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+<hr><h1>texture_dlm.cpp</h1><a href="texture__dlm_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="texture__dlm_8h.html">3d/texture_dlm.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="fast__mem_8h.html">nel/misc/fast_mem.h</a>"</font>
+00031
+00032
+00033 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
+00034 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
+00035
+00036
+00037 <font class="keyword">namespace </font>NL3D
+00038 {
+00039
+00040
+00041 <font class="comment">// ***************************************************************************</font>
+<a name="l00042"></a><a class="code" href="classNL3D_1_1CTextureDLM.html#a0">00042</a> CTextureDLM::CTextureDLM(uint <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>)
+00043 {
+00044 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>&gt;=<a class="code" href="texture__dlm_8h.html#a0">NL_DLM_BLOCK_SIZE</a>);
+00045 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>&gt;=<a class="code" href="texture__dlm_8h.html#a0">NL_DLM_BLOCK_SIZE</a>);
+00046 <a class="code" href="debug_8h.html#a6">nlassert</a>(NLMISC::isPowerOf2(<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>));
+00047 <a class="code" href="debug_8h.html#a6">nlassert</a>(NLMISC::isPowerOf2(<a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>));
+00048
+00049 <font class="comment">// verify there is sufficient blocks.</font>
+00050 <a class="code" href="classNL3D_1_1CTextureDLM.html#o0">_WBlock</a>= <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>/<a class="code" href="texture__dlm_8h.html#a0">NL_DLM_BLOCK_SIZE</a>;
+00051 uint nBlocks= <a class="code" href="classNL3D_1_1CTextureDLM.html#o0">_WBlock</a> * (<a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>/<a class="code" href="texture__dlm_8h.html#a0">NL_DLM_BLOCK_SIZE</a>);
+00052 <a class="code" href="debug_8h.html#a6">nlassert</a>(nBlocks&gt;=<a class="code" href="texture__dlm_8h.html#a1">NL_DLM_LIGHTMAP_TYPE_SIZE</a>);
+00053
+00054
+00055 <font class="comment">// The DLM texture always reside in memory...</font>
+00056 <font class="comment">// NB: this is simplier like that, and this is not a problem, since actually only 256Ko is allocated :o)</font>
+00057 <a class="code" href="classNL3D_1_1ITexture.html#a3">setReleasable</a>(<font class="keyword">false</font>);
+00058 <font class="comment">// create the bitmap.</font>
+00059 CBitmap::resize(<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>, CBitmap::RGBA);
+00060 <font class="comment">// Format of texture, 32 bits and no mipmaps.</font>
+00061 <font class="comment">// NB: 16 bits is not a good idea, because implies lot of flicking</font>
+00062 <a class="code" href="classNL3D_1_1ITexture.html#z826_4">setUploadFormat</a>(ITexture::RGBA8888);
+00063 <a class="code" href="classNL3D_1_1ITexture.html#z826_6">setFilterMode</a>(ITexture::Linear, ITexture::LinearMipMapOff);
+00064
+00065 <font class="comment">// Fill the array of blocks.</font>
+00066 <a class="code" href="classNL3D_1_1CTextureDLM.html#o1">_Blocks</a>.resize(nBlocks);
+00067 <a class="code" href="classNL3D_1_1CTextureDLM.html#o2">_EmptyBlocks</a>.resize(nBlocks);
+00068 sint i;
+00069 <font class="keywordflow">for</font>(i=0;i&lt;(sint)<a class="code" href="classNL3D_1_1CTextureDLM.html#o1">_Blocks</a>.size();i++)
+00070 {
+00071 <font class="comment">// compute position of the block in the texture</font>
+00072 <a class="code" href="classNL3D_1_1CTextureDLM.html#o1">_Blocks</a>[i].PosX= (i%<a class="code" href="classNL3D_1_1CTextureDLM.html#o0">_WBlock</a>) * <a class="code" href="texture__dlm_8h.html#a0">NL_DLM_BLOCK_SIZE</a>;
+00073 <a class="code" href="classNL3D_1_1CTextureDLM.html#o1">_Blocks</a>[i].PosY= (i/<a class="code" href="classNL3D_1_1CTextureDLM.html#o0">_WBlock</a>) * <a class="code" href="texture__dlm_8h.html#a0">NL_DLM_BLOCK_SIZE</a>;
+00074
+00075 <font class="comment">// This block is free!!</font>
+00076 <a class="code" href="classNL3D_1_1CTextureDLM.html#o2">_EmptyBlocks</a>[i]=i;
+00077 }
+00078
+00079 <font class="comment">// init list to NULL.</font>
+00080 <font class="keywordflow">for</font>(i=0;i&lt;(sint)<a class="code" href="texture__dlm_8h.html#a1">NL_DLM_LIGHTMAP_TYPE_SIZE</a>;i++)
+00081 {
+00082 <a class="code" href="classNL3D_1_1CTextureDLM.html#o3">_FreeBlocks</a>[i]= NULL;
+00083 }
+00084
+00085 <font class="comment">// Since NL_DLM_BLOCK_SIZE is 10 or 18 (a factor of prime number 5 or 3 respectively), we are sure there is </font>
+00086 <font class="comment">// at least one pixel which is not used by blcks. The last pixel is filled with black (see CTextureDLm doc)</font>
+00087 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="texture__dlm_8h.html#a0">NL_DLM_BLOCK_SIZE</a>==10 || <a class="code" href="texture__dlm_8h.html#a0">NL_DLM_BLOCK_SIZE</a>==18);
+00088 CRGBA *ptr= (CRGBA*)(&amp;CBitmap::getPixels(0)[0]);
+00089 <font class="comment">// fill last pixel with black.</font>
+00090 ptr[<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>*<a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>-1]= CRGBA::Black;
+00091 <font class="comment">// Also, to ensure the texture do not wrap around, disable Tiling.</font>
+00092 ITexture::setWrapS(ITexture::Clamp);
+00093 ITexture::setWrapT(ITexture::Clamp);
+00094 }
+00095
+00096
+00097 <font class="comment">// ***************************************************************************</font>
+<a name="l00098"></a><a class="code" href="classNL3D_1_1CTextureDLM.html#c0">00098</a> uint CTextureDLM::getTypeForSize(uint <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>)
+00099 {
+00100 <font class="preprocessor">#ifdef NL_DLM_TILE_RES</font>
+00101 <font class="preprocessor"></font> <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>==3 || <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>==5 || <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>==9 || <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>==17);
+00102 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>==3 || <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>==5 || <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>==9 || <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>==17);
+00103 <font class="preprocessor">#else</font>
+00104 <font class="preprocessor"></font> <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>==2 || <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>==3 || <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>==5 || <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>==9);
+00105 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>==2 || <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>==3 || <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>==5 || <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>==9);
+00106 <font class="preprocessor">#endif</font>
+00107 <font class="preprocessor"></font>
+00108 <font class="comment">// 0 for 2, 1 for 3, 2 for 5, and 3 for 9, and 4 for 17</font>
+00109 <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>= <a class="code" href="namespaceNLMISC.html#a224">getPowerOf2</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>-1);
+00110 <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>= <a class="code" href="namespaceNLMISC.html#a224">getPowerOf2</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>-1);
+00111 <font class="preprocessor">#ifdef NL_DLM_TILE_RES</font>
+00112 <font class="preprocessor"></font> <font class="comment">// 0 for 3, 1 for 5, 2, for 9, and 3 for 17</font>
+00113 <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>--; <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>--;
+00114 <font class="preprocessor">#endif</font>
+00115 <font class="preprocessor"></font>
+00116 uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>= <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a> + <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>*4;
+00117 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>&lt;<a class="code" href="texture__dlm_8h.html#a1">NL_DLM_LIGHTMAP_TYPE_SIZE</a>);
+00118
+00119 <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>;
+00120 }
+00121
+00122
+00123 <font class="comment">// ***************************************************************************</font>
+<a name="l00124"></a><a class="code" href="classNL3D_1_1CTextureDLM.html#z829_0">00124</a> <font class="keywordtype">bool</font> CTextureDLM::canCreateLightMap(uint <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, uint h)
+00125 {
+00126 <font class="comment">// First test if the list is not empty.</font>
+00127 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTextureDLM.html#o3">_FreeBlocks</a>[<a class="code" href="classNL3D_1_1CTextureDLM.html#c0">getTypeForSize</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>,h)])
+00128 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00129
+00130 <font class="comment">// If empty, test if there is an empty block.</font>
+00131 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTextureDLM.html#o2">_EmptyBlocks</a>.size()&gt;0;
+00132 }
+00133
+00134
+00135 <font class="comment">// ***************************************************************************</font>
+<a name="l00136"></a><a class="code" href="classNL3D_1_1CTextureDLM.html#c1">00136</a> <font class="keywordtype">void</font> CTextureDLM::linkFreeBlock(uint lMapType, CBlock *block)
+00137 {
+00138 <font class="comment">// link me to others</font>
+00139 block-&gt;FreeNext= <a class="code" href="classNL3D_1_1CTextureDLM.html#o3">_FreeBlocks</a>[lMapType];
+00140 block-&gt;<a class="code" href="structNL3D_1_1CTextureDLM_1_1CBlock.html#m5">FreePrec</a>= NULL;
+00141 <font class="comment">// link other to me</font>
+00142 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTextureDLM.html#o3">_FreeBlocks</a>[lMapType])
+00143 <a class="code" href="classNL3D_1_1CTextureDLM.html#o3">_FreeBlocks</a>[lMapType]-&gt;<a class="code" href="structNL3D_1_1CTextureDLM_1_1CBlock.html#m5">FreePrec</a>= block;
+00144 <a class="code" href="classNL3D_1_1CTextureDLM.html#o3">_FreeBlocks</a>[lMapType]= block;
+00145 }
+00146
+00147 <font class="comment">// ***************************************************************************</font>
+<a name="l00148"></a><a class="code" href="classNL3D_1_1CTextureDLM.html#c2">00148</a> <font class="keywordtype">void</font> CTextureDLM::unlinkFreeBlock(uint lMapType, CBlock *block)
+00149 {
+00150 <font class="comment">// unlink other from me</font>
+00151 <font class="keywordflow">if</font>(block-&gt;FreeNext)
+00152 block-&gt;<a class="code" href="structNL3D_1_1CTextureDLM_1_1CBlock.html#m6">FreeNext</a>-&gt;<a class="code" href="structNL3D_1_1CTextureDLM_1_1CBlock.html#m5">FreePrec</a>= block-&gt;<a class="code" href="structNL3D_1_1CTextureDLM_1_1CBlock.html#m5">FreePrec</a>;
+00153 <font class="keywordflow">if</font>(block-&gt;FreePrec)
+00154 block-&gt;<a class="code" href="structNL3D_1_1CTextureDLM_1_1CBlock.html#m5">FreePrec</a>-&gt;<a class="code" href="structNL3D_1_1CTextureDLM_1_1CBlock.html#m6">FreeNext</a>= block-&gt;<a class="code" href="structNL3D_1_1CTextureDLM_1_1CBlock.html#m6">FreeNext</a>;
+00155 <font class="keywordflow">else</font>
+00156 <a class="code" href="classNL3D_1_1CTextureDLM.html#o3">_FreeBlocks</a>[lMapType]= block-&gt;<a class="code" href="structNL3D_1_1CTextureDLM_1_1CBlock.html#m6">FreeNext</a>;
+00157 <font class="comment">// reset me</font>
+00158 block-&gt;<a class="code" href="structNL3D_1_1CTextureDLM_1_1CBlock.html#m5">FreePrec</a>= NULL;
+00159 block-&gt;<a class="code" href="structNL3D_1_1CTextureDLM_1_1CBlock.html#m6">FreeNext</a>= NULL;
+00160 }
+00161
+00162
+00163 <font class="comment">// ***************************************************************************</font>
+<a name="l00164"></a><a class="code" href="classNL3D_1_1CTextureDLM.html#z829_1">00164</a> <font class="keywordtype">bool</font> CTextureDLM::createLightMap(uint <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, uint h, uint &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>)
+00165 {
+00166 <font class="comment">// at least cna create it??</font>
+00167 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CTextureDLM.html#z829_0">canCreateLightMap</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, h))
+00168 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00169
+00170 <font class="comment">// the type of lightmap.</font>
+00171 uint lMapType= <a class="code" href="classNL3D_1_1CTextureDLM.html#c0">getTypeForSize</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>,h);
+00172
+00173 <font class="comment">// First manage case list is empty.</font>
+00174 <font class="comment">//===================</font>
+00175 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTextureDLM.html#o3">_FreeBlocks</a>[lMapType]==NULL)
+00176 {
+00177 <font class="comment">// list is empty =&gt; allocate a block from _EmptyBlocks.</font>
+00178 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTextureDLM.html#o2">_EmptyBlocks</a>.size()&gt;0);
+00179
+00180 <font class="comment">// pop a block from empty list</font>
+00181 CBlock *block= &amp;<a class="code" href="classNL3D_1_1CTextureDLM.html#o1">_Blocks</a>[<a class="code" href="classNL3D_1_1CTextureDLM.html#o2">_EmptyBlocks</a>.back()];
+00182 <a class="code" href="classNL3D_1_1CTextureDLM.html#o2">_EmptyBlocks</a>.pop_back();
+00183
+00184 <font class="comment">// init this block.</font>
+00185 <a class="code" href="debug_8h.html#a6">nlassert</a>(block-&gt;FreeSpace==0);
+00186 <font class="comment">// set size of lightmaps for this blocks.</font>
+00187 block-&gt;Width= <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>;
+00188 block-&gt;Height= h;
+00189
+00190 <font class="comment">// Link this block to the list.</font>
+00191 <a class="code" href="classNL3D_1_1CTextureDLM.html#c1">linkFreeBlock</a>(lMapType, block);
+00192 }
+00193
+00194 <font class="comment">// Get the block from the list.</font>
+00195 CBlock *block= <a class="code" href="classNL3D_1_1CTextureDLM.html#o3">_FreeBlocks</a>[lMapType];
+00196
+00197 <font class="comment">// Allocate block lightmap.</font>
+00198 <font class="comment">//===================</font>
+00199
+00200 <font class="comment">// compute block info.</font>
+00201 uint nLMapOnX= <a class="code" href="texture__dlm_8h.html#a0">NL_DLM_BLOCK_SIZE</a> / block-&gt;Width;
+00202 uint nLMapOnY= <a class="code" href="texture__dlm_8h.html#a0">NL_DLM_BLOCK_SIZE</a> / block-&gt;Height;
+00203 uint nLMapPerBlock= nLMapOnX * nLMapOnY;
+00204 <font class="comment">// bit must fit in a uint64</font>
+00205 <a class="code" href="debug_8h.html#a6">nlassert</a>(nLMapPerBlock&lt;=64);
+00206
+00207 <font class="comment">// get an id in the FreeSpace bitField.</font>
+00208 uint i;
+00209 <font class="keywordflow">for</font>(i= 0;i&lt;nLMapPerBlock; i++)
+00210 {
+00211 uint mask= 1&lt;&lt;i;
+00212 <font class="comment">// If the bit is not set, then this id is free.</font>
+00213 <font class="keywordflow">if</font>( (block-&gt;FreeSpace &amp; mask)==0 )
+00214 {
+00215 <font class="comment">// take this id, hence set this bit</font>
+00216 block-&gt;FreeSpace|= mask;
+00217 <font class="comment">// stop, found.</font>
+00218 <font class="keywordflow">break</font>;
+00219 }
+00220 }
+00221 <a class="code" href="debug_8h.html#a6">nlassert</a>(i&lt;nLMapPerBlock);
+00222
+00223 <font class="comment">// compute x/y texture pos for this id.</font>
+00224 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>= block-&gt;PosX + (i%nLMapOnX) * <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>;
+00225 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>= block-&gt;PosY + (i/nLMapOnX) * h;
+00226
+00227
+00228 <font class="comment">// if lightmap full</font>
+00229 <font class="comment">//===================</font>
+00230 <font class="comment">// if bitfield is full</font>
+00231 <font class="keywordflow">if</font>( block-&gt;FreeSpace == (uint)(1&lt;&lt;nLMapPerBlock)-1 )
+00232 {
+00233 <font class="comment">// Must remove it from free list.</font>
+00234 <a class="code" href="classNL3D_1_1CTextureDLM.html#c2">unlinkFreeBlock</a>(lMapType, block);
+00235 }
+00236
+00237 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00238 }
+00239
+00240 <font class="comment">// ***************************************************************************</font>
+<a name="l00241"></a><a class="code" href="classNL3D_1_1CTextureDLM.html#z829_2">00241</a> <font class="keywordtype">void</font> CTextureDLM::copyRect(uint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, uint h, CRGBA *textMap)
+00242 {
+00243 <font class="comment">// copy image.</font>
+00244 CRGBA *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>= textMap;
+00245 CRGBA *dst= (CRGBA*)&amp;(*<a class="code" href="classNLMISC_1_1CBitmap.html#z277_0">getPixels</a>().begin());
+00246 dst+= <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*<a class="code" href="classNLMISC_1_1CBitmap.html#a6">getWidth</a>()+<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>;
+00247 <font class="keywordflow">for</font>(sint n= h;n&gt;0;n--, <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>+= <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, dst+= <a class="code" href="classNLMISC_1_1CBitmap.html#a6">getWidth</a>())
+00248 {
+00249 memcpy(dst, <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>*<font class="keyword">sizeof</font>(CRGBA));
+00250 }
+00251
+00252 <font class="comment">// Invalidate the rectangle.</font>
+00253 ITexture::touchRect(CRect(<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, h));
+00254 }
+00255
+00256 <font class="comment">// ***************************************************************************</font>
+<a name="l00257"></a><a class="code" href="classNL3D_1_1CTextureDLM.html#z829_3">00257</a> <font class="keywordtype">void</font> CTextureDLM::fillRect(uint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, uint h, uint8 <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)
+00258 {
+00259 <font class="comment">// copy image.</font>
+00260 CRGBA *dst= (CRGBA*)&amp;(*<a class="code" href="classNLMISC_1_1CBitmap.html#z277_0">getPixels</a>().begin());
+00261 dst+= <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*<a class="code" href="classNLMISC_1_1CBitmap.html#a6">getWidth</a>()+<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>;
+00262 <font class="keywordflow">for</font>(sint n= h;n&gt;0;n--, dst+= <a class="code" href="classNLMISC_1_1CBitmap.html#a6">getWidth</a>())
+00263 {
+00264 memset(dst, <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>*<font class="keyword">sizeof</font>(CRGBA));
+00265 }
+00266
+00267 <font class="comment">// Invalidate the rectangle.</font>
+00268 ITexture::touchRect(CRect(<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, h));
+00269 }
+00270
+00271
+00272 <font class="comment">// ***************************************************************************</font>
+<a name="l00273"></a><a class="code" href="classNL3D_1_1CTextureDLM.html#z829_4">00273</a> <font class="keywordtype">void</font> CTextureDLM::modulateAndfillRect565(uint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, uint h, CRGBA *textMap, uint16 *modColor)
+00274 {
+00275 <font class="comment">// compute start dst to copy.</font>
+00276 CRGBA *dst= (CRGBA*)&amp;(*<a class="code" href="classNLMISC_1_1CBitmap.html#z277_0">getPixels</a>().begin());
+00277 dst+= <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*<a class="code" href="classNLMISC_1_1CBitmap.html#a6">getWidth</a>()+<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>;
+00278
+00279 <font class="comment">// precahce Data in memory (best CPU support)</font>
+00280 CFastMem::precache(textMap, <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>*h*<font class="keyword">sizeof</font>(CRGBA));
+00281 CFastMem::precache(modColor, <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>*h*<font class="keyword">sizeof</font>(uint16));
+00282
+00283 <font class="comment">// For all lines</font>
+00284 <font class="keywordflow">for</font>(sint n= h;n&gt;0;n--, dst+= (<a class="code" href="classNLMISC_1_1CBitmap.html#a6">getWidth</a>()-<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>) )
+00285 {
+00286 <font class="comment">// For all the line.</font>
+00287 <font class="keywordflow">for</font>(sint nc= <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>;nc&gt;0;nc--, textMap++, modColor++, dst++)
+00288 {
+00289 uint16 tc= *modColor;
+00290 <font class="comment">// modulate R.</font>
+00291 dst-&gt;R= ( (tc&gt;&gt;11) * textMap-&gt;R)&gt;&gt;5;
+00292 <font class="comment">// modulate G.</font>
+00293 dst-&gt;G= (((tc&gt;&gt;5)&amp;63) * textMap-&gt;G)&gt;&gt;6;
+00294 <font class="comment">// modulate B.</font>
+00295 dst-&gt;B= ( (tc&amp;31) * textMap-&gt;B)&gt;&gt;5;
+00296 }
+00297 }
+00298
+00299 <font class="comment">// Invalidate the rectangle.</font>
+00300 ITexture::touchRect(CRect(<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, h));
+00301 }
+00302
+00303
+00304 <font class="comment">// ***************************************************************************</font>
+<a name="l00305"></a><a class="code" href="classNL3D_1_1CTextureDLM.html#z829_5">00305</a> <font class="keywordtype">void</font> CTextureDLM::modulateAndfillRect8888(uint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, uint h, CRGBA *textMap, CRGBA *modColor)
+00306 {
+00307 <font class="comment">// compute start dst to copy.</font>
+00308 CRGBA *dst= (CRGBA*)&amp;(*<a class="code" href="classNLMISC_1_1CBitmap.html#z277_0">getPixels</a>().begin());
+00309 dst+= <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*<a class="code" href="classNLMISC_1_1CBitmap.html#a6">getWidth</a>()+<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>;
+00310
+00311 <font class="comment">// precahce Data in memory (best CPU support)</font>
+00312 CFastMem::precache(textMap, <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>*h*<font class="keyword">sizeof</font>(CRGBA));
+00313 CFastMem::precache(modColor, <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>*h*<font class="keyword">sizeof</font>(CRGBA));
+00314
+00315 <font class="comment">// For all lines</font>
+00316 <font class="keywordflow">for</font>(sint n= h;n&gt;0;n--, dst+= (<a class="code" href="classNLMISC_1_1CBitmap.html#a6">getWidth</a>()-<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>) )
+00317 {
+00318 <font class="comment">// For all the line.</font>
+00319 <font class="keywordflow">for</font>(sint nc= <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>;nc&gt;0;nc--, textMap++, modColor++, dst++)
+00320 {
+00321 CRGBA mc= *modColor;
+00322 <font class="comment">// modulate RGB only</font>
+00323 dst-&gt;R= ( mc.R * textMap-&gt;R)&gt;&gt;8;
+00324 dst-&gt;G= ( mc.G * textMap-&gt;G)&gt;&gt;8;
+00325 dst-&gt;B= ( mc.B * textMap-&gt;B)&gt;&gt;8;
+00326 }
+00327 }
+00328
+00329 <font class="comment">// Invalidate the rectangle.</font>
+00330 ITexture::touchRect(CRect(<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, h));
+00331 }
+00332
+00333
+00334 <font class="comment">// ***************************************************************************</font>
+<a name="l00335"></a><a class="code" href="classNL3D_1_1CTextureDLM.html#z829_6">00335</a> <font class="keywordtype">void</font> CTextureDLM::modulateConstantAndfillRect(uint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, uint h, CRGBA *textMap, CRGBA mc)
+00336 {
+00337 <font class="comment">// compute start dst to copy.</font>
+00338 CRGBA *dst= (CRGBA*)&amp;(*<a class="code" href="classNLMISC_1_1CBitmap.html#z277_0">getPixels</a>().begin());
+00339 dst+= <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*<a class="code" href="classNLMISC_1_1CBitmap.html#a6">getWidth</a>()+<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>;
+00340
+00341 <font class="comment">// precahce Data in memory (best CPU support)</font>
+00342 CFastMem::precache(textMap, <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>*h*<font class="keyword">sizeof</font>(CRGBA));
+00343
+00344 <font class="comment">// For all lines</font>
+00345 <font class="keywordflow">for</font>(sint n= h;n&gt;0;n--, dst+= (<a class="code" href="classNLMISC_1_1CBitmap.html#a6">getWidth</a>()-<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>) )
+00346 {
+00347 <font class="comment">// For all the line.</font>
+00348 <font class="keywordflow">for</font>(sint nc= <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>;nc&gt;0;nc--, textMap++, dst++)
+00349 {
+00350 <font class="comment">// modulate RGB only</font>
+00351 dst-&gt;R= ( mc.R * textMap-&gt;R)&gt;&gt;8;
+00352 dst-&gt;G= ( mc.G * textMap-&gt;G)&gt;&gt;8;
+00353 dst-&gt;B= ( mc.B * textMap-&gt;B)&gt;&gt;8;
+00354 }
+00355 }
+00356
+00357 <font class="comment">// Invalidate the rectangle.</font>
+00358 ITexture::touchRect(CRect(<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, h));
+00359 }
+00360
+00361
+00362 <font class="comment">// ***************************************************************************</font>
+<a name="l00363"></a><a class="code" href="classNL3D_1_1CTextureDLM.html#z829_7">00363</a> <font class="keywordtype">void</font> CTextureDLM::releaseLightMap(uint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>)
+00364 {
+00365 <font class="comment">// Search what block is under this pos.</font>
+00366 uint blockId= (<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>/<a class="code" href="texture__dlm_8h.html#a0">NL_DLM_BLOCK_SIZE</a>)*<a class="code" href="classNL3D_1_1CTextureDLM.html#o0">_WBlock</a> + (<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>/<a class="code" href="texture__dlm_8h.html#a0">NL_DLM_BLOCK_SIZE</a>);
+00367 <a class="code" href="debug_8h.html#a6">nlassert</a>(blockId&lt;<a class="code" href="classNL3D_1_1CTextureDLM.html#o1">_Blocks</a>.size());
+00368 CBlock *block= &amp;<a class="code" href="classNL3D_1_1CTextureDLM.html#o1">_Blocks</a>[blockId];
+00369
+00370 <font class="comment">// compute block info.</font>
+00371 uint nLMapOnX= <a class="code" href="texture__dlm_8h.html#a0">NL_DLM_BLOCK_SIZE</a> / block-&gt;Width;
+00372 uint nLMapOnY= <a class="code" href="texture__dlm_8h.html#a0">NL_DLM_BLOCK_SIZE</a> / block-&gt;Height;
+00373 uint nLMapPerBlock= nLMapOnX * nLMapOnY;
+00374 <font class="comment">// was Full (ie all bits set) before this release</font>
+00375 <font class="keywordtype">bool</font> wasFull= (block-&gt;FreeSpace == (uint)(1&lt;&lt;nLMapPerBlock)-1);
+00376 <font class="comment">// the type of lightmap.</font>
+00377 uint lMapType= <a class="code" href="classNL3D_1_1CTextureDLM.html#c0">getTypeForSize</a>(block-&gt;Width, block-&gt;Height);
+00378
+00379
+00380 <font class="comment">// get relative pos to the block.</font>
+00381 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>-= block-&gt;PosX;
+00382 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>-= block-&gt;PosY;
+00383
+00384 <font class="comment">// compute bit number.</font>
+00385 uint bitX= <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>/block-&gt;Width;
+00386 uint bitY= <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>/block-&gt;Height;
+00387 <font class="comment">// assert good pos param.</font>
+00388 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> == bitX*block-&gt;Width);
+00389 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> == bitY*block-&gt;Height);
+00390
+00391 <font class="comment">// compute bitId, as done in createLightMap()</font>
+00392 uint bitId= bitY * nLMapOnX + bitX;
+00393 uint mask= 1&lt;&lt;bitId;
+00394
+00395 <font class="comment">// Free this bit in the block.</font>
+00396 <a class="code" href="debug_8h.html#a6">nlassert</a>(block-&gt;FreeSpace &amp; mask);
+00397 block-&gt;FreeSpace&amp;= ~mask;
+00398
+00399
+00400 <font class="comment">// Free the block if necessary.</font>
+00401 <font class="comment">//=======================</font>
+00402 <font class="keywordtype">bool</font> isEmpty= block-&gt;FreeSpace==0;
+00403
+00404 <font class="comment">// If wasFull and now it is empty (nLMapPerBlock==1 case), just append to EmptyBlocks.</font>
+00405 <font class="keywordflow">if</font>(wasFull &amp;&amp; isEmpty)
+00406 {
+00407 <font class="comment">// add the id to the empty list.</font>
+00408 <a class="code" href="classNL3D_1_1CTextureDLM.html#o2">_EmptyBlocks</a>.push_back(blockId);
+00409 }
+00410 <font class="comment">// if wasFull, but still have some lightmap now, must insert into FreeList</font>
+00411 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(wasFull &amp;&amp; !isEmpty)
+00412 {
+00413 <a class="code" href="classNL3D_1_1CTextureDLM.html#c1">linkFreeBlock</a>(lMapType, block);
+00414 }
+00415 <font class="comment">// if was not full but now it is empty, must remove from free list and insert into EmptyBlocks</font>
+00416 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(!wasFull &amp;&amp; isEmpty)
+00417 {
+00418 <font class="comment">// remove the block from Free List</font>
+00419 <a class="code" href="classNL3D_1_1CTextureDLM.html#c2">unlinkFreeBlock</a>(lMapType, block);
+00420 <font class="comment">// add the id to the empty list.</font>
+00421 <a class="code" href="classNL3D_1_1CTextureDLM.html#o2">_EmptyBlocks</a>.push_back(blockId);
+00422 }
+00423 <font class="comment">// else (!wasFull &amp;&amp; !isEmpty) no-op, since must be kept in the FreeList.</font>
+00424
+00425 }
+00426
+00427
+00428 } <font class="comment">// NL3D</font>
+</pre></div>
+
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