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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>source_user.h</h1><a href="source__user_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_SOURCE_USER_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_SOURCE_USER_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="u__source_8h.html">nel/sound/u_source.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="vector_8h.html">nel/misc/vector.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="time__nl_8h.html">nel/misc/time_nl.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="playable_8h.html">playable.h</a>"</font> +00034 +00035 +00036 <font class="keyword">namespace </font>NLSOUND { +00037 +00038 +00039 <font class="keyword">class </font>ISource; +00040 <font class="keyword">class </font>CTrack; +00041 <font class="keyword">class </font>CSound; +00042 +00043 +<a name="l00050"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html">00050</a> <font class="keyword">class </font>CSourceUser : <font class="keyword">public</font> USource, <font class="keyword">public</font> IPlayable +00051 { +00052 <font class="keyword">public</font>: +00053 +00055 <a class="code" href="classNLSOUND_1_1CSourceUser.html#a0">CSourceUser</a>( <a class="code" href="namespaceNLSOUND.html#a0">TSoundId</a> <a class="code" href="driver__opengl__extension__def_8h.html#a223">id</a>=NULL, <font class="keywordtype">bool</font> spawn=<font class="keyword">false</font>, <a class="code" href="namespaceNLSOUND.html#a2">TSpawnEndCallback</a> cb=NULL, <font class="keywordtype">void</font> *cbUserParam = NULL ); +00057 <font class="keyword">virtual</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a1">~CSourceUser</a>(); +00058 +<a name="l00060"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#d0">00060</a> <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#d0">init</a>() +00061 { +00062 <a class="code" href="class__registry_8h.html#a1">NLMISC_REGISTER_CLASS</a>(<a class="code" href="classNLSOUND_1_1CSourceUser.html#a0">CSourceUser</a>); +00063 } +00064 +00065 +00067 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a2">setSound</a>( <a class="code" href="namespaceNLSOUND.html#a0">TSoundId</a> <a class="code" href="driver__opengl__extension__def_8h.html#a223">id</a> ); +<a name="l00069"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#a3">00069</a> <font class="keyword">virtual</font> <a class="code" href="namespaceNLSOUND.html#a0">TSoundId</a> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a3">getSound</a>() { <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o0">_Sound</a>; } +00071 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a4">setPriority</a>( <a class="code" href="namespaceNLSOUND.html#a50">TSoundPriority</a> pr, <font class="keywordtype">bool</font> redispatch=<font class="keyword">true</font> ); +<a name="l00073"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#a5">00073</a> <a class="code" href="namespaceNLSOUND.html#a50">TSoundPriority</a> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a5">getPriority</a>() { <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o1">_Priority</a>; } +00074 +00075 +00077 +00078 +00079 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#z888_0">setLooping</a>( <font class="keywordtype">bool</font> <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> ); +00081 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#z888_1">getLooping</a>() <font class="keyword">const</font>; +00083 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#z888_2">play</a>(); +00085 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#z888_3">stop</a>(); +00087 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#z888_4">isPlaying</a>(); +<a name="l00089"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#z888_5">00089</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#z888_5">unregisterSpawnCallBack</a>() { <a class="code" href="classNLSOUND_1_1CSourceUser.html#o14">_SpawnEndCb</a> = NULL; } +00091 +00092 +00094 +00095 +00099 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a6">setPos</a>( <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>& pos ); +00103 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a7">getPos</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>& pos ) <font class="keyword">const</font>; +00105 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a8">setVelocity</a>( <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>& vel ); +<a name="l00107"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#a9">00107</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a9">getVelocity</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>& vel )<font class="keyword"> const </font>{ vel = <a class="code" href="classNLSOUND_1_1CSourceUser.html#o5">_Velocity</a>; } +00109 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a10">setDirection</a>( <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>& dir ); +<a name="l00111"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#a11">00111</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a11">getDirection</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>& dir )<font class="keyword"> const </font>{ dir = <a class="code" href="classNLSOUND_1_1CSourceUser.html#o6">_Direction</a>; } +00118 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a12">setGain</a>( <font class="keywordtype">float</font> gain ); +<a name="l00120"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#a13">00120</a> <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a13">getGain</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o7">_Gain</a>; } +00124 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a14">setRelativeGain</a>( <font class="keywordtype">float</font> gain ); +00126 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a15">getRelativeGain</a>() <font class="keyword">const</font>; +00130 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a16">setPitch</a>( <font class="keywordtype">float</font> pitch ); +<a name="l00132"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#a17">00132</a> <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a17">getPitch</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o8">_Pitch</a>; } +00134 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a18">setSourceRelativeMode</a>( <font class="keywordtype">bool</font> mode ); +<a name="l00136"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#a19">00136</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a19">getSourceRelativeMode</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o9">_RelativeMode</a>; } +00137 +00138 +<a name="l00140"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#a20">00140</a> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a20">set3DPositionVector</a>( <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *pos ) { <a class="code" href="classNLSOUND_1_1CSourceUser.html#o11">_3DPosition</a> = pos; } +<a name="l00142"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#a21">00142</a> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *<a class="code" href="classNLSOUND_1_1CSourceUser.html#a21">getPositionP</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> &<a class="code" href="classNLSOUND_1_1CSourceUser.html#o4">_Position</a>; } +00146 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a22">enterTrack</a>( CTrack *track ); +00148 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a23">leaveTrack</a>(); +<a name="l00150"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#a24">00150</a> CTrack *<a class="code" href="classNLSOUND_1_1CSourceUser.html#a24">getTrack</a>() { <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o10">_Track</a>; } +00152 <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a25">isStopped</a>(); +<a name="l00154"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#a26">00154</a> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a26">isSpawn</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o13">_Spawn</a>; } +<a name="l00156"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#a27">00156</a> <a class="code" href="namespaceNLSOUND.html#a2">TSpawnEndCallback</a> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a27">getSpawnEndCallback</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o14">_SpawnEndCb</a>; } +<a name="l00158"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#a28">00158</a> <font class="keywordtype">void</font> *<a class="code" href="classNLSOUND_1_1CSourceUser.html#a28">getCallbackUserParam</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o15">_CbUserParam</a>; } +00159 +00160 <font class="comment">// From IPlayable</font> +00161 +00163 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a29">enable</a>( <font class="keywordtype">bool</font> toplay, <font class="keywordtype">float</font> gain ); +<a name="l00165"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#a30">00165</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a30">moveTo</a>( <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>& pos ) { <a class="code" href="classNLSOUND_1_1CSourceUser.html#a6">setPos</a>( pos ); } +00167 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a31">serial</a>( <a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>& <a class="code" href="driver__opengl__extension__def_8h.html#a244">s</a> ); +00168 +00169 <a class="code" href="classNLSOUND_1_1CSourceUser.html#a32">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNLSOUND_1_1CSourceUser.html#a0">CSourceUser</a>); +00170 +00171 <font class="keyword">protected</font>: +00172 +00174 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#b0">copyToTrack</a>(); +00175 +00176 <font class="keyword">private</font>: +00177 +00178 <font class="comment">// These data are copied to a track when the source selected is for playing</font> +00179 +<a name="l00180"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#o0">00180</a> CSound *<a class="code" href="classNLSOUND_1_1CSourceUser.html#o0">_Sound</a>; +<a name="l00181"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#o1">00181</a> <a class="code" href="namespaceNLSOUND.html#a50">TSoundPriority</a> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o1">_Priority</a>; +<a name="l00182"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#o2">00182</a> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o2">_Playing</a>; +<a name="l00183"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#o3">00183</a> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o3">_Looping</a>; +00184 +<a name="l00185"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#o4">00185</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o4">_Position</a>; +<a name="l00186"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#o5">00186</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o5">_Velocity</a>; +<a name="l00187"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#o6">00187</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o6">_Direction</a>; +<a name="l00188"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#o7">00188</a> <font class="keywordtype">float</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o7">_Gain</a>; +<a name="l00189"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#o8">00189</a> <font class="keywordtype">float</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o8">_Pitch</a>; +<a name="l00190"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#o9">00190</a> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o9">_RelativeMode</a>; +00191 +00192 <font class="comment">// Corresponding track (if selected for playing)</font> +<a name="l00193"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#o10">00193</a> CTrack *<a class="code" href="classNLSOUND_1_1CSourceUser.html#o10">_Track</a>; +00194 +00195 <font class="comment">// Position to return, for a stereo source</font> +<a name="l00196"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#o11">00196</a> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *<a class="code" href="classNLSOUND_1_1CSourceUser.html#o11">_3DPosition</a>; +00197 +00198 <font class="comment">// Playing start time</font> +<a name="l00199"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#o12">00199</a> NLMISC::TTime <a class="code" href="classNLSOUND_1_1CSourceUser.html#o12">_PlayStart</a>; +00200 +00201 <font class="comment">// Spawn state</font> +<a name="l00202"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#o13">00202</a> <font class="keyword">const</font> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o13">_Spawn</a>; +<a name="l00203"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#o14">00203</a> <a class="code" href="namespaceNLSOUND.html#a2">TSpawnEndCallback</a> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o14">_SpawnEndCb</a>; +<a name="l00204"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#o15">00204</a> <font class="keywordtype">void</font> *<a class="code" href="classNLSOUND_1_1CSourceUser.html#o15">_CbUserParam</a>; +00205 }; +00206 +00207 +00208 } <font class="comment">// NLSOUND</font> +00209 +00210 +00211 <font class="preprocessor">#endif // NL_SOURCE_USER_H</font> +00212 <font class="preprocessor"></font> +00213 <font class="comment">/* End of source_user.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |