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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>vegetable_manager.h</h1><a href="vegetable__manager_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_VEGETABLE_MANAGER_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_VEGETABLE_MANAGER_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="matrix_8h.html">nel/misc/matrix.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="rgba_8h.html">nel/misc/rgba.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="block__memory_8h.html">nel/misc/block_memory.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="vector__2f_8h.html">nel/misc/vector_2f.h</a>"</font> +00034 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font> +00035 <font class="preprocessor">#include "<a class="code" href="vegetable__clip__block_8h.html">3d/vegetable_clip_block.h</a>"</font> +00036 <font class="preprocessor">#include "<a class="code" href="vegetable__sort__block_8h.html">3d/vegetable_sort_block.h</a>"</font> +00037 <font class="preprocessor">#include "<a class="code" href="vegetable__instance__group_8h.html">3d/vegetable_instance_group.h</a>"</font> +00038 <font class="preprocessor">#include "<a class="code" href="vegetable__shape_8h.html">3d/vegetable_shape.h</a>"</font> +00039 <font class="preprocessor">#include "<a class="code" href="vegetablevb__allocator_8h.html">3d/vegetablevb_allocator.h</a>"</font> +00040 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font> +00041 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font> +00042 <font class="preprocessor">#include "<a class="code" href="vegetable__uv8_8h.html">3d/vegetable_uv8.h</a>"</font> +00043 +00044 +00045 <font class="keyword">namespace </font>NL3D +00046 { +00047 +00048 +00049 <font class="keyword">class </font>CVegetableBlendLayerModel; +00050 <font class="keyword">class </font>CScene; +00051 <font class="keyword">class </font>CVegetableLightEx; +00052 +00053 +00054 <font class="comment">// ***************************************************************************</font> +00055 <font class="comment">// By default there is 20 layers.</font> +<a name="l00056"></a><a class="code" href="vegetable__manager_8h.html#a0">00056</a> <font class="preprocessor">#define NL3D_VEGETABLE_DEFAULT_NUM_BLEND_LAYER 20</font> +00057 <font class="preprocessor"></font><font class="comment">// default distance is 60 meters.</font> +<a name="l00058"></a><a class="code" href="vegetable__manager_8h.html#a1">00058</a> <font class="preprocessor">#define NL3D_VEGETABLE_DEFAULT_DIST_MAX 60.f</font> +00059 <font class="preprocessor"></font> +00060 +00061 <font class="comment">// ***************************************************************************</font> +<a name="l00075"></a><a class="code" href="classNL3D_1_1CVegetableManager.html">00075</a> <font class="comment"></font><font class="keyword">class </font>CVegetableManager +00076 { +00077 <font class="keyword">public</font>: +<a name="l00079"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#s4">00079</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#s4">TVegetableWater</a> { <a class="code" href="classNL3D_1_1CVegetableManager.html#s4s0">AboveWater</a> = 0, <a class="code" href="classNL3D_1_1CVegetableManager.html#s4s1">UnderWater</a>, <a class="code" href="classNL3D_1_1CVegetableManager.html#s4s2">IntersectWater</a>, <a class="code" href="classNL3D_1_1CVegetableManager.html#s4s3">VegetInfoLast</a> }; +00080 +00081 <font class="keyword">public</font>: +00082 +00089 <a class="code" href="classNL3D_1_1CVegetableManager.html#a0">CVegetableManager</a>(uint maxVertexVbHardUnlit, uint maxVertexVbHardLighted, +00090 uint nbBlendLayers= <a class="code" href="vegetable__manager_8h.html#a0">NL3D_VEGETABLE_DEFAULT_NUM_BLEND_LAYER</a>, +00091 <font class="keywordtype">float</font> blendLayerDistMax= <a class="code" href="vegetable__manager_8h.html#a1">NL3D_VEGETABLE_DEFAULT_DIST_MAX</a>); +00092 <a class="code" href="classNL3D_1_1CVegetableManager.html#a1">~CVegetableManager</a>(); +00093 +00097 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#a2">createVegetableBlendLayersModels</a>(CScene *scene); +00098 +00099 +00101 <font class="comment">// @{</font> +00102 +00104 CVegetableShape *<a class="code" href="classNL3D_1_1CVegetableManager.html#z881_0">getVegetableShape</a>(<font class="keyword">const</font> std::string &shape); +00105 +00106 <font class="comment">// @}</font> +00107 +00108 +00110 <font class="comment">// @{</font> +00111 +00113 CVegetableClipBlock *<a class="code" href="classNL3D_1_1CVegetableManager.html#z882_0">createClipBlock</a>(); +00115 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z882_1">deleteClipBlock</a>(CVegetableClipBlock *clipBlock); +00116 +00124 CVegetableSortBlock *<a class="code" href="classNL3D_1_1CVegetableManager.html#z882_2">createSortBlock</a>(CVegetableClipBlock *clipBlock, <font class="keyword">const</font> CVector &center, <font class="keywordtype">float</font> radius); +00126 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z882_3">deleteSortBlock</a>(CVegetableSortBlock *sortBlock); +00127 +00131 CVegetableInstanceGroup *<a class="code" href="classNL3D_1_1CVegetableManager.html#z882_4">createIg</a>(CVegetableSortBlock *sortBlock); +00136 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z882_5">deleteIg</a>(CVegetableInstanceGroup *ig); +00137 +00138 <font class="comment">// @}</font> +00139 +00140 +00142 +00159 <font class="comment">// @{</font> +00160 +00166 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z883_0">reserveIgAddInstances</a>(CVegetableInstanceGroupReserve &vegetIgReserve, CVegetableShape *shape, <a class="code" href="classNL3D_1_1CVegetableManager.html#s4">TVegetableWater</a> vegetWaterState, uint numInstances); +00171 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z883_1">reserveIgCompile</a>(CVegetableInstanceGroup *ig, <font class="keyword">const</font> CVegetableInstanceGroupReserve &vegetIgReserve); +00172 +00173 +00187 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z883_2">addInstance</a>(CVegetableInstanceGroup *ig, +00188 CVegetableShape *shape, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &mat, +00189 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBAF.html">NLMISC::CRGBAF</a> &ambientColor, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBAF.html">NLMISC::CRGBAF</a> &diffuseColor, +00190 <font class="keywordtype">float</font> bendFactor, <font class="keywordtype">float</font> bendPhase, <font class="keywordtype">float</font> bendFreqFactor, <font class="keywordtype">float</font> blendDistMax, +00191 <a class="code" href="classNL3D_1_1CVegetableManager.html#s4">TVegetableWater</a> vegetWaterState, CVegetableUV8 dlmUV); +00192 +00193 <font class="comment">// @}</font> +00194 +00195 +00197 <font class="comment">// @{</font> +00198 +00200 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z884_0">updateDriver</a>(IDriver *driver); +00201 +00203 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z884_1">loadTexture</a>(<font class="keyword">const</font> std::string &texName); +00205 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z884_1">loadTexture</a>(ITexture *itex); +00207 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z884_3">setDirectionalLight</a>(<font class="keyword">const</font> CRGBA &ambient, <font class="keyword">const</font> CRGBA &diffuse, <font class="keyword">const</font> CVector &light); +00208 +00213 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z884_4">lockBuffers</a>(); +00215 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z884_5">unlockBuffers</a>(); +00216 +00221 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z884_6">render</a>(<font class="keyword">const</font> CVector &viewCenter, <font class="keyword">const</font> CVector &frontVector, <font class="keyword">const</font> std::vector<CPlane> &pyramid, +00222 ITexture *textureDLM, IDriver *driver); +00223 +00224 <font class="comment">// @}</font> +00225 +00226 +00228 <font class="comment">// @{</font> +00229 +00239 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z885_0">setWind</a>(<font class="keyword">const</font> CVector &windDir, <font class="keywordtype">float</font> windFreq, <font class="keywordtype">float</font> windPower, <font class="keywordtype">float</font> windBendMin); +00240 +00243 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z885_1">setTime</a>(<font class="keywordtype">double</font> time); +00244 +00245 <font class="comment">// @}</font> +00246 +00247 +00249 <font class="comment">// @{</font> +00250 +00254 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z886_0">setUpdateLightingTime</a>(<font class="keywordtype">double</font> time); +00255 +00259 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z886_1">updateLighting</a>(); +00260 +00265 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z886_2">setUpdateLightingFrequency</a>(<font class="keywordtype">float</font> freq); +00266 +00270 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z886_3">updateLightingAll</a>(); +00271 +00272 <font class="comment">// @}</font> +00273 +00274 +00276 <font class="comment">// @{</font> +00277 +00279 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z887_0">resetNumVegetableFaceRendered</a>(); +00281 uint <a class="code" href="classNL3D_1_1CVegetableManager.html#z887_1">getNumVegetableFaceRendered</a>() <font class="keyword">const</font>; +00282 +00283 <font class="comment">// @}</font> +00284 +00285 <font class="comment">// *********************</font> +00286 <font class="keyword">private</font>: +<a name="l00287"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#l0">00287</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CVegetableManager.html#l0">CVegetableBlendLayerModel</a>; +00288 +<a name="l00289"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#o0">00289</a> <a class="code" href="classNLMISC_1_1CBlockMemory.html">NLMISC::CBlockMemory<CVegetableClipBlock></a> <a class="code" href="classNL3D_1_1CVegetableManager.html#o0">_ClipBlockMemory</a>; +<a name="l00290"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#o1">00290</a> <a class="code" href="classNLMISC_1_1CBlockMemory.html">NLMISC::CBlockMemory<CVegetableSortBlock></a> <a class="code" href="classNL3D_1_1CVegetableManager.html#o1">_SortBlockMemory</a>; +<a name="l00291"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#o2">00291</a> <a class="code" href="classNLMISC_1_1CBlockMemory.html">NLMISC::CBlockMemory<CVegetableInstanceGroup></a> <a class="code" href="classNL3D_1_1CVegetableManager.html#o2">_InstanceGroupMemory</a>; +00292 +00293 <font class="comment">// List of ClipBlock not empty. tested for clipping</font> +<a name="l00294"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#o3">00294</a> CTessList<CVegetableClipBlock> <a class="code" href="classNL3D_1_1CVegetableManager.html#o3">_ClipBlockList</a>; +00295 <font class="comment">// List of ClipBlock created, with no Ig, so not tested for clipping</font> +<a name="l00296"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#o4">00296</a> CTessList<CVegetableClipBlock> <a class="code" href="classNL3D_1_1CVegetableManager.html#o4">_EmptyClipBlockList</a>; +00297 +00298 +00299 <font class="comment">// Vegetable Shape map.</font> +<a name="l00300"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#u0">00300</a> <font class="keyword">typedef</font> std::map<std::string, CVegetableShape> <a class="code" href="classNL3D_1_1CVegetableManager.html#u0">TShapeMap</a>; +<a name="l00301"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#u1">00301</a> <font class="keyword">typedef</font> TShapeMap::iterator <a class="code" href="classNL3D_1_1CVegetableManager.html#u1">ItShapeMap</a>; +<a name="l00302"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#o5">00302</a> <a class="code" href="classNL3D_1_1CVegetableManager.html#u0">TShapeMap</a> <a class="code" href="classNL3D_1_1CVegetableManager.html#o5">_ShapeMap</a>; +00303 +00304 +00305 <font class="comment">// Vertex Buffers for display. One allocator for Lighted and Unlit mode.</font> +<a name="l00306"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#o6">00306</a> CVegetableVBAllocator <a class="code" href="classNL3D_1_1CVegetableManager.html#o6">_VBHardAllocator</a>[CVegetableVBAllocator::VBTypeCount]; +00307 <font class="comment">// The same, but no VBHard.</font> +<a name="l00308"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#o7">00308</a> CVegetableVBAllocator <a class="code" href="classNL3D_1_1CVegetableManager.html#o7">_VBSoftAllocator</a>[CVegetableVBAllocator::VBTypeCount]; +00309 <font class="comment">// Vertex Program. One VertexProgram for each rdrPass</font> +<a name="l00310"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#o8">00310</a> CVertexProgram *<a class="code" href="classNL3D_1_1CVegetableManager.html#o8">_VertexProgram</a>[<a class="code" href="vegetable__def_8h.html#a0">NL3D_VEGETABLE_NRDRPASS</a>]; +00311 +00312 +00313 <font class="comment">// Material. Usefull for texture and alphaTest</font> +<a name="l00314"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#o9">00314</a> CMaterial <a class="code" href="classNL3D_1_1CVegetableManager.html#o9">_VegetableMaterial</a>; +00315 <font class="comment">// Norm</font> +<a name="l00316"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#o10">00316</a> CVector <a class="code" href="classNL3D_1_1CVegetableManager.html#o10">_DirectionalLight</a>; +<a name="l00317"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#o11">00317</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1CVegetableManager.html#o11">_GlobalAmbient</a>; +<a name="l00318"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#o12">00318</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1CVegetableManager.html#o12">_GlobalDiffuse</a>; +00319 +00320 +<a name="l00322"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#o13">00322</a> uint <a class="code" href="classNL3D_1_1CVegetableManager.html#o13">_NumVegetableFaceRendered</a>; +00323 +00324 +00325 <font class="comment">// return true if the ith rdrPass is 2Sided.</font> +00326 <font class="keyword">static</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#f0">doubleSidedRdrPass</a>(uint rdrPass); +00327 +00328 +00330 uint <a class="code" href="classNL3D_1_1CVegetableManager.html#c0">getRdrPassInfoForShape</a>(CVegetableShape *shape, <a class="code" href="classNL3D_1_1CVegetableManager.html#s4">TVegetableWater</a> vegetWaterState, +00331 <font class="keywordtype">bool</font> &instanceLighted, <font class="keywordtype">bool</font> &instanceDoubleSided, <font class="keywordtype">bool</font> &instanceZSort, +00332 <font class="keywordtype">bool</font> &destLighted, <font class="keywordtype">bool</font> &precomputeLighting); +00333 +00334 +00336 CVegetableVBAllocator &<a class="code" href="classNL3D_1_1CVegetableManager.html#c1">getVBAllocatorForRdrPassAndVBHardMode</a>(uint rdrPass, uint vbHardMode); +00337 +00338 +00340 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#c2">initVertexProgram</a>(uint vpType); +00341 +00342 +00344 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#c3">setupVertexProgramConstants</a>(IDriver *driver); +00345 +00346 +00350 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#c4">swapIgRdrPassHardMode</a>(CVegetableInstanceGroup *, uint rdrPass); +00351 +00352 +00354 <font class="comment">// @{</font> +<a name="l00355"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z888_0">00355</a> CVector <a class="code" href="classNL3D_1_1CVegetableManager.html#z888_0">_WindDirection</a>; +<a name="l00356"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z888_1">00356</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z888_1">_WindFrequency</a>; +<a name="l00357"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z888_2">00357</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z888_2">_WindPower</a>; +<a name="l00358"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z888_3">00358</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z888_3">_WindBendMin</a>; +00359 <font class="comment">// nb: used for wind animation </font> +<a name="l00360"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z888_4">00360</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z888_4">_Time</a>; +<a name="l00361"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z888_5">00361</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z888_5">_WindPrecRenderTime</a>; +00362 <font class="comment">// updated at each render().</font> +<a name="l00363"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z888_6">00363</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z888_6">_WindAnimTime</a>; +00364 +00365 <font class="comment">// Constant LUT.</font> +<a name="l00366"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z888_7">00366</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z888_7">_CosTable</a>[<a class="code" href="vegetable__def_8h.html#a6">NL3D_VEGETABLE_VP_LUT_SIZE</a>]; +00367 <font class="comment">// computed at each render().</font> +<a name="l00368"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z888_8">00368</a> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> <a class="code" href="classNL3D_1_1CVegetableManager.html#z888_8">_WindTable</a>[<a class="code" href="vegetable__def_8h.html#a6">NL3D_VEGETABLE_VP_LUT_SIZE</a>]; +<a name="l00369"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z888_9">00369</a> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> <a class="code" href="classNL3D_1_1CVegetableManager.html#z888_9">_WindDeltaTable</a>[<a class="code" href="vegetable__def_8h.html#a6">NL3D_VEGETABLE_VP_LUT_SIZE</a>]; +00370 +00371 +00372 <font class="comment">// @}</font> +00373 +00374 +00376 <font class="comment">// @{</font> +00377 +<a name="l00378"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z889_0">00378</a> CVector <a class="code" href="classNL3D_1_1CVegetableManager.html#z889_0">_AngleAxis</a>; +<a name="l00379"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z889_1">00379</a> CVector <a class="code" href="classNL3D_1_1CVegetableManager.html#z889_1">_ViewCenter</a>; +<a name="l00380"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z889_2">00380</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z889_2">_BkupFog</a>; +00381 <font class="comment">// NB: the manager matrix may not be Identity, for ZBuffer precision reason.</font> +<a name="l00382"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z889_3">00382</a> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> <a class="code" href="classNL3D_1_1CVegetableManager.html#z889_3">_ManagerMatrix</a>; +00383 +00384 <font class="comment">// @}</font> +00385 +00386 +00388 <font class="comment">// @{</font> +00389 +00390 +<a name="l00392"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z890_2">00392</a> uint <a class="code" href="classNL3D_1_1CVegetableManager.html#z890_2">_NumZSortBlendLayers</a>; +<a name="l00393"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z890_3">00393</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z890_3">_ZSortLayerDistMax</a>; +<a name="l00394"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z890_4">00394</a> CScene *<a class="code" href="classNL3D_1_1CVegetableManager.html#z890_4">_ZSortScene</a>; +<a name="l00395"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z890_5">00395</a> std::vector<CVegetableBlendLayerModel*> <a class="code" href="classNL3D_1_1CVegetableManager.html#z890_5">_ZSortModelLayers</a>; +00396 <font class="comment">// The same but under water</font> +<a name="l00397"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z890_6">00397</a> std::vector<CVegetableBlendLayerModel*> <a class="code" href="classNL3D_1_1CVegetableManager.html#z890_6">_ZSortModelLayersUW</a>; +00398 +00399 +00401 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z890_0">setupRenderStateForBlendLayerModel</a>(IDriver *driver); +00402 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z890_1">exitRenderStateForBlendLayerModel</a>(IDriver *driver); +00403 +00404 <font class="comment">// @}</font> +00405 +00406 +00408 +00411 <font class="comment">// @{</font> +00412 +00413 <font class="comment">// Last update time.</font> +<a name="l00414"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z891_3">00414</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z891_3">_ULPrecTime</a>; +<a name="l00415"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z891_4">00415</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z891_4">_ULPrecTimeInit</a>; +<a name="l00416"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z891_5">00416</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z891_5">_ULTime</a>; +00417 +<a name="l00419"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z891_6">00419</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z891_6">_ULFrequency</a>; +<a name="l00421"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z891_7">00421</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z891_7">_ULNVerticesToUpdate</a>; +<a name="l00423"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z891_8">00423</a> uint <a class="code" href="classNL3D_1_1CVegetableManager.html#z891_8">_ULNTotalVertices</a>; +<a name="l00425"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z891_9">00425</a> CVegetableInstanceGroup *<a class="code" href="classNL3D_1_1CVegetableManager.html#z891_9">_ULRootIg</a>; +<a name="l00427"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z891_10">00427</a> uint <a class="code" href="classNL3D_1_1CVegetableManager.html#z891_10">_ULCurrentIgRdrPass</a>; +<a name="l00428"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z891_11">00428</a> uint <a class="code" href="classNL3D_1_1CVegetableManager.html#z891_11">_ULCurrentIgInstance</a>; +00429 +00431 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z891_0">doUpdateLighting</a>(); +00432 +00436 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z891_1">updateLightingIGPart</a>(); +00437 +00438 +00442 uint <a class="code" href="classNL3D_1_1CVegetableManager.html#z891_2">updateInstanceLighting</a>(CVegetableInstanceGroup *ig, uint rdrPassId, uint instanceId); +00443 +00444 +00445 <font class="comment">// @}</font> +00446 +00447 <font class="comment">// last driver setupped with a call to update driver</font> +<a name="l00448"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#o14">00448</a> <a class="code" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr<IDriver></a> <a class="code" href="classNL3D_1_1CVegetableManager.html#o14">_LastDriver</a>; +00449 +00450 +00451 }; +00452 +00453 +00454 } <font class="comment">// NL3D</font> +00455 +00456 +00457 <font class="preprocessor">#endif // NL_VEGETABLE_MANAGER_H</font> +00458 <font class="preprocessor"></font> +00459 <font class="comment">/* End of vegetable_manager.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |