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+<hr><h1>texture_mem.cpp</h1><a href="texture__mem_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="texture__mem_8h.html">3d/texture_mem.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="mem__stream_8h.html">nel/misc/mem_stream.h</a>"</font>
+00030
+00031 <font class="preprocessor">#include &lt;memory&gt;</font>
+00032
+00033
+00034 <font class="keyword">namespace </font>NL3D
+00035 {
+00036
+00037
+00038 <font class="comment">/*==================================================================*\</font>
+00039 <font class="comment"> CTEXTUREMEM</font>
+00040 <font class="comment">\*==================================================================*/</font>
+00041
+00042 <font class="comment">/*------------------------------------------------------------------*\</font>
+00043 <font class="comment"> doGenerate()</font>
+00044 <font class="comment">\*------------------------------------------------------------------*/</font>
+<a name="l00045"></a><a class="code" href="classNL3D_1_1CTextureMem.html#a7">00045</a> <font class="keywordtype">void</font> CTextureMem::doGenerate()
+00046 {
+00047 <font class="keywordflow">if</font> (_Data)
+00048 {
+00049 <font class="keywordflow">if</font> (_IsFile)
+00050 {
+00051 <a class="code" href="classNLMISC_1_1CMemStream.html">NLMISC::CMemStream</a> m (<font class="keyword">true</font>);
+00052 m.<a class="code" href="classNLMISC_1_1CMemStream.html#a13">fill</a> (<a class="code" href="classNL3D_1_1CTextureMem.html#o0">_Data</a>, <a class="code" href="classNL3D_1_1CTextureMem.html#o1">_Length</a>);
+00053 <a class="code" href="classNLMISC_1_1CBitmap.html#a2">load</a> (m);
+00054 }
+00055 <font class="keywordflow">else</font>
+00056 {
+00057 <a class="code" href="classNLMISC_1_1CBitmap.html#a15">resize</a>(<a class="code" href="classNL3D_1_1CTextureMem.html#o7">_TexWidth</a>, <a class="code" href="classNL3D_1_1CTextureMem.html#o8">_TexHeight</a>, <a class="code" href="classNL3D_1_1CTextureMem.html#o6">_TexType</a>);
+00058 ::memcpy(&amp;<a class="code" href="classNLMISC_1_1CBitmap.html#z277_0">getPixels</a>(0)[0], <a class="code" href="classNL3D_1_1CTextureMem.html#o0">_Data</a>, <a class="code" href="classNL3D_1_1CTextureMem.html#o1">_Length</a>);
+00059 <a class="code" href="classNLMISC_1_1CBitmap.html#a11">buildMipMaps</a>();
+00060 }
+00061 }
+00062 <font class="keywordflow">else</font>
+00063 {
+00064 <a class="code" href="classNLMISC_1_1CBitmap.html#a3">makeDummy</a>();
+00065 }
+00066 }
+00067
+00068
+00069 <font class="keyword">static</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="namespaceNL3D.html#a466">WhitePix</a>(255, 255, 255, 255); <font class="comment">// the texture datas ... :)</font>
+00070
+<a name="l00072"></a><a class="code" href="classNL3D_1_1CTextureMem.html#d0">00072</a> ITexture *CTextureMem::Create1x1WhiteTex()
+00073 {
+00074 std::auto_ptr&lt;CTextureMem&gt; tex(<font class="keyword">new</font> <a class="code" href="classNL3D_1_1CTextureMem.html#a0">CTextureMem</a>((uint8 *) &amp;WhitePix,
+00075 <font class="keyword">sizeof</font>(WhitePix),
+00076 <font class="keyword">false</font>, <font class="comment">/* dont delete */</font>
+00077 <font class="keyword">false</font>, <font class="comment">/* not a file */</font>
+00078 1, 1)
+00079 );
+00080 tex-&gt;setShareName(<font class="stringliteral">"#WhitePix1x1"</font>);
+00081 <font class="keywordflow">return</font> tex.release();
+00082 }
+00083
+<a name="l00085"></a><a class="code" href="classNL3D_1_1CTextureMem.html#a12">00085</a> <font class="keywordtype">void</font> CTextureMem::setAllowDegradation(<font class="keywordtype">bool</font> allow)
+00086 {
+00087 <a class="code" href="classNL3D_1_1CTextureMem.html#o4">_AllowDegradation</a>= allow;
+00088 }
+00089
+00090
+00091 } <font class="comment">// NL3D</font>
+</pre></div>
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