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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>skeleton_model.h</h1><a href="skeleton__model_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_SKELETON_MODEL_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_SKELETON_MODEL_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="object__vector_8h.html">nel/misc/object_vector.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="transform__shape_8h.html">3d/transform_shape.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="bone_8h.html">3d/bone.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="mrm__level__detail_8h.html">3d/mrm_level_detail.h</a>"</font> +00034 <font class="preprocessor">#include "<a class="code" href="lod__character__instance_8h.html">3d/lod_character_instance.h</a>"</font> +00035 +00036 <font class="keyword">namespace </font>NLMISC +00037 { +00038 <font class="keyword">class </font>CAABBox; +00039 } +00040 +00041 <font class="keyword">namespace </font>NL3D +00042 { +00043 +00044 <font class="keyword">class </font>CSkeletonShape; +00045 <font class="keyword">class </font>CTransformClipObs; +00046 <font class="keyword">class </font>CLodCharacterManager; +00047 +00048 +00049 <font class="comment">// ***************************************************************************</font> +00050 <font class="comment">// ClassIds.</font> +00051 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a> <a class="code" href="namespaceNL3D.html#a236">SkeletonModelId</a>=<a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>(0x7d4703b4, 0x43ad6ab1); +00052 +00053 +00054 <font class="comment">// ***************************************************************************</font> +<a name="l00064"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html">00064</a> <font class="comment"></font><font class="keyword">class </font>CSkeletonModel : <font class="keyword">public</font> CTransformShape +00065 { +00066 <font class="keyword">public</font>: +00068 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#d0">registerBasic</a>(); +00069 +00070 <font class="keyword">public</font>: +00071 +<a name="l00075"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#m0">00075</a> std::vector<CBone> <a class="code" href="classNL3D_1_1CSkeletonModel.html#m0">Bones</a>; +00076 +00077 <font class="keyword">public</font>: +00079 <font class="comment">// @{</font> +<a name="l00080"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z800_0">00080</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z800_0">TAnimValues</a> +00081 { +00082 <a class="code" href="classNL3D_1_1CSkeletonModel.html#z800_0s0">OwnerBit</a>= CTransformShape::AnimValueLast, +00083 +00084 <a class="code" href="classNL3D_1_1CSkeletonModel.html#z800_0s1">AnimValueLast</a>, +00085 }; +00086 +00087 <font class="comment">// Register bones into chanMixer.</font> +00088 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z800_1">registerToChannelMixer</a>(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &prefix); +00089 <font class="comment">// @}</font> +00090 +00091 +00093 <font class="comment">// @{</font> +00102 <font class="comment"></font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z801_0">bindSkin</a>(<a class="code" href="classNL3D_1_1CTransform.html#b0">CTransform</a> *mi); +00109 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z801_1">stickObject</a>(<a class="code" href="classNL3D_1_1CTransform.html#b0">CTransform</a> *mi, uint boneId); +00110 +00115 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z801_2">stickObjectEx</a>(<a class="code" href="classNL3D_1_1CTransform.html#b0">CTransform</a> *mi, uint boneId, <font class="keywordtype">bool</font> forceCLod); +00116 +00121 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z801_3">detachSkeletonSon</a>(<a class="code" href="classNL3D_1_1CTransform.html#b0">CTransform</a> *mi); +00122 +<a name="l00128"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z801_4">00128</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z801_4">dirtSkinRenderLists</a>() {<a class="code" href="classNL3D_1_1CSkeletonModel.html#o3">_SkinToRenderDirty</a>= <font class="keyword">true</font>;} +00129 <font class="comment">// @}</font> +00130 +00131 +00133 <font class="comment">// @{</font> +00134 +<a name="l00135"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z802_0">00135</a> <font class="keyword">typedef</font> <font class="keyword">enum</font> {<a class="code" href="classNL3D_1_1CSkeletonModel.html#z802_0s2">UsageNormal</a>, <a class="code" href="classNL3D_1_1CSkeletonModel.html#z802_0s3">UsageForced</a>, <a class="code" href="classNL3D_1_1CSkeletonModel.html#z802_0s4">UsageCLodForced</a>} <a class="code" href="classNL3D_1_1CSkeletonModel.html#z802_0">TBoneUsageType</a>; +00136 +00141 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z802_1">incBoneUsage</a>(uint i, <a class="code" href="classNL3D_1_1CSkeletonModel.html#z802_0">TBoneUsageType</a> boneUsageType); +00143 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z802_2">decBoneUsage</a>(uint i, <a class="code" href="classNL3D_1_1CSkeletonModel.html#z802_0">TBoneUsageType</a> boneUsageType); +00144 +00148 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z802_3">flagBoneAndParents</a>(uint32 boneId, std::vector<bool> &boneUsage) <font class="keyword">const</font>; +00149 +00150 <font class="comment">// @}</font> +00151 +00152 +00154 <font class="comment">// @{</font> +00156 <font class="comment"> sint32 getBoneIdByName(const std::string &name) const;</font> +00157 +00159 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z803_1">isBoneComputed</a>(uint boneId) <font class="keyword">const</font>; +00160 +<a name="l00162"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z803_2">00162</a> uint <a class="code" href="classNL3D_1_1CSkeletonModel.html#z803_2">getNumBoneComputed</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z806_5">_BoneToCompute</a>.size();} +00163 +00167 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z803_3">setInterpolationDistance</a>(<font class="keywordtype">float</font> dist); +00168 +00170 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z803_4">getInterpolationDistance</a>() <font class="keyword">const</font>; +00171 +00175 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &<a class="code" href="classNL3D_1_1CSkeletonModel.html#z803_5">getActiveBoneSkinMatrix</a>(uint boneId) <font class="keyword">const</font>; +00176 +00177 +00182 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z803_6">computeAllBones</a>(<font class="keyword">const</font> CMatrix &modelWorldMatrix); +00183 +00190 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z803_7">computeRenderedBBox</a>(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &bbox); +00191 +00199 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z803_8">computeCurrentBBox</a>(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &bbox, <font class="keywordtype">bool</font> forceCompute = <font class="keyword">false</font>); +00200 +00201 <font class="comment">// @}</font> +00202 +00203 +00205 <font class="comment">// @{</font> +00206 +00208 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_0">setLodCharacterShape</a>(sint shapeId); +<a name="l00210"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_1">00210</a> sint <a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_1">getLodCharacterShape</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_5">_CLodInstance</a>.ShapeId;} +00211 +00213 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_2">setLodCharacterAnimId</a>(uint animId); +<a name="l00214"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_3">00214</a> uint <a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_3">getLodCharacterAnimId</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_5">_CLodInstance</a>.AnimId;} +00215 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_4">setLodCharacterAnimTime</a>(<a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time); +<a name="l00216"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_5">00216</a> <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_5">getLodCharacterAnimTime</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_5">_CLodInstance</a>.AnimTime;} +00217 +00219 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_6">setLodCharacterWrapMode</a>(<font class="keywordtype">bool</font> wrapMode); +<a name="l00220"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_7">00220</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_7">getLodCharacterWrapMode</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_5">_CLodInstance</a>.WrapMode;} +00221 +00222 +<a name="l00226"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_8">00226</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_8">isDisplayedAsLodCharacter</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_2">_DisplayedAsLodCharacter</a>;} +00227 +00231 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_9">setLodCharacterDistance</a>(<font class="keywordtype">float</font> dist); +00232 +<a name="l00234"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_10">00234</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_10">getLodCharacterDistance</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_3">_LodCharacterDistance</a>;} +00235 +00241 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_11">computeDisplayLodCharacterPriority</a>() <font class="keyword">const</font>; +00242 +00245 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_12">setDisplayLodCharacterFlag</a>(<font class="keywordtype">bool</font> displayCLod); +00246 +<a name="l00249"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_13">00249</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_13">dirtLodVertexColor</a>() {<a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_6">_CLodVertexColorDirty</a>= <font