>
+00113 {
+00114 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s0">Position</a> =0,
+00115 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s1">Normal</a> =1,
+00116 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a> =2,
+00117 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s3">TexCoord1</a> =3,
+00118 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s4">TexCoord2</a> =4,
+00119 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s5">TexCoord3</a> =5,
+00120 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s6">TexCoord4</a> =6,
+00121 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s7">TexCoord5</a> =7,
+00122 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s8">TexCoord6</a> =8,
+00123 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s9">TexCoord7</a> =9,
+00124 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s10">PrimaryColor</a> =10,
+00125 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s11">SecondaryColor</a> =11,
+00126 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a> =12,
+00127 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s13">PaletteSkin</a> =13,
+00128 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s14">Fog</a> =14,
+00129 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s15">Empty</a> =15,
+00130 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a> =16
+00131 };
+00132
+00136 <font class="keyword">enum</font>
+00137 {
+00138 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s52s17">FirstTexCoordValue</a> = <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>,
+00139 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s52s18">LastTexCoordValue</a> = <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s9">TexCoord7</a>,
+00140 };
+00141
+00145 <font class="keyword">enum</font>
+00146 {
+00147 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s19">PositionFlag</a> = 1&lt;&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s0">Position</a>,
+00148 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s20">NormalFlag</a> = 1&lt;&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s1">Normal</a>,
+00149 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s21">TexCoord0Flag</a> = 1&lt;&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>,
+00150 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s22">TexCoord1Flag</a> = 1&lt;&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s3">TexCoord1</a>,
+00151 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s23">TexCoord2Flag</a> = 1&lt;&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s4">TexCoord2</a>,
+00152 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s24">TexCoord3Flag</a> = 1&lt;&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s5">TexCoord3</a>,
+00153 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s25">TexCoord4Flag</a> = 1&lt;&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s6">TexCoord4</a>,
+00154 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s26">TexCoord5Flag</a> = 1&lt;&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s7">TexCoord5</a>,
+00155 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s27">TexCoord6Flag</a> = 1&lt;&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s8">TexCoord6</a>,
+00156 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s28">TexCoord7Flag</a> = 1&lt;&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s9">TexCoord7</a>,
+00157 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s29">PrimaryColorFlag</a> = 1&lt;&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s10">PrimaryColor</a>,
+00158 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s30">SecondaryColorFlag</a> = 1&lt;&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s11">SecondaryColor</a>,
+00159 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s31">WeightFlag</a> = 1&lt;&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a>,
+00160 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s32">PaletteSkinFlag</a> = (1&lt;&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s13">PaletteSkin</a>)|(1&lt;&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a>),
+00161 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s33">FogFlag</a> = 1&lt;&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s14">Fog</a>,
+00162 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s34">EmptyFlag</a> = 1&lt;&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s15">Empty</a>,
+00163 };
+00164
+00165
+00166
+<a name="l00170"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#s54">00170</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54">TType</a>
+00171 {
+00172 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s35">Double1</a>=0,
+00173 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s36">Float1</a>,
+00174 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s37">Short1</a>,
+00175 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s38">Double2</a>,
+00176 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>,
+00177 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s40">Short2</a>,
+00178 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s41">Double3</a>,
+00179 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>,
+00180 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s43">Short3</a>,
+00181 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s44">Double4</a>,
+00182 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>,
+00183 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s46">Short4</a>,
+00184 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s47">UChar4</a>,
+00185 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s48">NumType</a>
+00186 };
+00187
+00191 <font class="keyword">enum</font>
+00192 {
+00193 <font class="comment">// Max count of texture coordinates</font>
+00194 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s55s49">MaxStage</a> = 8,
+00195
+00196 <font class="comment">// Max count of skinning weight</font>
+00197 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s55s50">MaxWeight</a> = 4,
+00198 };
+00199
+00203 <font class="keyword">static</font> <font class="keyword">const</font> uint <a class="code" href="classNL3D_1_1CVertexBuffer.html#p0">SizeType</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s48">NumType</a>];
+00204
+00208 <font class="keyword">static</font> <font class="keyword">const</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54">TType</a> <a class="code" href="classNL3D_1_1CVertexBuffer.html#p1">DefaultValueType</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>];
+00209
+00213 <font class="keyword">static</font> <font class="keyword">const</font> uint <a class="code" href="classNL3D_1_1CVertexBuffer.html#p2">NumComponentsType</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s48">NumType</a>];
+00214
+00215 <font class="keyword">private</font>:
+00216
+00220 <font class="keyword">enum</font>
+00221 {
+00223 <a class="code" href="classNL3D_1_1CVertexBuffer.html#u3u0">TouchedVertexFormat</a> = 1,
+00224
+00226 <a class="code" href="classNL3D_1_1CVertexBuffer.html#u3u1">TouchedNumVertices</a> = 2,
+00227
+00229 <a class="code" href="classNL3D_1_1CVertexBuffer.html#u3u2">TouchedAll</a> = 0xFFFF
+00230 };
+00231
+00232 <font class="comment">// Type of data stored in each value</font>
+<a name="l00233"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">00233</a> uint8 <a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>]; <font class="comment">// Offset 0 : aligned</font>
+<a name="l00234"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#o1">00234</a> uint8 <a class="code" href="classNL3D_1_1CVertexBuffer.html#o1">_Pad</a>; <font class="comment">// Offset 13 : aligned</font>
+00235
+00236 <font class="comment">// Size of the vertex (sum of the size of each value</font>
+<a name="l00237"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">00237</a> uint16 <a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>; <font class="comment">// Offset 14 : aligned</font>
+00238
+00239 <font class="comment">// Flags: bit #n is 1 if the value #n is used</font>
+<a name="l00240"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">00240</a> uint16 <a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a>; <font class="comment">// Offset 16 : aligned</font>
+00241
+00242 <font class="comment">// Internal flags</font>
+<a name="l00243"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#o4">00243</a> uint16 <a class="code" href="classNL3D_1_1CVertexBuffer.html#o4">_InternalFlags</a>; <font class="comment">// Offset 18 : aligned</font>
+00244
+00245 <font class="comment">// Vertex count in the buffer</font>
+<a name="l00246"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#o5">00246</a> uint32 <a class="code" href="classNL3D_1_1CVertexBuffer.html#o5">_NbVerts</a>; <font class="comment">// Offset 20 : aligned</font>
+00247
+00248 <font class="comment">// Capacity of the buffer</font>
+<a name="l00249"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#o6">00249</a> uint32 <a class="code" href="classNL3D_1_1CVertexBuffer.html#o6">_Capacity</a>;
+00250
+00251 <font class="comment">// Vertex array</font>
+<a name="l00252"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">00252</a> std::vector&lt;uint8&gt; <a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>;
+00253
+00254 <font class="comment">// Offset of each value</font>
+<a name="l00255"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">00255</a> uint16 <a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>];
+00256
+00257 <font class="keyword">public</font>:
+00258 <font class="comment">// \name Private. For Driver only.</font>
+00259 <font class="comment">// @{</font>
+<a name="l00260"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z898_2">00260</a> CRefPtr&lt;IVBDrvInfos&gt; <a class="code" href="classNL3D_1_1CVertexBuffer.html#z898_2">DrvInfos</a>;
+<a name="l00261"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z898_0">00261</a> uint <a class="code" href="classNL3D_1_1CVertexBuffer.html#z898_0">getTouchFlags</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#o4">_InternalFlags</a>&amp;<a class="code" href="classNL3D_1_1CVertexBuffer.html#u3u2">TouchedAll</a>; }
+<a name="l00262"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z898_1">00262</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z898_1">resetTouchFlags</a>() {<a class="code" href="classNL3D_1_1CVertexBuffer.html#o4">_InternalFlags</a> &amp;= ~<a class="code" href="classNL3D_1_1CVertexBuffer.html#u3u2">TouchedAll</a>;}
+00263 <font class="comment">// @}</font>
+00264
+00265 <font class="keyword">public</font>:
+00266
+00270 <a class="code" href="classNL3D_1_1CVertexBuffer.html#a0">CVertexBuffer</a>(<font class="keywordtype">void</font>);
+00271
+00276 <a class="code" href="classNL3D_1_1CVertexBuffer.html#a0">CVertexBuffer</a>(<font class="keyword">const</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#a0">CVertexBuffer</a> &amp;vb);
+00277
+00281 <a class="code" href="classNL3D_1_1CVertexBuffer.html#a2">~CVertexBuffer</a>(<font class="keywordtype">void</font>);
+00282
+00287 <a class="code" href="classNL3D_1_1CVertexBuffer.html#a0">CVertexBuffer</a> &amp;<a class="code" href="classNL3D_1_1CVertexBuffer.html#a3">operator=</a>(<font class="keyword">const</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#a0">CVertexBuffer</a> &amp;vb);
+00288
+00293 <font class="comment">// @{</font>
+00294
+00304 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_0">setVertexFormat</a> (uint32 Flags);
+00305
+<a name="l00315"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_1">00315</a> uint16 <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_1">getVertexFormat</a> (<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font>(_Flags); };
+00316
+00317
+00319 uint <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_2">getNumTexCoordUsed</a>() <font class="keyword">const</font>;
+00320
+00321 <font class="comment">// It is an error (assert) to set a vertex component if not setuped in setVertexFormat().</font>
+00322 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_3">setVertexCoord</a>(uint idx, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>);
+00323 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_3">setVertexCoord</a>(uint idx, <font class="keyword">const</font> CVector &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>);
+00324 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_5">setNormalCoord</a>(uint idx, <font class="keyword">const</font> CVector &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>);
+00325 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_6">setTexCoord</a>(uint idx, uint8 stage, <font class="keywordtype">float</font> u, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>);
+00326 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_6">setTexCoord</a>(uint idx, uint8 stage, <font class="keyword">const</font> CUV &amp;uv);
+00327 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_8">setColor</a>(uint idx, CRGBA rgba);
+00328 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_9">setSpecular</a>(uint idx, CRGBA rgba);
+00329 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_10">setWeight</a>(uint idx, uint8 wgt, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>);
+00330 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_11">setPaletteSkin</a>(uint idx, CPaletteSkin ps);
+00331
+00332 <font class="comment">// It is an error (assert) to query a vertex offset of a vertex component not setuped in setVertexFormat().</font>
+00333 <font class="comment">// NB: The Vertex offset is always 0.</font>
+<a name="l00334"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_12">00334</a> sint <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_12">getNormalOff</a>()<font class="keyword"> const </font>{<a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> &amp; <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s20">NormalFlag</a>); <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s1">Normal</a>];}
+<a name="l00335"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_13">00335</a> sint <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_13">getTexCoordOff</a>(uint8 stage=0)<font class="keyword"> const </font>{<a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> &amp; (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s21">TexCoord0Flag</a>&lt;&lt;stage)); <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>+stage]; }
+<a name="l00336"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_14">00336</a> sint <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_14">getColorOff</a>()<font class="keyword"> const </font>{<a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> &amp; <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s29">PrimaryColorFlag</a>); <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s10">PrimaryColor</a>];}
+<a name="l00337"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_15">00337</a> sint <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_15">getSpecularOff</a>()<font class="keyword"> const </font>{<a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> &amp; <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s30">SecondaryColorFlag</a>); <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s11">SecondaryColor</a>];}
+<a name="l00339"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_16">00339</a> sint <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_16">getWeightOff</a>(sint wgt)<font class="keyword"> const </font>{<a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> &amp; <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s31">WeightFlag</a>); <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a>]+(wgt*<font class="keyword">sizeof</font>(float));}
+<a name="l00340"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_17">00340</a> sint <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_17">getPaletteSkinOff</a>()<font class="keyword"> const </font>{<a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> &amp; <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s13">PaletteSkin</a>); <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s13">PaletteSkin</a>];}
+00341
+00351 <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_18">getVertexCoordPointer</a>(uint idx=0);
+00352 <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_19">getNormalCoordPointer</a>(uint idx=0);
+00353 <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_20">getTexCoordPointer</a>(uint idx=0, uint8 stage=0);
+00354 <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_21">getColorPointer</a>(uint idx=0);
+00355 <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_22">getSpecularPointer</a>(uint idx=0);
+00356 <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_23">getWeightPointer</a>(uint idx=0, uint8 wgt=0);
+00357 <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_24">getPaletteSkinPointer</a>(uint idx=0);
+00358
+00359 <font class="keyword">const</font> <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_18">getVertexCoordPointer</a>(uint idx=0) <font class="keyword">const</font> ;
+00360 <font class="keyword">const</font> <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_19">getNormalCoordPointer</a>(uint idx=0) <font class="keyword">const</font> ;
+00361 <font class="keyword">const</font> <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_20">getTexCoordPointer</a>(uint idx=0, uint8 stage=0) <font class="keyword">const</font> ;
+00362 <font class="keyword">const</font> <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_21">getColorPointer</a>(uint idx=0) <font class="keyword">const</font> ;
+00363 <font class="keyword">const</font> <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_22">getSpecularPointer</a>(uint idx=0) <font class="keyword">const</font> ;
+00364 <font class="keyword">const</font> <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_23">getWeightPointer</a>(uint idx=0, uint8 wgt=0) <font class="keyword">const</font> ;
+00365 <font class="keyword">const</font> <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_24">getPaletteSkinPointer</a>(uint idx=0) <font class="keyword">const</font> ;
+00366 <font class="comment">// @}</font>
+00367
+00373 <font class="comment">// @{</font>
+00374
+00381 <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_22">getValueIdByNumberEx</a> (uint valueNumber);
+00382
+00387 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_0">clearValueEx</a> ();
+00388
+00395 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_1">addValueEx</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54">TType</a> <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>);
+00396
+00398 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_2">hasValueEx</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId) <font class="keyword">const</font>;
+00399
+00403 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_3">initEx</a> ();
+00404
+00408 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_4">setValueDouble1Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>);
+00409 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_5">setValueDouble2Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>);
+00410 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_6">setValueDouble3Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>);
+00411 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_6">setValueDouble3Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, <font class="keyword">const</font> CVectorD&amp; vector);
+00412 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_8">setValueDouble4Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>);
+00413 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_9">setValueFloat1Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>);
+00414 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_10">setValueFloat2Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>);
+00415 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_11">setValueFloat3Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>);
+00416 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_11">setValueFloat3Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, <font class="keyword">const</font> CVector&amp; vector);
+00417 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_13">setValueFloat4Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>);
+00418 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_14">setValueShort1Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>);
+00419 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_15">setValueShort2Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>);
+00420 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_16">setValueShort3Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>);
+00421 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_17">setValueShort4Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>);
+00422 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_18">setValueUChar4Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, CRGBA rgba);
+00423
+<a name="l00427"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_19">00427</a> <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_19">getValueEx</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx=0) { <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> &amp; (1&lt;&lt;valueId)); <font class="keywordflow">return</font> (<font class="keywordtype">void</font>*)((&amp;(*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>.begin()))+idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>+<a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_21">getValueOffEx</a> (valueId)); }
+00428
+<a name="l00432"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_20">00432</a> <font class="keyword">const</font> <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_19">getValueEx</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx=0)<font class="keyword"> const </font>{ <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> &amp; (1&lt;&lt;valueId)); <font class="keywordflow">return</font> (<font class="keywordtype">void</font>*)((&amp;(*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>.begin()))+idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>+<a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_21">getValueOffEx</a> (valueId)); };
+00433
+<a name="l00437"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_21">00437</a> sint <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_21">getValueOffEx</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId)<font class="keyword"> const </font>{ <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> &amp; (1&lt;&lt;valueId)); <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId]; };
+00438
+00439 <font class="comment">// @}</font>
+00440
+00444 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#a4">setNumVertices</a>(uint32 n);
+00445
+<a name="l00449"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#a5">00449</a> uint32 <a class="code" href="classNL3D_1_1CVertexBuffer.html#a5">getNumVertices</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font>(_NbVerts); }
+00450
+00454 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#a6">deleteAllVertices</a>();
+00455
+00459 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#a7">reserve</a>(uint32 nVerts);
+00460
+<a name="l00464"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#a8">00464</a> uint32 <a class="code" href="classNL3D_1_1CVertexBuffer.html#a8">capacity</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#o6">_Capacity</a>; }
+00465
+<a name="l00469"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#a9">00469</a> uint16 <a class="code" href="classNL3D_1_1CVertexBuffer.html#a9">getVertexSize</a> (<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font>(_VertexSize); }
+00470
+<a name="l00474"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#a10">00474</a> <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54">TType</a> <a class="code" href="classNL3D_1_1CVertexBuffer.html#a10">getValueType</a> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)<font class="keyword"> const </font>{ <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>); <font class="keywordflow">return</font>((TType)<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>]); }
+00475
+<a name="l00479"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#a11">00479</a> <font class="keyword">const</font> uint8 *<a class="code" href="classNL3D_1_1CVertexBuffer.html#a11">getValueTypePointer</a> ()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>; }
+00480
+00484 uint8 <a class="code" href="classNL3D_1_1CVertexBuffer.html#a12">getNumWeight</a> () <font class="keyword">const</font>;
+00485
+00486 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#a13">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
+00487
+00488
+00490 <font class="comment">// @{</font>
+00492 <font class="comment"> void serialHeader(NLMISC::IStream &amp;f);</font>
+00496 <font class="comment"></font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z901_1">serialSubset</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f, uint vertexStart, uint vertexEnd);
+00497 <font class="comment">// @}</font>
+00498
+00499
+00500 <font class="keyword">private</font>:
+00502 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#c0">serialOldV1Minus</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f, sint ver);
+00503
+00505 uint16 <a class="code" href="classNL3D_1_1CVertexBuffer.html#c1">remapV2Flags</a> (uint32 oldFlags, uint&amp; weightCount);
+00506 };
+00507
+00508
+00510 <font class="comment">// implementation of inline methods //</font>
+00512 <font class="comment">// --------------------------------------------------</font>
+00513
+<a name="l00514"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_3">00514</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setVertexCoord(uint idx, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>)
+00515 {
+00516 <font class="keywordtype">float</font>* ptr;
+00517
+00518 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> &amp; <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s19">PositionFlag</a>);
+00519 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s0">Position</a>]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>);
+00520
+00521 ptr=(<font class="keywordtype">float</font>*)(&amp;<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
+00522 *ptr=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>;
+00523 ptr++;
+00524 *ptr=<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>;
+00525 ptr++;
+00526 *ptr=<a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>;
+00527 }
+00528
+00529 <font class="comment">// --------------------------------------------------</font>
+00530
+<a name="l00531"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_4">00531</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setVertexCoord(uint idx, <font class="keyword">const</font> CVector &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>)
+00532 {
+00533 uint8* ptr;
+00534
+00535 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> &amp; <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s19">PositionFlag</a>);
+00536 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s0">Position</a>]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>);
+00537
+00538 ptr=&amp;<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>];
+00539 memcpy(ptr, &amp;(<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x), 3*<font class="keyword">sizeof</font>(<font class="keywordtype">float</font>));
+00540 }
+00541
+00542 <font class="comment">// --------------------------------------------------</font>
+00543
+<a name="l00544"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_5">00544</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setNormalCoord(uint idx, <font class="keyword">const</font> CVector &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>)
+00545 {
+00546 uint8* ptr;
+00547
+00548 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> &amp; <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s20">NormalFlag</a>);
+00549 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s1">Normal</a>]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>);
+00550
+00551 ptr=&amp;<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>];
+00552 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s1">Normal</a>];
+00553 memcpy(ptr, &amp;(<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x), 3*<font class="keyword">sizeof</font>(<font class="keywordtype">float</font>));
+00554 }
+00555
+00556 <font class="comment">// --------------------------------------------------</font>
+00557
+<a name="l00558"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_8">00558</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setColor(uint idx, CRGBA rgba)
+00559 {
+00560 uint8* ptr;
+00561 CRGBA *pCol;
+00562
+00563 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> &amp; <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s29">PrimaryColorFlag</a>);
+00564 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s10">PrimaryColor</a>]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s47">UChar4</a>);
+00565
+00566 ptr=(uint8*)(&amp;<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
+00567 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s10">PrimaryColor</a>];
+00568 pCol= (CRGBA*)ptr;
+00569 *pCol= rgba;
+00570 }
+00571
+00572 <font class="comment">// --------------------------------------------------</font>
+00573
+<a name="l00574"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_9">00574</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setSpecular(uint idx, CRGBA rgba)
+00575 {
+00576 uint8* ptr;
+00577 CRGBA *pCol;
+00578
+00579 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> &amp; <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s30">SecondaryColorFlag</a>);
+00580 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s11">SecondaryColor</a>]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s47">UChar4</a>);
+00581
+00582 ptr=(uint8*)(&amp;<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
+00583 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s11">SecondaryColor</a>];
+00584 pCol= (CRGBA*)ptr;
+00585 *pCol= rgba;
+00586 }
+00587
+00588 <font class="comment">// --------------------------------------------------</font>
+00589
+<a name="l00590"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_6">00590</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setTexCoord(uint idx, uint8 stage, <font class="keywordtype">float</font> u, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>)
+00591 {
+00592 uint8* ptr;
+00593 <font class="keywordtype">float</font>* ptrf;
+00594
+00595 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s55s49">MaxStage</a>);
+00596 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> &amp; (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s21">TexCoord0Flag</a>&lt;&lt;stage));
+00597 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>+stage]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>);
+00598
+00599 ptr=(uint8*)(&amp;<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
+00600 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>+stage];
+00601 ptrf=(<font class="keywordtype">float</font>*)ptr;
+00602 *ptrf=u;
+00603 ptrf++;
+00604 *ptrf=<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>;
+00605 }
+00606
+00607 <font class="comment">// --------------------------------------------------</font>
+00608
+<a name="l00609"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_7">00609</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setTexCoord(uint idx, uint8 stage, <font class="keyword">const</font> CUV &amp;uv)
+00610 {
+00611 uint8* ptr;
+00612 CUV* ptruv;
+00613
+00614 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s55s49">MaxStage</a>);
+00615 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> &amp; (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s21">TexCoord0Flag</a>&lt;&lt;stage));
+00616 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>+stage]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>);
+00617
+00618 ptr=(uint8*)(&amp;<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
+00619 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>+stage];
+00620 ptruv=(CUV*)ptr;
+00621 *ptruv=uv;
+00622 }
+00623
+00624
+00625 <font class="comment">// --------------------------------------------------</font>
+00626
+<a name="l00627"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_10">00627</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setWeight(uint idx, uint8 wgt, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>)
+00628 {
+00629 uint8* ptr;
+00630 <font class="keywordtype">float</font>* ptrf;
+00631
+00632 <a class="code" href="debug_8h.html#a6">nlassert</a>(wgt&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s55s50">MaxWeight</a>);
+00633 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> &amp; (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s31">WeightFlag</a>));
+00634
+00635 ptr=(uint8*)(&amp;<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
+00636 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a>]+<font class="keyword">sizeof</font>(float)*wgt;
+00637 ptrf=(<font class="keywordtype">float</font>*)ptr;
+00638 *ptrf=<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>;
+00639 }
+00640
+00641 <font class="comment">// --------------------------------------------------</font>
+00642
+<a name="l00643"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_11">00643</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setPaletteSkin(uint idx, CPaletteSkin ps)
+00644 {
+00645 uint8* ptr;
+00646 CPaletteSkin *pPalSkin;
+00647
+00648 <a class="code" href="debug_8h.html#a6">nlassert</a> ( (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> &amp; <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s32">PaletteSkinFlag</a>) == CVertexBuffer::PaletteSkinFlag);
+00649 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s13">PaletteSkin</a>]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s47">UChar4</a>);
+00650
+00651 ptr=(uint8*)(&amp;<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
+00652 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s13">PaletteSkin</a>];
+00653 pPalSkin= (CPaletteSkin*)ptr;
+00654 *pPalSkin= ps;
+00655 }
+00656
+00657 <font class="comment">// --------------------------------------------------</font>
+00658
+<a name="l00659"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_4">00659</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueDouble1Ex (TValue valueId, uint idx, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)
+00660 {
+00661 uint8* ptr;
+00662 <font class="keywordtype">double</font>* ptrd;
+00663
+00664 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>);
+00665 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> &amp; (1&lt;&lt;(uint)valueId));
+00666 <a class="code" href="debug_8h.html#a6">nlassert</a>((<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s44">Double4</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s41">Double3</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s38">Double2</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s35">Double1</a>));
+00667
+00668 ptr=(uint8*)(&amp;<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
+00669 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId];
+00670 ptrd=(<font class="keywordtype">double</font>*)ptr;
+00671 *ptrd=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>;
+00672 }
+00673
+00674 <font class="comment">// --------------------------------------------------</font>
+00675
+<a name="l00676"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_5">00676</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueDouble2Ex (TValue valueId, uint idx, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>)
+00677 {
+00678 uint8* ptr;
+00679 <font class="keywordtype">double</font>* ptrd;
+00680
+00681 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>);
+00682 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> &amp; (1&lt;&lt;(uint)valueId));
+00683 <a class="code" href="debug_8h.html#a6">nlassert</a>((<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s44">Double4</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s41">Double3</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s38">Double2</a>));
+00684
+00685 ptr=(uint8*)(&amp;<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
+00686 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId];
+00687 ptrd=(<font class="keywordtype">double</font>*)ptr;
+00688 ptrd[0]=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>;
+00689 ptrd[1]=<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>;
+00690 }
+00691
+00692 <font class="comment">// --------------------------------------------------</font>
+00693
+<a name="l00694"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_6">00694</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueDouble3Ex (TValue valueId, uint idx, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>)
+00695 {
+00696 uint8* ptr;
+00697 <font class="keywordtype">double</font>* ptrd;
+00698
+00699 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>);
+00700 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> &amp; (1&lt;&lt;(uint)valueId));
+00701 <a class="code" href="debug_8h.html#a6">nlassert</a>((<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s44">Double4</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s41">Double3</a>));
+00702
+00703 ptr=(uint8*)(&amp;<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
+00704 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId];
+00705 ptrd=(<font class="keywordtype">double</font>*)ptr;
+00706 ptrd[0]=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>;
+00707 ptrd[1]=<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>;
+00708 ptrd[2]=<a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>;
+00709 }
+00710
+00711 <font class="comment">// --------------------------------------------------</font>
+00712
+<a name="l00713"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_7">00713</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueDouble3Ex (TValue valueId, uint idx, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVectorD.html">NLMISC::CVectorD</a>&amp; vector)
+00714 {
+00715 uint8* ptr;
+00716 <font class="keywordtype">double</font>* ptrd;
+00717
+00718 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>);
+00719 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> &amp; (1&lt;&lt;(uint)valueId));
+00720 <a class="code" href="debug_8h.html#a6">nlassert</a>((<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s44">Double4</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s41">Double3</a>));
+00721
+00722 ptr=(uint8*)(&amp;<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
+00723 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId];
+00724 ptrd=(<font class="keywordtype">double</font>*)ptr;
+00725 memcpy (ptrd, &amp;vector, <font class="keyword">sizeof</font>(<font class="keywordtype">double</font>)*3);
+00726 }
+00727
+00728 <font class="comment">// --------------------------------------------------</font>
+00729
+<a name="l00730"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_8">00730</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueDouble4Ex (TValue valueId, uint idx, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>)
+00731 {
+00732 uint8* ptr;
+00733 <font class="keywordtype">double</font>* ptrd;
+00734
+00735 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>);
+00736 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> &amp; (1&lt;&lt;(uint)valueId));
+00737 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s44">Double4</a>);
+00738
+00739 ptr=(uint8*)(&amp;<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
+00740 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId];
+00741 ptrd=(<font class="keywordtype">double</font>*)ptr;
+00742 ptrd[0]=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>;
+00743 ptrd[1]=<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>;
+00744 ptrd[2]=<a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>;
+00745 ptrd[3]=<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>;
+00746 }
+00747
+00748 <font class="comment">// --------------------------------------------------</font>
+00749
+<a name="l00750"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_9">00750</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueFloat1Ex (TValue valueId, uint idx, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)
+00751 {
+00752 uint8* ptr;
+00753 <font class="keywordtype">float</font>* ptrf;
+00754
+00755 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>);
+00756 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> &amp; (1&lt;&lt;(uint)valueId));
+00757 <a class="code" href="debug_8h.html#a6">nlassert</a>((<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s36">Float1</a>));
+00758
+00759 ptr=(uint8*)(&amp;<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
+00760 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId];
+00761 ptrf=(<font class="keywordtype">float</font>*)ptr;
+00762 *ptrf=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>;
+00763 }
+00764
+00765 <font class="comment">// --------------------------------------------------</font>
+00766
+<a name="l00767"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_10">00767</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueFloat2Ex (TValue valueId, uint idx, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>)
+00768 {
+00769 uint8* ptr;
+00770 <font class="keywordtype">float</font>* ptrf;
+00771
+00772 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>);
+00773 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> &amp; (1&lt;&lt;(uint)valueId));
+00774 <a class="code" href="debug_8h.html#a6">nlassert</a>((<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>));
+00775
+00776 ptr=(uint8*)(&amp;<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
+00777 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId];
+00778 ptrf=(<font class="keywordtype">float</font>*)ptr;
+00779 ptrf[0]=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>;
+00780 ptrf[1]=<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>;
+00781 }
+00782
+00783 <font class="comment">// --------------------------------------------------</font>
+00784
+<a name="l00785"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_11">00785</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueFloat3Ex (TValue valueId, uint idx, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>)
+00786 {
+00787 uint8* ptr;
+00788 <font class="keywordtype">float</font>* ptrf;
+00789
+00790 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>);
+00791 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> &amp; (1&lt;&lt;(uint)valueId));
+00792 <a class="code" href="debug_8h.html#a6">nlassert</a>((<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>));
+00793
+00794 ptr=(uint8*)(&amp;<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
+00795 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId];
+00796 ptrf=(<font class="keywordtype">float</font>*)ptr;
+00797 ptrf[0]=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>;
+00798 ptrf[1]=<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>;
+00799 ptrf[2]=<a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>;
+00800 }
+00801
+00802 <font class="comment">// --------------------------------------------------</font>
+00803
+<a name="l00804"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_12">00804</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueFloat3Ex (TValue valueId, uint idx, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; vector)
+00805 {
+00806 uint8* ptr;
+00807 <font class="keywordtype">float</font>* ptrf;
+00808
+00809 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>);
+00810 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> &amp; (1&lt;&lt;(uint)valueId));
+00811 <a class="code" href="debug_8h.html#a6">nlassert</a>((<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>));
+00812
+00813 ptr=(uint8*)(&amp;<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
+00814 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId];
+00815 ptrf=(<font class="keywordtype">float</font>*)ptr;
+00816 memcpy (ptrf, &amp;vector, <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>)*3);
+00817 }
+00818
+00819 <font class="comment">// --------------------------------------------------</font>
+00820
+<a name="l00821"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_13">00821</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueFloat4Ex (TValue valueId, uint idx, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>)
+00822 {
+00823 uint8* ptr;
+00824 <font class="keywordtype">float</font>* ptrf;
+00825
+00826 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>);
+00827 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> &amp; (1&lt;&lt;(uint)valueId));
+00828 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>);
+00829
+00830 ptr=(uint8*)(&amp;<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
+00831 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId];
+00832 ptrf=(<font class="keywordtype">float</font>*)ptr;
+00833 ptrf[0]=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>;
+00834 ptrf[1]=<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>;
+00835 ptrf[2]=<a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>;
+00836 ptrf[3]=<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>;
+00837 }
+00838
+00839 <font class="comment">// --------------------------------------------------</font>
+00840
+<a name="l00841"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_14">00841</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueShort1Ex (TValue valueId, uint idx, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)
+00842 {
+00843 uint8* ptr;
+00844 uint16* ptri;
+00845
+00846 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>);
+00847 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> &amp; (1&lt;&lt;(uint)valueId));
+00848 <a class="code" href="debug_8h.html#a6">nlassert</a>((<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s46">Short4</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s43">Short3</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s40">Short2</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s37">Short1</a>));
+00849
+00850 ptr=(uint8*)(&amp;<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
+00851 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId];
+00852 ptri=(uint16*)ptr;
+00853 *ptri=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>;
+00854 }
+00855
+00856 <font class="comment">// --------------------------------------------------</font>
+00857
+<a name="l00858"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_15">00858</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueShort2Ex (TValue valueId, uint idx, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>)
+00859 {
+00860 uint8* ptr;
+00861 uint16* ptri;
+00862
+00863 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>);
+00864 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> &amp; (1&lt;&lt;(uint)valueId));
+00865 <a class="code" href="debug_8h.html#a6">nlassert</a>((<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s46">Short4</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s43">Short3</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s40">Short2</a>));
+00866
+00867 ptr=(uint8*)(&amp;<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
+00868 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId];
+00869 ptri=(uint16*)ptr;
+00870 ptri[0]=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>;
+00871 ptri[1]=<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>;
+00872 }
+00873
+00874 <font class="comment">// --------------------------------------------------</font>
+00875
+<a name="l00876"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_16">00876</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueShort3Ex (TValue valueId, uint idx, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>)
+00877 {
+00878 uint8* ptr;
+00879 uint16* ptri;
+00880
+00881 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>);
+00882 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> &amp; (1&lt;&lt;(uint)valueId));
+00883 <a class="code" href="debug_8h.html#a6">nlassert</a>((<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s46">Short4</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s43">Short3</a>));
+00884
+00885 ptr=(uint8*)(&amp;<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
+00886 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId];
+00887 ptri=(uint16*)ptr;
+00888 ptri[0]=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>;
+00889 ptri[1]=<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>;
+00890 ptri[2]=<a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>;
+00891 }
+00892
+00893 <font class="comment">// --------------------------------------------------</font>
+00894
+<a name="l00895"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_17">00895</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueShort4Ex (TValue valueId, uint idx, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>)
+00896 {
+00897 uint8* ptr;
+00898 uint16* ptri;
+00899
+00900 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>);
+00901 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> &amp; (1&lt;&lt;(uint)valueId));
+00902 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s46">Short4</a>);
+00903
+00904 ptr=(uint8*)(&amp;<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
+00905 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId];
+00906 ptri=(uint16*)ptr;
+00907 ptri[0]=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>;
+00908 ptri[1]=<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>;
+00909 ptri[2]=<a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>;
+00910 ptri[3]=<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>;
+00911 }
+00912
+00913 <font class="comment">// --------------------------------------------------</font>
+00914
+<a name="l00915"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_18">00915</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueUChar4Ex (TValue valueId, uint idx, CRGBA rgba)
+00916 {
+00917 uint8* ptr;
+00918 CRGBA* ptrr;
+00919
+00920 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId&lt;<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>);
+00921 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> &amp; (1&lt;&lt;(uint)valueId));
+00922 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s47">UChar4</a>);
+00923
+00924 ptr=(uint8*)(&amp;<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
+00925 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId];
+00926 ptrr=(CRGBA*)ptr;
+00927 *ptrr=rgba;
+00928 }
+00929
+00930 <font class="comment">// --------------------------------------------------</font>
+00931
+00932 } <font class="comment">// NL3D</font>
+00933
+00934
+00935 <font class="preprocessor">#endif // NL_VERTEX_BUFFER_H</font>
+00936 <font class="preprocessor"></font>
+00937 <font class="comment">/* End of vertex_buffer.h */</font>
+</pre></div>
+
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