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+ <TD><B>Documentation</B></TD>
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+</tr></table>
+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CTileMaterial Struct Reference</h1><code>#include &lt;<a class="el" href="tessellation_8h-source.html">tessellation.h</a>&gt;</code>
+<p>
+<a href="structNL3D_1_1CTileMaterial-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CTileMaterial.html#a0">CTileMaterial</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CTileMaterial.html#a1">appendTileToEachRenderPass</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> patchNumRenderableFaces)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CTileMaterial.html#a2">renderTile</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> pass)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CTileMaterial.html#a3">renderTilePassRGB0</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CTileMaterial.html#a4">renderTilePassLightmap</a> ()</td></tr>
+<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CTileMaterial.html#m0">TileS</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CTileMaterial.html#m1">TileT</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CRdrTileId.html">CRdrTileId</a>&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CTileMaterial.html#m2">Pass</a> [NL3D_MAX_TILE_PASS]</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTessList.html">CTessList</a>&lt; <a class="el" href="structNL3D_1_1CTileFace.html">CTileFace</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CTileMaterial.html#m3">TileFaceList</a> [NL3D_MAX_TILE_FACE]</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CLandscapeFaceVector.html">CLandscapeFaceVector</a> *&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CTileMaterial.html#m4">TileFaceVectors</a> [NL3D_MAX_TILE_FACE]</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CTileMaterial.html#m5">LightMapId</a></td></tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CTileMaterial::CTileMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CTileMaterial::CTileMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tessellation_8cpp-source.html#l00072">72</a> of file <a class="el" href="tessellation_8cpp-source.html">tessellation.cpp</a>.
+<p>
+References <a class="el" href="landscape__def_8h-source.html#l00048">NL3D_MAX_TILE_FACE</a>, and <a class="el" href="tessellation_8h-source.html#l00184">TileFaceVectors</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a1" doxytag="NL3D::CTileMaterial::appendTileToEachRenderPass"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileMaterial::appendTileToEachRenderPass </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>patchNumRenderableFaces</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tessellation_8cpp-source.html#l00083">83</a> of file <a class="el" href="tessellation_8cpp-source.html">tessellation.cpp</a>.
+<p>
+References <a class="el" href="landscape__def_8h-source.html#l00046">NL3D_MAX_TILE_PASS</a>, and <a class="el" href="tessellation_8h-source.html#l00168">Pass</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CTileMaterial::renderTile"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileMaterial::renderTile </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>pass</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch__render_8cpp-source.html#l00628">628</a> of file <a class="el" href="patch__render_8cpp-source.html">patch_render.cpp</a>.
+<p>
+References <a class="el" href="patch__render_8cpp-source.html#l00464">NL3D_PROFILE_LAND_ADD_FACE_VECTOR</a>, <a class="el" href="tessellation_8h-source.html#l00168">Pass</a>, <a class="el" href="landscape__profile_8cpp-source.html#l00039">NL3D::ProfNRdrTile</a>, <a class="el" href="patch__render_8cpp-source.html#l00469">NL3D::renderFaceVector</a>, and <a class="el" href="tessellation_8h-source.html#l00184">TileFaceVectors</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CTileMaterial::renderTilePassLightmap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileMaterial::renderTilePassLightmap </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch__render_8cpp-source.html#l00656">656</a> of file <a class="el" href="patch__render_8cpp-source.html">patch_render.cpp</a>.
+<p>
+References <a class="el" href="patch__render_8cpp-source.html#l00464">NL3D_PROFILE_LAND_ADD_FACE_VECTOR</a>, <a class="el" href="landscape__def_8h-source.html#l00054">NL3D_TILE_PASS_LIGHTMAP</a>, <a class="el" href="landscape__def_8h-source.html#l00050">NL3D_TILE_PASS_RGB0</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="tessellation_8h-source.html#l00168">Pass</a>, <a class="el" href="landscape__profile_8cpp-source.html#l00039">NL3D::ProfNRdrTile</a>, <a class="el" href="patch__render_8cpp-source.html#l00469">NL3D::renderFaceVector</a>, and <a class="el" href="tessellation_8h-source.html#l00184">TileFaceVectors</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CTileMaterial::renderTilePassRGB0"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileMaterial::renderTilePassRGB0 </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch__render_8cpp-source.html#l00643">643</a> of file <a class="el" href="patch__render_8cpp-source.html">patch_render.cpp</a>.
+<p>
+References <a class="el" href="patch__render_8cpp-source.html#l00464">NL3D_PROFILE_LAND_ADD_FACE_VECTOR</a>, <a class="el" href="landscape__def_8h-source.html#l00050">NL3D_TILE_PASS_RGB0</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="tessellation_8h-source.html#l00168">Pass</a>, <a class="el" href="landscape__profile_8cpp-source.html#l00039">NL3D::ProfNRdrTile</a>, <a class="el" href="patch__render_8cpp-source.html#l00469">NL3D::renderFaceVector</a>, and <a class="el" href="tessellation_8h-source.html#l00184">TileFaceVectors</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="m5" doxytag="NL3D::CTileMaterial::LightMapId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CTileMaterial::LightMapId
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tessellation_8h-source.html#l00188">188</a> of file <a class="el" href="tessellation_8h-source.html">tessellation.h</a>. </td>
+ </tr>
+</table>
+<a name="m2" doxytag="NL3D::CTileMaterial::Pass"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CRdrTileId.html">CRdrTileId</a> NL3D::CTileMaterial::Pass[NL3D_MAX_TILE_PASS]
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tessellation_8h-source.html#l00168">168</a> of file <a class="el" href="tessellation_8h-source.html">tessellation.h</a>.
+<p>
+Referenced by <a class="el" href="tessellation_8cpp-source.html#l00083">appendTileToEachRenderPass</a>, <a class="el" href="patch__render_8cpp-source.html#l00628">renderTile</a>, <a class="el" href="patch__render_8cpp-source.html#l00656">renderTilePassLightmap</a>, and <a class="el" href="patch__render_8cpp-source.html#l00643">renderTilePassRGB0</a>. </td>
+ </tr>
+</table>
+<a name="m3" doxytag="NL3D::CTileMaterial::TileFaceList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTessList.html">CTessList</a>&lt;<a class="el" href="structNL3D_1_1CTileFace.html">CTileFace</a>&gt; NL3D::CTileMaterial::TileFaceList[NL3D_MAX_TILE_FACE]
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tessellation_8h-source.html#l00181">181</a> of file <a class="el" href="tessellation_8h-source.html">tessellation.h</a>. </td>
+ </tr>
+</table>
+<a name="m4" doxytag="NL3D::CTileMaterial::TileFaceVectors"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CLandscapeFaceVector.html">CLandscapeFaceVector</a>* NL3D::CTileMaterial::TileFaceVectors[NL3D_MAX_TILE_FACE]
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tessellation_8h-source.html#l00184">184</a> of file <a class="el" href="tessellation_8h-source.html">tessellation.h</a>.
+<p>
+Referenced by <a class="el" href="tessellation_8cpp-source.html#l00072">CTileMaterial</a>, <a class="el" href="patch__render_8cpp-source.html#l00628">renderTile</a>, <a class="el" href="patch__render_8cpp-source.html#l00656">renderTilePassLightmap</a>, and <a class="el" href="patch__render_8cpp-source.html#l00643">renderTilePassRGB0</a>. </td>
+ </tr>
+</table>
+<a name="m0" doxytag="NL3D::CTileMaterial::TileS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CTileMaterial::TileS
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tessellation_8h-source.html#l00166">166</a> of file <a class="el" href="tessellation_8h-source.html">tessellation.h</a>. </td>
+ </tr>
+</table>
+<a name="m1" doxytag="NL3D::CTileMaterial::TileT"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CTileMaterial::TileT
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tessellation_8h-source.html#l00166">166</a> of file <a class="el" href="tessellation_8h-source.html">tessellation.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this struct was generated from the following files:<ul>
+<li><a class="el" href="tessellation_8h-source.html">tessellation.h</a><li><a class="el" href="patch__render_8cpp-source.html">patch_render.cpp</a><li><a class="el" href="tessellation_8cpp-source.html">tessellation.cpp</a></ul>
+
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