class="keyword">true</font>;} +00250 +00256 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_14">computeLodTexture</a>(); +00257 +00258 <font class="comment">// @}</font> +00259 +00261 <font class="comment">// @{</font> +00262 +00264 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z805_0">getNumTriangles</a> (<font class="keywordtype">float</font> distance); +00265 +00274 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z805_1">changeMRMDistanceSetup</a>(<font class="keywordtype">float</font> distanceFinest, <font class="keywordtype">float</font> distanceMiddle, <font class="keywordtype">float</font> distanceCoarsest); +00275 +00277 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z805_2">resetDefaultMRMDistanceSetup</a>(); +00278 +00279 <font class="comment">// @}</font> +00280 +00281 <font class="comment">// ***********************</font> +00282 <font class="keyword">protected</font>: +00284 <a class="code" href="classNL3D_1_1CSkeletonModel.html#b0">CSkeletonModel</a>(); +00286 <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#b1">~CSkeletonModel</a>(); +00287 +00289 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#b2">initModel</a>(); +00290 +00291 +00292 <font class="keyword">private</font>: +<a name="l00293"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#f0">00293</a> <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IModel.html#b0">IModel</a> *<a class="code" href="classNL3D_1_1CSkeletonModel.html#f0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#b0">CSkeletonModel</a>;} +<a name="l00294"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#l0">00294</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CSkeletonModel.html#l0">CSkeletonShape</a>; +<a name="l00295"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#l1">00295</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CSkeletonModel.html#l1">CSkeletonModelAnimDetailObs</a>; +<a name="l00296"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#l2">00296</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CSkeletonModel.html#l2">CSkeletonModelRenderObs</a>; +<a name="l00297"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#l3">00297</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CSkeletonModel.html#l3">CTransformClipObs</a>; +00298 +00299 +00300 <font class="keyword">public</font>: +<a name="l00302"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#a0">00302</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#a0">isClipVisible</a>()<font class="keyword"> const</font> +00303 <font class="keyword"> </font>{ +00304 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#n1">_ClipObs</a>->Visible; +00305 } +00306 +00307 <font class="comment">// update if needed the renderList</font> +00308 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#a1">updateSkinRenderLists</a>(); +00309 +00310 <font class="keyword">private</font>: +00311 +00312 <font class="comment">// The iterator of the skeleton inserted in the scene</font> +<a name="l00313"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#o0">00313</a> <a class="code" href="classstd_1_1list.html">std::list<CSkeletonModel*></a>::iterator <a class="code" href="classNL3D_1_1CSkeletonModel.html#o0">_ItSkeletonInScene</a>; +00314 +<a name="l00316"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#u0">00316</a> <font class="keyword">typedef</font> std::set<CTransform*> <a class="code" href="classNL3D_1_1CSkeletonModel.html#u0">TTransformSet</a>; +<a name="l00317"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#u1">00317</a> <font class="keyword">typedef</font> TTransformSet::iterator <a class="code" href="classNL3D_1_1CSkeletonModel.html#u1">ItTransformSet</a>; +<a name="l00319"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#o1">00319</a> <a class="code" href="classNL3D_1_1CSkeletonModel.html#u0">TTransformSet</a> <a class="code" href="classNL3D_1_1CSkeletonModel.html#o1">_Skins</a>; +<a name="l00321"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#o2">00321</a> <a class="code" href="classNL3D_1_1CSkeletonModel.html#u0">TTransformSet</a> <a class="code" href="classNL3D_1_1CSkeletonModel.html#o2">_StickedObjects</a>; +00322 +00323 <font class="comment">// see dirtSkinRenderLists</font> +<a name="l00324"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#o3">00324</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#o3">_SkinToRenderDirty</a>; +00325 <font class="comment">// see _LevelDetail</font> +<a name="l00326"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#o4">00326</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#o4">_DefaultMRMSetup</a>; +00327 <font class="comment">// Raw lists of Skins. Both for transparent and opaque pass</font> +<a name="l00328"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#u2">00328</a> <font class="keyword">typedef</font> <a class="code" href="classNLMISC_1_1CObjectVector.html">NLMISC::CObjectVector<CTransform*, false></a> <a class="code" href="classNLMISC_1_1CObjectVector.html">TTransformArray</a>; +<a name="l00329"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#o5">00329</a> TTransformArray <a class="code" href="classNL3D_1_1CSkeletonModel.html#o5">_OpaqueSkins</a>; +<a name="l00330"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#o6">00330</a> TTransformArray <a class="code" href="classNL3D_1_1CSkeletonModel.html#o6">_TransparentSkins</a>; +00331 <font class="comment">// Skins which need to be animated (very rare)</font> +<a name="l00332"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#o7">00332</a> TTransformArray <a class="code" href="classNL3D_1_1CSkeletonModel.html#o7">_AnimDetailSkins</a>; +00333 +00334 <font class="comment">// The level detail used to drive MRM skins</font> +<a name="l00335"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#o8">00335</a> CMRMLevelDetail <a class="code" href="classNL3D_1_1CSkeletonModel.html#o8">_LevelDetail</a>; +00336 <font class="comment">// build a bug-free level detail</font> +00337 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#c0">buildDefaultLevelDetail</a>(); +00338 +00340 <font class="comment">// @{</font> +00341 +<a name="l00342"></a><a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneUsage.html">00342</a> <font class="keyword">struct </font>CBoneUsage +00343 { +<a name="l00345"></a><a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneUsage.html#m0">00345</a> uint8 <a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneUsage.html#m0">Usage</a>; +<a name="l00347"></a><a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneUsage.html#m1">00347</a> uint8 <a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneUsage.html#m1">ForcedUsage</a>; +<a name="l00352"></a><a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneUsage.html#m2">00352</a> uint8 <a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneUsage.html#m2">CLodForcedUsage</a>; +<a name="l00356"></a><a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneUsage.html#m3">00356</a> uint8 <a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneUsage.html#m3">MustCompute</a>; +<a name="l00358"></a><a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneUsage.html#m4">00358</a> uint <a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneUsage.html#m4">ValidBoneSkinMatrix</a>; +00359 }; +00360 +00361 <font class="comment">// A bone to compute information</font> +<a name="l00362"></a><a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneCompute.html">00362</a> <font class="keyword">struct </font>CBoneCompute +00363 { +00364 <font class="comment">// The bone</font> +<a name="l00365"></a><a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneCompute.html#m0">00365</a> CBone *<a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneCompute.html#m0">Bone</a>; +00366 <font class="comment">// Father of the bone. May be NULL</font> +<a name="l00367"></a><a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneCompute.html#m1">00367</a> CBone *<a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneCompute.html#m1">Father</a>; +00368 <font class="comment">// true if must interpolate this bone with next lod</font> +<a name="l00369"></a><a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneCompute.html#m2">00369</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneCompute.html#m2">MustInterpolate</a>; +00370 }; +00371 +<a name="l00373"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z806_4">00373</a> std::vector<CBoneUsage> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z806_4">_BoneUsage</a>; +<a name="l00375"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z806_5">00375</a> std::vector<CBoneCompute> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z806_5">_BoneToCompute</a>; +<a name="l00377"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z806_6">00377</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z806_6">_BoneToComputeDirty</a>; +<a name="l00379"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z806_7">00379</a> uint <a class="code" href="classNL3D_1_1CSkeletonModel.html#z806_7">_CurLod</a>; +<a name="l00381"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z806_8">00381</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z806_8">_CurLodInterp</a>; +<a name="l00383"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z806_9">00383</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z806_9">_LodInterpMultiplier</a>; +00384 +00385 +00387 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z806_0">initBoneUsages</a>(); +00388 +00390 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z806_1">incForcedBoneUsageAndParents</a>(uint i, <font class="keywordtype">bool</font> forceCLod); +00392 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z806_2">decForcedBoneUsageAndParents</a>(uint i, <font class="keywordtype">bool</font> forceCLod); +00393 +00395 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z806_3">updateBoneToCompute</a>(); +00396 +00397 <font class="comment">// @}</font> +00398 +00399 +00401 <font class="comment">// @{</font> +00402 +00403 <font class="comment">// return the contribution of lights (for Character Lod render).</font> +<a name="l00404"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_0">00404</a> <font class="keyword">const</font> CLightContribution &<a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_0">getSkeletonLightContribution</a>() {<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>;} +00405 +<a name="l00409"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_2">00409</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_2">_DisplayedAsLodCharacter</a>; +00410 +<a name="l00412"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_3">00412</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_3">_LodCharacterDistance</a>; +<a name="l00413"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_4">00413</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_4">_OOLodCharacterDistance</a>; +00414 +<a name="l00416"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_5">00416</a> CLodCharacterInstance <a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_5">_CLodInstance</a>; +00417 +<a name="l00421"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_6">00421</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_6">_CLodVertexColorDirty</a>; +00422 +00424 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_1">computeCLodVertexColors</a>(CLodCharacterManager *mngr); +00425 +00426 <font class="comment">// @}</font> +00427 +00428 +00429 <font class="comment">// The traversal of the Scene which owns this Skeleton.</font> +<a name="l00430"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#o9">00430</a> CHrcTrav *<a class="code" href="classNL3D_1_1CSkeletonModel.html#o9">HrcTrav</a>; +<a name="l00431"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#o10">00431</a> CClipTrav *<a class="code" href="classNL3D_1_1CSkeletonModel.html#o10">ClipTrav</a>; +00432 }; +00433 +00434 +00435 <font class="comment">// ***************************************************************************</font> +<a name="l00446"></a><a class="code" href="classNL3D_1_1CSkeletonModelAnimDetailObs.html">00446</a> <font class="comment"></font><font class="keyword">class </font>CSkeletonModelAnimDetailObs : <font class="keyword">public</font> CTransformAnimDetailObs +00447 { +00448 <font class="keyword">public</font>: +00449 +00454 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModelAnimDetailObs.html#a0">traverse</a>(<a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *caller); +00455 +00456 +00457 <font class="keyword">public</font>: +<a name="l00458"></a><a class="code" href="classNL3D_1_1CSkeletonModelAnimDetailObs.html#d0">00458</a> <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *<a class="code" href="classNL3D_1_1CSkeletonModelAnimDetailObs.html#d0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> CSkeletonModelAnimDetailObs;} +00459 }; +00460 +00461 +00462 <font class="comment">// ***************************************************************************</font> +<a name="l00472"></a><a class="code" href="classNL3D_1_1CSkeletonModelRenderObs.html">00472</a> <font class="comment"></font><font class="keyword">class </font>CSkeletonModelRenderObs : <font class="keyword">public</font> CTransformShapeRenderObs +00473 { +00474 <font class="keyword">public</font>: +00475 +00479 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModelRenderObs.html#a0">traverse</a>(<a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *caller); +00480 +00485 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModelRenderObs.html#a1">renderCLod</a>(); +00486 +00492 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModelRenderObs.html#a2">renderSkins</a>(); +00493 +00496 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModelRenderObs.html#a3">renderSkinList</a>(<a class="code" href="classNLMISC_1_1CObjectVector.html">NLMISC::CObjectVector<CTransform*, false></a> &skinList, <font class="keywordtype">float</font> alphaMRM); +00497 +00498 <font class="keyword">public</font>: +<a name="l00499"></a><a class="code" href="classNL3D_1_1CSkeletonModelRenderObs.html#d0">00499</a> <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *<a class="code" href="classNL3D_1_1CSkeletonModelRenderObs.html#d0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> CSkeletonModelRenderObs;} +00500 }; +00501 +00502 +00503 } <font class="comment">// NL3D</font> +00504 +00505 +00506 <font class="preprocessor">#endif // NL_SKELETON_MODEL_H</font> +00507 <font class="preprocessor"></font> +00508 <font class="comment">/* End of skeleton_model.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |