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+<hr><h1>NLMISC::IGameDevice Struct Reference</h1>This abstract a joystick or gamepad.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="game__device_8h-source.html">game_device.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NLMISC::IGameDevice:
+<p><center><img src="structNLMISC_1_1IGameDevice.gif" usemap="#NLMISC::IGameDevice_map" border="0"></center>
+<map name="NLMISC::IGameDevice_map">
+<area href="structNLMISC_1_1IInputDevice.html" alt="NLMISC::IInputDevice" shape="rect" coords="0,0,140,24">
+</map>
+<a href="structNLMISC_1_1IGameDevice-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="structNLMISC_1_1IGameDevice.html#s7">TAxis</a> { <br>
+&nbsp;&nbsp;<a class="el" href="structNLMISC_1_1IGameDevice.html#s7s0">XAxis</a> = 0,
+<a class="el" href="structNLMISC_1_1IGameDevice.html#s7s1">YAxis</a>,
+<a class="el" href="structNLMISC_1_1IGameDevice.html#s7s2">ZAxis</a>,
+<a class="el" href="structNLMISC_1_1IGameDevice.html#s7s3">RXAxis</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="structNLMISC_1_1IGameDevice.html#s7s4">RYAxis</a>,
+<a class="el" href="structNLMISC_1_1IGameDevice.html#s7s5">RZAxis</a>,
+<a class="el" href="structNLMISC_1_1IGameDevice.html#s7s6">MaxNumAxis</a>
+<br>
+ }</td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual const <a class="el" href="structNLMISC_1_1CGameDeviceDesc.html">CGameDeviceDesc</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="structNLMISC_1_1IGameDevice.html#a0">getDescription</a> () const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a general description of this device.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Controls presence</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="structNLMISC_1_1IGameDevice.html#z285_0">getNumButtons</a> () const=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="structNLMISC_1_1IGameDevice.html#z285_1">hasAxis</a> (<a class="el" href="structNLMISC_1_1IGameDevice.html#s7">TAxis</a> axis) const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Check if the given axe is present on this game device NB : only absolute axis are managed.</em> <a href="#z285_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="structNLMISC_1_1IGameDevice.html#z285_2">getNumSliders</a> () const=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="structNLMISC_1_1IGameDevice.html#z285_3">getNumPOV</a> () const=0</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Controls names. Must ensure that controls are present before calling these methods.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual const char *&nbsp;</td><td valign=bottom><a class="el" href="structNLMISC_1_1IGameDevice.html#z286_0">getButtonName</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>) const=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual const char *&nbsp;</td><td valign=bottom><a class="el" href="structNLMISC_1_1IGameDevice.html#z286_1">getAxisName</a> (<a class="el" href="structNLMISC_1_1IGameDevice.html#s7">TAxis</a> axis) const=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual const char *&nbsp;</td><td valign=bottom><a class="el" href="structNLMISC_1_1IGameDevice.html#z286_2">getSliderName</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>) const=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual const char *&nbsp;</td><td valign=bottom><a class="el" href="structNLMISC_1_1IGameDevice.html#z286_3">getPOVName</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>) const=0</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Controls state. Must ensure that controls are present before calling these methods.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="structNLMISC_1_1IGameDevice.html#z287_0">getButtonState</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>) const=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="structNLMISC_1_1IGameDevice.html#z287_1">getAxisValue</a> (<a class="el" href="structNLMISC_1_1IGameDevice.html#s7">TAxis</a> axis) const=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="structNLMISC_1_1IGameDevice.html#z287_2">getSliderPos</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>) const=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="structNLMISC_1_1IGameDevice.html#z287_3">getPOVAngle</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>) const=0</td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This abstract a joystick or gamepad.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Nicolas Vizerie , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2002 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="game__device_8h-source.html#l00072">72</a> of file <a class="el" href="game__device_8h-source.html">game_device.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="s7" doxytag="NLMISC::IGameDevice::TAxis"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum NLMISC::IGameDevice::TAxis
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="s7s0" doxytag="XAxis"></a><em>XAxis</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s7s1" doxytag="YAxis"></a><em>YAxis</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s7s2" doxytag="ZAxis"></a><em>ZAxis</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s7s3" doxytag="RXAxis"></a><em>RXAxis</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s7s4" doxytag="RYAxis"></a><em>RYAxis</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s7s5" doxytag="RZAxis"></a><em>RZAxis</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s7s6" doxytag="MaxNumAxis"></a><em>MaxNumAxis</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="game__device_8h-source.html#l00074">74</a> of file <a class="el" href="game__device_8h-source.html">game_device.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="z286_1" doxytag="NLMISC::IGameDevice::getAxisName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const char* NLMISC::IGameDevice::getAxisName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="structNLMISC_1_1IGameDevice.html#s7">TAxis</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>axis</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z287_1" doxytag="NLMISC::IGameDevice::getAxisValue"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NLMISC::IGameDevice::getAxisValue </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="structNLMISC_1_1IGameDevice.html#s7">TAxis</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>axis</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z286_0" doxytag="NLMISC::IGameDevice::getButtonName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const char* NLMISC::IGameDevice::getButtonName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>index</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z287_0" doxytag="NLMISC::IGameDevice::getButtonState"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NLMISC::IGameDevice::getButtonState </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>index</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NLMISC::IGameDevice::getDescription"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const <a class="el" href="structNLMISC_1_1CGameDeviceDesc.html">CGameDeviceDesc</a>&amp; NLMISC::IGameDevice::getDescription </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a general description of this device.
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z285_0" doxytag="NLMISC::IGameDevice::getNumButtons"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a15">uint</a> NLMISC::IGameDevice::getNumButtons </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z285_3" doxytag="NLMISC::IGameDevice::getNumPOV"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a15">uint</a> NLMISC::IGameDevice::getNumPOV </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z285_2" doxytag="NLMISC::IGameDevice::getNumSliders"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a15">uint</a> NLMISC::IGameDevice::getNumSliders </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z287_3" doxytag="NLMISC::IGameDevice::getPOVAngle"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NLMISC::IGameDevice::getPOVAngle </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>index</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z286_3" doxytag="NLMISC::IGameDevice::getPOVName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const char* NLMISC::IGameDevice::getPOVName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>index</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z286_2" doxytag="NLMISC::IGameDevice::getSliderName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const char* NLMISC::IGameDevice::getSliderName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>index</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z287_2" doxytag="NLMISC::IGameDevice::getSliderPos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NLMISC::IGameDevice::getSliderPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>index</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z285_1" doxytag="NLMISC::IGameDevice::hasAxis"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NLMISC::IGameDevice::hasAxis </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="structNLMISC_1_1IGameDevice.html#s7">TAxis</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>axis</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Check if the given axe is present on this game device NB : only absolute axis are managed.
+<p>
+ </td>
+ </tr>
+</table>
+<hr>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="game__device_8h-source.html">game_device.h</a></ul>
+
+
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