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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>texture.h</h1><a href="texture_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_TEXTURE_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_TEXTURE_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="stream_8h.html">nel/misc/stream.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="rect_8h.html">nel/misc/rect.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="bitmap_8h.html">nel/misc/bitmap.h</a>"</font>
+00034 <font class="preprocessor">#include &lt;string&gt;</font>
+00035 <font class="preprocessor">#include &lt;list&gt;</font>
+00036 <font class="preprocessor">#include &lt;map&gt;</font>
+00037
+00038
+00039 <font class="keyword">namespace </font>NL3D
+00040 {
+00041
+00042
+00043 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a>;
+00044
+00045
+00046 <font class="keyword">class </font>IDriver;
+00047
+00048
+00049 <font class="comment">//****************************************************************************</font>
+00050
+00051 <font class="comment">// List typedef.</font>
+00052 <font class="keyword">class </font>ITextureDrvInfos;
+00053 <font class="keyword">class </font>CTextureDrvShare;
+<a name="l00054"></a><a class="code" href="classNL3D_1_1TTexDrvInfoPtrMap.html">00054</a> <font class="keyword">class </font>TTexDrvInfoPtrMap : <font class="keyword">public</font> std::map&lt; std::string, ITextureDrvInfos*&gt; {};
+00055 <font class="keyword">typedef</font> <a class="code" href="classstd_1_1list.html">std::list&lt;CTextureDrvShare*&gt;</a> <a class="code" href="namespaceNL3D.html#a245">TTexDrvSharePtrList</a>;
+00056 <font class="keyword">typedef</font> TTexDrvInfoPtrMap::iterator <a class="code" href="namespaceNL3D.html#a246">ItTexDrvInfoPtrMap</a>;
+00057 <font class="keyword">typedef</font> TTexDrvSharePtrList::iterator <a class="code" href="namespaceNL3D.html#a247">ItTexDrvSharePtrList</a>;
+00058
+00059
+00060 <font class="comment">// Class for interaction of textures with Driver.</font>
+00061 <font class="comment">// ITextureDrvInfos represent the real data of the texture, stored into the driver (eg: just a GLint for opengl).</font>
+<a name="l00062"></a><a class="code" href="classNL3D_1_1ITextureDrvInfos.html">00062</a> <font class="keyword">class </font>ITextureDrvInfos : <font class="keyword">public</font> NLMISC::CRefCount
+00063 {
+00064 <font class="keyword">private</font>:
+<a name="l00065"></a><a class="code" href="classNL3D_1_1ITextureDrvInfos.html#o0">00065</a> IDriver *<a class="code" href="classNL3D_1_1ITextureDrvInfos.html#o0">_Driver</a>;
+<a name="l00066"></a><a class="code" href="classNL3D_1_1ITextureDrvInfos.html#o1">00066</a> <a class="code" href="namespaceNL3D.html#a246">ItTexDrvInfoPtrMap</a> <a class="code" href="classNL3D_1_1ITextureDrvInfos.html#o1">_DriverIterator</a>;
+00067
+00068 <font class="keyword">public</font>:
+<a name="l00069"></a><a class="code" href="classNL3D_1_1ITextureDrvInfos.html#a0">00069</a> <a class="code" href="classNL3D_1_1ITextureDrvInfos.html#a0">ITextureDrvInfos</a>(IDriver *drv, <a class="code" href="namespaceNL3D.html#a246">ItTexDrvInfoPtrMap</a> it) {<a class="code" href="classNL3D_1_1ITextureDrvInfos.html#o0">_Driver</a>= drv; <a class="code" href="classNL3D_1_1ITextureDrvInfos.html#o1">_DriverIterator</a>= it;}
+00070 <a class="code" href="classNL3D_1_1ITextureDrvInfos.html#a0">ITextureDrvInfos</a>(<font class="keyword">class</font> IDriver&amp; driver);
+00071 <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1ITextureDrvInfos.html#a2">~ITextureDrvInfos</a>(<font class="keywordtype">void</font>);
+00072 };
+00073
+00074 <font class="comment">// Many ITexture may point to the same ITextureDrvInfos, through CTextureDrvShare.</font>
+<a name="l00075"></a><a class="code" href="classNL3D_1_1CTextureDrvShare.html">00075</a> <font class="keyword">class </font>CTextureDrvShare : <font class="keyword">public</font> NLMISC::CRefCount
+00076 {
+00077 <font class="keyword">private</font>:
+<a name="l00078"></a><a class="code" href="classNL3D_1_1CTextureDrvShare.html#o0">00078</a> IDriver *<a class="code" href="classNL3D_1_1CTextureDrvShare.html#o0">_Driver</a>;
+<a name="l00079"></a><a class="code" href="classNL3D_1_1CTextureDrvShare.html#o1">00079</a> <a class="code" href="namespaceNL3D.html#a247">ItTexDrvSharePtrList</a> <a class="code" href="classNL3D_1_1CTextureDrvShare.html#o1">_DriverIterator</a>;
+00080
+00081 <font class="keyword">public</font>:
+<a name="l00082"></a><a class="code" href="classNL3D_1_1CTextureDrvShare.html#m0">00082</a> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr&lt;ITextureDrvInfos&gt;</a> <a class="code" href="classNL3D_1_1CTextureDrvShare.html#m0">DrvTexture</a>;
+00083
+00084 <font class="keyword">public</font>:
+<a name="l00085"></a><a class="code" href="classNL3D_1_1CTextureDrvShare.html#a0">00085</a> <a class="code" href="classNL3D_1_1CTextureDrvShare.html#a0">CTextureDrvShare</a>(IDriver *drv, <a class="code" href="namespaceNL3D.html#a247">ItTexDrvSharePtrList</a> it) {<a class="code" href="classNL3D_1_1CTextureDrvShare.html#o0">_Driver</a>= drv; <a class="code" href="classNL3D_1_1CTextureDrvShare.html#o1">_DriverIterator</a>= it;}
+00086 <a class="code" href="classNL3D_1_1CTextureDrvShare.html#a1">~CTextureDrvShare</a>();
+00087 };
+00088
+00089
+00090 <font class="comment">//****************************************************************************</font>
+00100 <font class="comment"></font><font class="comment">/* *** IMPORTANT ********************</font>
+00101 <font class="comment"> * *** IF YOU MODIFY THE STRUCTURE OF THIS CLASS, PLEASE INCREMENT IDriver::InterfaceVersion TO INVALIDATE OLD DRIVER DLL</font>
+00102 <font class="comment"> * **********************************</font>
+00103 <font class="comment"> */</font>
+<a name="l00104"></a><a class="code" href="classNL3D_1_1ITexture.html">00104</a> <font class="keyword">class </font>ITexture : <font class="keyword">public</font> CBitmap, <font class="keyword">public</font> NLMISC::CRefCount, <font class="keyword">public</font> NLMISC::IStreamable
+00105 {
+00106 <font class="keyword">public</font>:
+00107 <font class="comment">// Those enums MUST be the same than in UTexture!!</font>
+00108
+<a name="l00109"></a><a class="code" href="classNL3D_1_1ITexture.html#s28">00109</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1ITexture.html#s28">TWrapMode</a>
+00110 {
+00111 <a class="code" href="classNL3D_1_1ITexture.html#s28s0">Repeat</a>= 0,
+00112 <a class="code" href="classNL3D_1_1ITexture.html#s28s1">Clamp</a>,
+00113
+00114 <a class="code" href="classNL3D_1_1ITexture.html#s28s2">WrapModeCount</a>
+00115 };
+00116
+<a name="l00117"></a><a class="code" href="classNL3D_1_1ITexture.html#s29">00117</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1ITexture.html#s29">TUploadFormat</a>
+00118 {
+00119 <a class="code" href="classNL3D_1_1ITexture.html#s29s3">Auto</a>= 0,
+00120 <a class="code" href="classNL3D_1_1ITexture.html#s29s4">RGBA8888</a>,
+00121 <a class="code" href="classNL3D_1_1ITexture.html#s29s5">RGBA4444</a>,
+00122 <a class="code" href="classNL3D_1_1ITexture.html#s29s6">RGBA5551</a>,
+00123 <a class="code" href="classNL3D_1_1ITexture.html#s29s7">RGB888</a>,
+00124 <a class="code" href="classNL3D_1_1ITexture.html#s29s8">RGB565</a>,
+00125 <a class="code" href="classNL3D_1_1ITexture.html#s29s9">DXTC1</a>,
+00126 <a class="code" href="classNL3D_1_1ITexture.html#s29s10">DXTC1Alpha</a>,
+00127 <a class="code" href="classNL3D_1_1ITexture.html#s29s11">DXTC3</a>,
+00128 <a class="code" href="classNL3D_1_1ITexture.html#s29s12">DXTC5</a>,
+00129 <a class="code" href="classNL3D_1_1ITexture.html#s29s13">Luminance</a>,
+00130 <a class="code" href="classNL3D_1_1ITexture.html#s29s14">Alpha</a>,
+00131 <a class="code" href="classNL3D_1_1ITexture.html#s29s15">AlphaLuminance</a>,
+00132 <a class="code" href="classNL3D_1_1ITexture.html#s29s16">DsDt</a>,
+00133 <a class="code" href="classNL3D_1_1ITexture.html#s29s17">UploadFormatCount</a>
+00134 };
+00135
+00136
+<a name="l00140"></a><a class="code" href="classNL3D_1_1ITexture.html#s30">00140</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1ITexture.html#s30">TMagFilter</a>
+00141 {
+00142 <a class="code" href="classNL3D_1_1ITexture.html#s30s18">Nearest</a>=0,
+00143 <a class="code" href="classNL3D_1_1ITexture.html#s30s19">Linear</a>,
+00144
+00145 <a class="code" href="classNL3D_1_1ITexture.html#s30s20">MagFilterCount</a>
+00146 };
+00147
+<a name="l00151"></a><a class="code" href="classNL3D_1_1ITexture.html#s31">00151</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1ITexture.html#s31">TMinFilter</a>
+00152 {
+00153 <a class="code" href="classNL3D_1_1ITexture.html#s31s21">NearestMipMapOff</a>=0,
+00154 <a class="code" href="classNL3D_1_1ITexture.html#s31s22">NearestMipMapNearest</a>,
+00155 <a class="code" href="classNL3D_1_1ITexture.html#s31s23">NearestMipMapLinear</a>,
+00156 <a class="code" href="classNL3D_1_1ITexture.html#s31s24">LinearMipMapOff</a>,
+00157 <a class="code" href="classNL3D_1_1ITexture.html#s31s25">LinearMipMapNearest</a>,
+00158 <a class="code" href="classNL3D_1_1ITexture.html#s31s26">LinearMipMapLinear</a>,
+00159
+00160 <a class="code" href="classNL3D_1_1ITexture.html#s31s27">MinFilterCount</a>
+00161 };
+00162
+00163
+00164 <font class="keyword">public</font>:
+00165
+00167 <font class="comment">// @{</font>
+00169 <font class="comment"> ITexture();</font>
+<a name="l00171"></a><a class="code" href="classNL3D_1_1ITexture.html#z825_1">00171</a> <font class="comment"> ITexture(const ITexture &amp;tex) {operator=(tex);}</font>
+00173 <font class="comment"> virtual ~ITexture();</font>
+00175 <font class="comment"> ITexture &amp;operator=(const ITexture &amp;tex);</font>
+00176 <font class="comment">// @}</font>
+00177
+00178
+00180
+00193 <font class="comment">// @{</font>
+<a name="l00194"></a><a class="code" href="classNL3D_1_1ITexture.html#z826_0">00194</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITexture.html#z826_0">setWrapS</a>(<a class="code" href="classNL3D_1_1ITexture.html#s28">TWrapMode</a> mode) {<a class="code" href="classNL3D_1_1ITexture.html#o3">_WrapS</a>= mode;}
+<a name="l00195"></a><a class="code" href="classNL3D_1_1ITexture.html#z826_1">00195</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITexture.html#z826_1">setWrapT</a>(<a class="code" href="classNL3D_1_1ITexture.html#s28">TWrapMode</a> mode) {<a class="code" href="classNL3D_1_1ITexture.html#o4">_WrapT</a>= mode;}
+<a name="l00196"></a><a class="code" href="classNL3D_1_1ITexture.html#z826_2">00196</a> <a class="code" href="classNL3D_1_1ITexture.html#s28">TWrapMode</a> <a class="code" href="classNL3D_1_1ITexture.html#z826_2">getWrapS</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1ITexture.html#o3">_WrapS</a>;}
+<a name="l00197"></a><a class="code" href="classNL3D_1_1ITexture.html#z826_3">00197</a> <a class="code" href="classNL3D_1_1ITexture.html#s28">TWrapMode</a> <a class="code" href="classNL3D_1_1ITexture.html#z826_3">getWrapT</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1ITexture.html#o4">_WrapT</a>;}
+00203 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITexture.html#z826_4">setUploadFormat</a>(<a class="code" href="classNL3D_1_1ITexture.html#s29">TUploadFormat</a> pf);
+<a name="l00204"></a><a class="code" href="classNL3D_1_1ITexture.html#z826_5">00204</a> <a class="code" href="classNL3D_1_1ITexture.html#s29">TUploadFormat</a> <a class="code" href="classNL3D_1_1ITexture.html#z826_5">getUploadFormat</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1ITexture.html#o2">_UploadFormat</a>;}
+00205 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITexture.html#z826_6">setFilterMode</a>(<a class="code" href="classNL3D_1_1ITexture.html#s30">TMagFilter</a> magf, <a class="code" href="classNL3D_1_1ITexture.html#s31">TMinFilter</a> minf);
+<a name="l00206"></a><a class="code" href="classNL3D_1_1ITexture.html#z826_7">00206</a> <a class="code" href="classNL3D_1_1ITexture.html#s30">TMagFilter</a> <a class="code" href="classNL3D_1_1ITexture.html#z826_7">getMagFilter</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1ITexture.html#o6">_MagFilter</a>;}
+<a name="l00207"></a><a class="code" href="classNL3D_1_1ITexture.html#z826_8">00207</a> <a class="code" href="classNL3D_1_1ITexture.html#s31">TMinFilter</a> <a class="code" href="classNL3D_1_1ITexture.html#z826_8">getMinFilter</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1ITexture.html#o5">_MinFilter</a>;}
+<a name="l00208"></a><a class="code" href="classNL3D_1_1ITexture.html#z826_9">00208</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1ITexture.html#z826_9">mipMapOff</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1ITexture.html#o5">_MinFilter</a>==<a class="code" href="classNL3D_1_1ITexture.html#s31s21">NearestMipMapOff</a> || <a class="code" href="classNL3D_1_1ITexture.html#o5">_MinFilter</a>==<a class="code" href="classNL3D_1_1ITexture.html#s31s24">LinearMipMapOff</a>;}
+<a name="l00209"></a><a class="code" href="classNL3D_1_1ITexture.html#z826_10">00209</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1ITexture.html#z826_10">mipMapOn</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> !<a class="code" href="classNL3D_1_1ITexture.html#z826_9">mipMapOff</a>();}
+00210 <font class="comment">// @}</font>
+00211
+00212
+<a name="l00219"></a><a class="code" href="classNL3D_1_1ITexture.html#a0">00219</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITexture.html#a0">touch</a>()
+00220 {
+00221 <a class="code" href="classNL3D_1_1ITexture.html#m1">_ListInvalidRect</a>.clear ();
+00222 <a class="code" href="classNL3D_1_1ITexture.html#n0">_Touched</a>=<font class="keyword">true</font>;
+00223 <a class="code" href="classNL3D_1_1ITexture.html#o0">_GoodGenerate</a>= <font class="keyword">false</font>;
+00224 }
+00225
+<a name="l00234"></a><a class="code" href="classNL3D_1_1ITexture.html#a1">00234</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITexture.html#a1">touchRect</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRect.html">NLMISC::CRect</a>&amp; rect)
+00235 {
+00236 <font class="comment">// The texture must not support sharing....</font>
+00237 <a class="code" href="debug_8h.html#a6">nlassert</a>(!<a class="code" href="classNL3D_1_1ITexture.html#a7">supportSharing</a>());
+00238 <font class="comment">// Don't invalidate the rectangle if the full texture is already invalidated.</font>
+00239 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1ITexture.html#a16">isAllInvalidated</a> ())
+00240 {
+00241 <font class="comment">// Add the region to invalidate list</font>
+00242 <a class="code" href="classNL3D_1_1ITexture.html#m1">_ListInvalidRect</a>.push_back (rect);
+00243 <font class="comment">// Touch flag</font>
+00244 <a class="code" href="classNL3D_1_1ITexture.html#n0">_Touched</a>=<font class="keyword">true</font>;
+00245 }
+00246
+00247 <a class="code" href="classNL3D_1_1ITexture.html#o0">_GoodGenerate</a>= <font class="keyword">false</font>;
+00248 }
+00249
+00250
+<a name="l00259"></a><a class="code" href="classNL3D_1_1ITexture.html#a2">00259</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1ITexture.html#a2">getReleasable</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1ITexture.html#o1">_Releasable</a>; }
+00260
+00261
+<a name="l00270"></a><a class="code" href="classNL3D_1_1ITexture.html#a3">00270</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITexture.html#a3">setReleasable</a>(<font class="keywordtype">bool</font> <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a>) { <a class="code" href="classNL3D_1_1ITexture.html#o1">_Releasable</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a>; }
+00271
+<a name="l00295"></a><a class="code" href="classNL3D_1_1ITexture.html#a4">00295</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITexture.html#a4">generate</a>()
+00296 {
+00297 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1ITexture.html#o0">_GoodGenerate</a>)
+00298 {
+00299 <a class="code" href="classNL3D_1_1ITexture.html#b0">doGenerate</a>();
+00300 <a class="code" href="classNL3D_1_1ITexture.html#o0">_GoodGenerate</a>=<font class="keyword">true</font>;
+00301 }
+00302 }
+00303
+<a name="l00308"></a><a class="code" href="classNL3D_1_1ITexture.html#a5">00308</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITexture.html#a5">validateGenerateFlag</a>() {<a class="code" href="classNL3D_1_1ITexture.html#o0">_GoodGenerate</a>=<font class="keyword">true</font>;}
+00309
+<a name="l00313"></a><a class="code" href="classNL3D_1_1ITexture.html#a6">00313</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITexture.html#a6">release</a>() { <a class="code" href="classNLMISC_1_1CBitmap.html#a13">reset</a>(); <a class="code" href="classNL3D_1_1ITexture.html#o0">_GoodGenerate</a>= <font class="keyword">false</font>; }
+00314
+<a name="l00318"></a><a class="code" href="classNL3D_1_1ITexture.html#a7">00318</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1ITexture.html#a7">supportSharing</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <font class="keyword">false</font>;}
+00319
+<a name="l00324"></a><a class="code" href="classNL3D_1_1ITexture.html#a8">00324</a> <font class="keyword">virtual</font> std::string <a class="code" href="classNL3D_1_1ITexture.html#a8">getShareName</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> std::string();}
+00325
+<a name="l00329"></a><a class="code" href="classNL3D_1_1ITexture.html#a9">00329</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1ITexture.html#a9">setupedIntoDriver</a>()<font class="keyword"> const </font>
+00330 <font class="keyword"> </font>{
+00331 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1ITexture.html#m0">TextureDrvShare</a>!=NULL;
+00332 }
+00333
+00335 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITexture.html#a10">releaseDriverSetup</a>();
+00336
+<a name="l00338"></a><a class="code" href="classNL3D_1_1ITexture.html#a11">00338</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1ITexture.html#a11">allowDegradation</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">false</font>; }
+00339
+00341 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITexture.html#a12">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
+00342
+<a name="l00346"></a><a class="code" href="classNL3D_1_1ITexture.html#a13">00346</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITexture.html#a13">selectTexture</a>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) {}
+00347
+<a name="l00349"></a><a class="code" href="classNL3D_1_1ITexture.html#a14">00349</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1ITexture.html#a14">isSelectable</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">false</font>; }
+00350
+<a name="l00354"></a><a class="code" href="classNL3D_1_1ITexture.html#a15">00354</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1ITexture.html#z825_0">ITexture</a> *<a class="code" href="classNL3D_1_1ITexture.html#a15">buildNonSelectableVersion</a>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) { <font class="keywordflow">return</font> <font class="keyword">this</font>; }
+00355
+00356
+00357
+00358
+00360 <font class="comment">// @{</font>
+<a name="l00362"></a><a class="code" href="classNL3D_1_1ITexture.html#z827_0">00362</a> <font class="comment"> virtual bool isTextureCube() const { return false; } </font>
+00363 <font class="comment">// @}</font>
+00364
+00365 <font class="comment">//****************************</font>
+00366 <font class="comment">// Private part.</font>
+00367 <font class="keyword">protected</font>:
+00368 <font class="comment">// Derived texture should set it to true when they are updated.</font>
+<a name="l00369"></a><a class="code" href="classNL3D_1_1ITexture.html#n0">00369</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1ITexture.html#n0">_Touched</a>;
+00370
+00371
+00382 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITexture.html#b0">doGenerate</a>() = 0;
+00383
+00384
+00385 <font class="keyword">private</font>:
+<a name="l00386"></a><a class="code" href="classNL3D_1_1ITexture.html#o0">00386</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1ITexture.html#o0">_GoodGenerate</a>;
+<a name="l00387"></a><a class="code" href="classNL3D_1_1ITexture.html#o1">00387</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1ITexture.html#o1">_Releasable</a>;
+<a name="l00388"></a><a class="code" href="classNL3D_1_1ITexture.html#o2">00388</a> <a class="code" href="classNL3D_1_1ITexture.html#s29">TUploadFormat</a> <a class="code" href="classNL3D_1_1ITexture.html#o2">_UploadFormat</a>;
+<a name="l00389"></a><a class="code" href="classNL3D_1_1ITexture.html#o3">00389</a> <a class="code" href="classNL3D_1_1ITexture.html#s28">TWrapMode</a> <a class="code" href="classNL3D_1_1ITexture.html#o3">_WrapS</a>;
+<a name="l00390"></a><a class="code" href="classNL3D_1_1ITexture.html#o4">00390</a> <a class="code" href="classNL3D_1_1ITexture.html#s28">TWrapMode</a> <a class="code" href="classNL3D_1_1ITexture.html#o4">_WrapT</a>;
+<a name="l00391"></a><a class="code" href="classNL3D_1_1ITexture.html#o5">00391</a> <a class="code" href="classNL3D_1_1ITexture.html#s31">TMinFilter</a> <a class="code" href="classNL3D_1_1ITexture.html#o5">_MinFilter</a>;
+<a name="l00392"></a><a class="code" href="classNL3D_1_1ITexture.html#o6">00392</a> <a class="code" href="classNL3D_1_1ITexture.html#s30">TMagFilter</a> <a class="code" href="classNL3D_1_1ITexture.html#o6">_MagFilter</a>;
+00393
+00394 <font class="keyword">public</font>:
+00395 <font class="comment">// Private Part!!!. For Driver Only.</font>
+00396 <font class="comment">//==================================</font>
+00397
+<a name="l00398"></a><a class="code" href="classNL3D_1_1ITexture.html#m0">00398</a> <a class="code" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr&lt;CTextureDrvShare&gt;</a> <a class="code" href="classNL3D_1_1ITexture.html#m0">TextureDrvShare</a>;
+<a name="l00404"></a><a class="code" href="classNL3D_1_1ITexture.html#m1">00404</a> <a class="code" href="classstd_1_1list.html">std::list&lt;NLMISC::CRect&gt;</a> <a class="code" href="classNL3D_1_1ITexture.html#m1">_ListInvalidRect</a>;
+00405
+00406
+<a name="l00410"></a><a class="code" href="classNL3D_1_1ITexture.html#a16">00410</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1ITexture.html#a16">isAllInvalidated</a> ()<font class="keyword"> const</font>
+00411 <font class="keyword"> </font>{
+00412 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1ITexture.html#n0">_Touched</a>&amp;&amp;(_ListInvalidRect.begin()==_ListInvalidRect.end());
+00413 }
+00414
+<a name="l00420"></a><a class="code" href="classNL3D_1_1ITexture.html#a17">00420</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1ITexture.html#a17">touched</a> (<font class="keywordtype">void</font>)
+00421 {
+00422 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1ITexture.html#n0">_Touched</a>;
+00423 }
+00424
+00425 <font class="comment">/*</font>
+00426 <font class="comment"> * Clear the touched flag and the invalid rectangle list</font>
+00427 <font class="comment"> *</font>
+00428 <font class="comment"> * \see isAllInvalidated(), generate(), touch(), touched(), touchRect(), _ListInvalidRect</font>
+00429 <font class="comment"> */</font>
+<a name="l00430"></a><a class="code" href="classNL3D_1_1ITexture.html#a18">00430</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITexture.html#a18">clearTouched</a>(<font class="keywordtype">void</font>)
+00431 {
+00432 <a class="code" href="classNL3D_1_1ITexture.html#n0">_Touched</a>=<font class="keyword">false</font>;
+00433 _ListInvalidRect.clear();
+00434 }
+00435
+00436
+00437
+00438 };
+00439
+00440
+00441
+00442 } <font class="comment">// NL3D</font>
+00443
+00444
+00445 <font class="preprocessor">#endif // NL_TEXTURE_H</font>
+00446 <font class="preprocessor"></font>
+00447 <font class="comment">/* End of texture.h */</font>
+</pre></div>
+
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